Decompose RenderInfantry into WithInfantryBody and RenderSprites.
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@@ -94,7 +94,6 @@
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<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
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<Compile Include="Traits\PortableChrono.cs" />
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<Compile Include="Traits\Render\RenderJammerCircle.cs" />
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<Compile Include="Traits\Render\RenderDisguise.cs" />
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<Compile Include="Traits\Render\RenderLandingCraft.cs" />
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<Compile Include="Traits\Render\RenderShroudCircle.cs" />
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<Compile Include="Traits\Render\RenderUnitReload.cs" />
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@@ -106,6 +105,7 @@
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<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
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<Compile Include="Scripting\Properties\ParadropProperties.cs" />
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<Compile Include="Scripting\Properties\ParatroopersProperties.cs" />
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<Compile Include="Traits\Render\WithDisguisingInfantryBody.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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