Decompose RenderInfantry into WithInfantryBody and RenderSprites.
This commit is contained in:
@@ -26,8 +26,8 @@ E1:
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UpgradeMinEnabledLevel: 1
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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E2:
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Inherits: ^Infantry
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@@ -52,8 +52,8 @@ E2:
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FireDelay: 5
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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E3:
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Inherits: ^Infantry
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@@ -78,8 +78,8 @@ E3:
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LocalOffset: 128,0,640
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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WEEDGUY:
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Inherits: ^Infantry
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@@ -106,7 +106,7 @@ WEEDGUY:
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Weapon: FireballLauncher
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LocalOffset: 85,0,384
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AttackFrontal:
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RenderInfantry:
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WithInfantryBody:
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TakeCover:
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MEDIC:
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@@ -133,9 +133,9 @@ MEDIC:
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Weapon: Heal
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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AttackAnimation: heal
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WithInfantryBody:
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IdleSequences: idle1,idle2
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AttackSequence: heal
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SelfHealing:
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Passenger:
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PipType: Red
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@@ -165,8 +165,8 @@ ENGINEER:
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Captures:
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CaptureTypes: building
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-AutoTarget:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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TakeCover:
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-GainsExperience:
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@@ -197,8 +197,8 @@ UMAGON:
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Weapon: Sniper
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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GHOST:
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Inherits: ^Infantry
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@@ -233,8 +233,8 @@ GHOST:
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C4Demolition:
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C4Delay: 45
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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JUMPJET:
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Inherits: ^Infantry
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@@ -264,7 +264,7 @@ JUMPJET:
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-Crushable:
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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WithInfantryBody:
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CHAMSPY:
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Inherits: ^Infantry
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@@ -292,9 +292,9 @@ CHAMSPY:
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Infiltrates:
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Types: SpyInfiltrate
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-AutoTarget:
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-RenderInfantry:
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RenderDisguise:
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IdleAnimations: idle1,idle2
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-WithInfantryBody:
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WithDisguisingInfantryBody:
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IdleSequences: idle1,idle2
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CYBORG:
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Inherits: ^Infantry
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@@ -326,8 +326,8 @@ CYBORG:
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Weapon: Vulcan3
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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CYC2:
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Inherits: ^Infantry
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@@ -360,8 +360,8 @@ CYC2:
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LocalOffset: 170,85,683
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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MUTANT:
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Inherits: ^Infantry
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@@ -388,8 +388,8 @@ MUTANT:
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Weapon: Vulcan
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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MWMN:
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Inherits: ^Infantry
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@@ -416,8 +416,8 @@ MWMN:
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Weapon: Vulcan
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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MUTANT3:
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Inherits: ^Infantry
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@@ -444,8 +444,8 @@ MUTANT3:
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Weapon: Vulcan
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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MHIJACK:
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Inherits: ^Infantry
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@@ -471,8 +471,8 @@ MHIJACK:
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Range: 6c0
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-AutoTarget:
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TakeCover:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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TRATOS:
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Inherits: ^Infantry
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@@ -496,8 +496,8 @@ TRATOS:
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Range: 4c0
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TakeCover:
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-AutoTarget:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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OXANNA:
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Inherits: ^Infantry
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@@ -519,8 +519,8 @@ OXANNA:
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Range: 4c0
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TakeCover:
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-AutoTarget:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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SLAV:
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Inherits: ^Infantry
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@@ -542,8 +542,8 @@ SLAV:
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Range: 4c0
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TakeCover:
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-AutoTarget:
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RenderInfantry:
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IdleAnimations: idle1,idle2
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WithInfantryBody:
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IdleSequences: idle1,idle2
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DOGGIE:
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Inherits: ^Infantry
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@@ -603,9 +603,10 @@ VISSML:
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TargetableUnit:
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TargetTypes: Ground
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-AutoTarget:
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-RenderInfantry:
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RenderUnit:
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-RenderSprites:
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-WithInfantryBody:
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-WithDeathAnimation:
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RenderUnit:
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VISLRG:
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Inherits: ^Infantry
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@@ -639,9 +640,10 @@ VISLRG:
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WanderMoveRadius: 2
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MinMoveDelayInTicks: 25
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MaxMoveDelayInTicks: 45
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-RenderInfantry:
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RenderUnit:
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-RenderSprites:
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-WithInfantryBody:
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-WithDeathAnimation:
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RenderUnit:
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CIV1:
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Inherits: ^CivilianInfantry
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