Decompose RenderInfantry into WithInfantryBody and RenderSprites.
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@@ -193,7 +193,8 @@
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Voice: InfantryVoice
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TargetableUnit:
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TargetTypes: Ground
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RenderInfantry:
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RenderSprites:
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WithInfantryBody:
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TakeCover:
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WithDeathAnimation:
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AutoTarget:
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@@ -99,8 +99,8 @@ medic:
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AttackMedic:
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Cursor: ability
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OutsideRangeCursor: ability
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RenderInfantry:
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AttackAnimation: heal
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WithInfantryBody:
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AttackSequence: heal
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Passenger:
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PipType: Blue
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-AutoTarget:
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@@ -166,8 +166,8 @@ grenadier:
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FireDelay: 15
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle
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WithInfantryBody:
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IdleSequences: idle
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Explodes:
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Weapon: UnitExplodeSmall
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Chance: 100
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@@ -228,3 +228,4 @@ saboteur:
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-AutoTarget:
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AttractsWorms:
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Intensity: 120
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