Add TS mobile EMP
This commit is contained in:
committed by
Matthias Mailänder
parent
9d7feb176a
commit
4eb683ab46
@@ -425,3 +425,37 @@ JUGG:
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ArmamentNames: deployed
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Selectable:
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DecorationBounds: 1448, 2413, 0, -482
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MOBILEMP:
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Inherits: ^Tank
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Inherits@VOXELS: ^VoxelActor
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 130
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Prerequisites: ~gaweap, napuls, ~techlevel.superweapons
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Description: Fires a pulse blast which disables\nall mechanical units in the area.
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Valued:
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Cost: 1000
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Tooltip:
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Name: Mobile EMP Cannon
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Health:
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HP: 80000
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Armor:
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Type: Heavy
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Mobile:
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Speed: 85
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WithVoxelBody:
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Offset: 0,0,-256
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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Range: 6c0
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MaxHeightDelta: 3
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GrantConditionOnDeployWithCharge:
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Voice: Move
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ChargeDuration: 750
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DeployedCondition: deployed
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PauseOnCondition: empdisable
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FireWarheads:
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Weapons: MEMPulse
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RequiresCondition: deployed && !empdisable
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@@ -42,6 +42,9 @@ NAPULS:
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nod: napuls.nod
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ProvidesPrerequisite@gdi:
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ResetOnOwnerChange: true
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ProvidesPrerequisite@gdi:
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Factions: gdi
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Prerequisite: napuls
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AttackOrderPower:
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PauseOnCondition: empdisable || disabled
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Cursor: emp
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