From 4ea6a3c18ccdafa582b88024f8e6d6628b6d4db3 Mon Sep 17 00:00:00 2001 From: Arular101 Date: Wed, 27 Dec 2017 16:38:44 +0100 Subject: [PATCH] Small adjustments --- mods/ts/rules/civilian-structures.yaml | 2 +- mods/ts/rules/civilian-vehicles.yaml | 2 +- mods/ts/rules/defaults.yaml | 4 ++-- mods/ts/rules/gdi-infantry.yaml | 2 +- mods/ts/rules/gdi-structures.yaml | 4 ++-- mods/ts/rules/nod-structures.yaml | 2 +- mods/ts/rules/nod-vehicles.yaml | 2 +- mods/ts/rules/shared-vehicles.yaml | 2 +- mods/ts/weapons/energyweapons.yaml | 2 +- 9 files changed, 11 insertions(+), 11 deletions(-) diff --git a/mods/ts/rules/civilian-structures.yaml b/mods/ts/rules/civilian-structures.yaml index 784ca3e754..eea26cf4f2 100644 --- a/mods/ts/rules/civilian-structures.yaml +++ b/mods/ts/rules/civilian-structures.yaml @@ -293,7 +293,7 @@ AMMOCRAT: Armor: Type: none Health: - HP: 100 + HP: 1 RenderSprites: Palette: player diff --git a/mods/ts/rules/civilian-vehicles.yaml b/mods/ts/rules/civilian-vehicles.yaml index 4a3236060d..a8cf835c1a 100644 --- a/mods/ts/rules/civilian-vehicles.yaml +++ b/mods/ts/rules/civilian-vehicles.yaml @@ -33,10 +33,10 @@ Voice: Attack PauseOnCondition: empdisable SelfHealing: + Step: 500 Delay: 10 HealIfBelow: 50 DamageCooldown: 200 - Step: 500 WithVoxelTurret: WithVoxelBarrel: WithMuzzleOverlay: diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index 91523b56ec..48a4cd11e0 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -342,9 +342,9 @@ AreaTypes: building Capturable: RepairableBuilding: + RepairStep: 700 IndicatorPalette: mouse PlayerExperience: 25 - RepairStep: 700 WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false @@ -1193,7 +1193,7 @@ ^DamagedByVeins: DamagedByTerrain@VEINS: - Damage: 5 + Damage: 500 DamageInterval: 16 DamageTypes: BulletDeath Terrain: Veins diff --git a/mods/ts/rules/gdi-infantry.yaml b/mods/ts/rules/gdi-infantry.yaml index fbaca2f657..a2eb559163 100644 --- a/mods/ts/rules/gdi-infantry.yaml +++ b/mods/ts/rules/gdi-infantry.yaml @@ -65,8 +65,8 @@ MEDIC: WithInfantryBody: DefaultAttackSequence: heal SelfHealing: - Delay: 60 Step: 500 + Delay: 60 Passenger: PipType: Red diff --git a/mods/ts/rules/gdi-structures.yaml b/mods/ts/rules/gdi-structures.yaml index f3d996ee07..8dae10bff2 100644 --- a/mods/ts/rules/gdi-structures.yaml +++ b/mods/ts/rules/gdi-structures.yaml @@ -220,9 +220,9 @@ GAHPAD: PrimaryCondition: primary Reservable: RepairsUnits: + HpPerStep: 1000 PauseOnCondition: empdisable PlayerExperience: 15 - HpPerStep: 1000 ProductionBar: WithIdleOverlay@PLATFORM: Sequence: idle-platform @@ -271,9 +271,9 @@ GADEPT: MaxHeightDelta: 3 Reservable: RepairsUnits: + HpPerStep: 1000 PauseOnCondition: empdisable PlayerExperience: 15 - HpPerStep: 1000 RallyPoint: Palette: mouse IsPlayerPalette: false diff --git a/mods/ts/rules/nod-structures.yaml b/mods/ts/rules/nod-structures.yaml index 58400b723d..ad0d07e5d8 100644 --- a/mods/ts/rules/nod-structures.yaml +++ b/mods/ts/rules/nod-structures.yaml @@ -228,9 +228,9 @@ NAHPAD: PrimaryCondition: primary Reservable: RepairsUnits: + HpPerStep: 1000 PauseOnCondition: empdisable PlayerExperience: 15 - HpPerStep: 1000 ProductionBar: WithIdleOverlay@PLATFORM: Sequence: idle-platform diff --git a/mods/ts/rules/nod-vehicles.yaml b/mods/ts/rules/nod-vehicles.yaml index 2898d1baf9..129360293a 100644 --- a/mods/ts/rules/nod-vehicles.yaml +++ b/mods/ts/rules/nod-vehicles.yaml @@ -335,10 +335,10 @@ WEED: Health: HP: 60000 SelfHealing: + Step: 500 Delay: 10 HealIfBelow: 50 DamageCooldown: 200 - Step: 500 Armor: Type: Heavy RevealsShroud: diff --git a/mods/ts/rules/shared-vehicles.yaml b/mods/ts/rules/shared-vehicles.yaml index 2cb5bdd6fa..abb2102569 100644 --- a/mods/ts/rules/shared-vehicles.yaml +++ b/mods/ts/rules/shared-vehicles.yaml @@ -82,10 +82,10 @@ HARV: Health: HP: 100000 SelfHealing: + Step: 500 Delay: 10 HealIfBelow: 50 DamageCooldown: 200 - Step: 500 Armor: Type: Heavy RevealsShroud: diff --git a/mods/ts/weapons/energyweapons.yaml b/mods/ts/weapons/energyweapons.yaml index d100f956e9..8e426c1a1b 100644 --- a/mods/ts/weapons/energyweapons.yaml +++ b/mods/ts/weapons/energyweapons.yaml @@ -205,5 +205,5 @@ LaserFence: Projectile: InstantHit Warhead@1Dam: TargetDamage DebugOverlayColor: FF0000 - Damage: 9999900 + Damage: 10000000 DamageTypes: FireDeath