Decompose RenderInfantry into WithInfantryBody and RenderSprites.

This commit is contained in:
Paul Chote
2015-03-10 20:08:07 +00:00
parent fa0264a73c
commit 4ea55809ca
25 changed files with 288 additions and 203 deletions

View File

@@ -94,7 +94,6 @@
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\PortableChrono.cs" />
<Compile Include="Traits\Render\RenderJammerCircle.cs" />
<Compile Include="Traits\Render\RenderDisguise.cs" />
<Compile Include="Traits\Render\RenderLandingCraft.cs" />
<Compile Include="Traits\Render\RenderShroudCircle.cs" />
<Compile Include="Traits\Render\RenderUnitReload.cs" />
@@ -106,6 +105,7 @@
<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
<Compile Include="Scripting\Properties\ParadropProperties.cs" />
<Compile Include="Scripting\Properties\ParatroopersProperties.cs" />
<Compile Include="Traits\Render\WithDisguisingInfantryBody.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">