Decompose RenderInfantry into WithInfantryBody and RenderSprites.

This commit is contained in:
Paul Chote
2015-03-10 20:08:07 +00:00
parent fa0264a73c
commit 4ea55809ca
25 changed files with 288 additions and 203 deletions

View File

@@ -13,21 +13,23 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
class RenderDisguiseInfo : RenderInfantryInfo, Requires<DisguiseInfo>
class WithDisguisingInfantryBodyInfo : WithInfantryBodyInfo, Requires<DisguiseInfo>
{
public override object Create(ActorInitializer init) { return new RenderDisguise(init, this); }
public override object Create(ActorInitializer init) { return new WithDisguisingInfantryBody(init, this); }
}
class RenderDisguise : RenderInfantry
class WithDisguisingInfantryBody : WithInfantryBody
{
RenderDisguiseInfo info;
readonly WithDisguisingInfantryBodyInfo info;
readonly Disguise disguise;
readonly RenderSprites rs;
string intendedSprite;
Disguise disguise;
public RenderDisguise(ActorInitializer init, RenderDisguiseInfo info)
public WithDisguisingInfantryBody(ActorInitializer init, WithDisguisingInfantryBodyInfo info)
: base(init, info)
{
this.info = info;
rs = init.Self.Trait<RenderSprites>();
disguise = init.Self.Trait<Disguise>();
intendedSprite = disguise.AsSprite;
}
@@ -37,8 +39,8 @@ namespace OpenRA.Mods.RA.Traits
if (disguise.AsSprite != intendedSprite)
{
intendedSprite = disguise.AsSprite;
DefaultAnimation.ChangeImage(intendedSprite ?? GetImage(self), info.StandAnimations.Random(Game.CosmeticRandom));
UpdatePalette();
DefaultAnimation.ChangeImage(intendedSprite ?? rs.GetImage(self), info.StandSequences.Random(Game.CosmeticRandom));
rs.UpdatePalette();
}
base.Tick(self);