Refactor AutoCarryall trait and rename to Carryall
Fixup Carryable
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@@ -72,7 +72,7 @@
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<Compile Include="Activities\SwallowActor.cs" />
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<Compile Include="SpriteLoaders\R8Loader.cs" />
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<Compile Include="Traits\AttackSwallow.cs" />
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<Compile Include="Traits\AutoCarryall.cs" />
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<Compile Include="Traits\Carryall.cs" />
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<Compile Include="Traits\Buildings\ProductionFromMapEdge.cs" />
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<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
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<Compile Include="Traits\Buildings\LaysTerrain.cs" />
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