Decompose RenderInfantry into WithInfantryBody and RenderSprites.
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@@ -182,7 +182,8 @@
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TargetTypes: Ground, Infantry
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TakeCover:
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SpeedModifier: 60
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RenderInfantry:
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RenderSprites:
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WithInfantryBody:
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WithDeathAnimation:
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AttackMove:
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Passenger:
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@@ -300,8 +301,7 @@
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TargetTypes: Ground, Infantry
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HiddenUnderFog:
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GivesExperience:
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RenderInfantry:
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Palette: terrain
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WithInfantryBody:
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WithDeathAnimation:
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UseDeathTypeSuffix: false
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EditorAppearance:
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@@ -316,6 +316,8 @@
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Huntable:
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ScriptTriggers:
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DeathSounds:
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RenderSprites:
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Palette: terrain
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^Plane:
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AppearsOnRadar:
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@@ -17,9 +17,9 @@ E1:
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Armament:
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Weapon: M16
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AttackFrontal:
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RenderInfantry:
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IdleAnimations: idle1,idle2,idle3,idle4
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3,idle4
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StandSequences: stand, stand2
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E2:
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Inherits: ^Infantry
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@@ -43,9 +43,9 @@ E2:
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LocalOffset: 0,0,427
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FireDelay: 15
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AttackFrontal:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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Explodes:
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Weapon: GrenadierExplode
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EmptyWeapon: GrenadierExplode
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@@ -74,9 +74,9 @@ E3:
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LocalOffset: 256,43,341
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FireDelay: 5
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AttackFrontal:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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E4:
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Inherits: ^Infantry
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@@ -104,9 +104,9 @@ E4:
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AttackFrontal:
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WithMuzzleFlash:
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SplitFacings: true
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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E5:
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Inherits: ^Infantry
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@@ -140,9 +140,9 @@ E5:
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WithMuzzleFlash:
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SplitFacings: true
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-PoisonedByTiberium:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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E6:
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Inherits: ^Infantry
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@@ -167,9 +167,9 @@ E6:
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Captures:
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CaptureTypes: building, husk
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-AutoTarget:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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-GainsExperience:
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RMBO:
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@@ -201,9 +201,9 @@ RMBO:
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Armament:
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Weapon: Sniper
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AttackFrontal:
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RenderInfantry:
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IdleAnimations: idle1,idle2,idle3
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StandAnimations: stand, stand2
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3
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StandSequences: stand, stand2
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AnnounceOnBuild:
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AnnounceOnKill:
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