Add TS mobile EMP
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committed by
Matthias Mailänder
parent
9d7feb176a
commit
4eb683ab46
89
OpenRA.Mods.Common/Traits/FireWarheads.cs
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89
OpenRA.Mods.Common/Traits/FireWarheads.cs
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@@ -0,0 +1,89 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Detonate defined warheads at the current location at a set interval.")]
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public class FireWarheadsInfo : PausableConditionalTraitInfo, Requires<IMoveInfo>, IRulesetLoaded
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{
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[WeaponReference]
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[FieldLoader.Require]
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[Desc("Weapons to fire.")]
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public readonly string[] Weapons = Array.Empty<string>();
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[Desc("How long (in ticks) to wait before the first detonation.")]
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public readonly int StartCooldown = 0;
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[Desc("How long (in ticks) to wait after a detonation.")]
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public readonly int Interval = 1;
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public override object Create(ActorInitializer init) { return new FireWarheads(this); }
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public WeaponInfo[] WeaponInfos { get; private set; }
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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base.RulesetLoaded(rules, ai);
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WeaponInfos = Weapons.Select(w =>
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{
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var weaponToLower = w.ToLowerInvariant();
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if (!rules.Weapons.TryGetValue(weaponToLower, out var weapon))
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throw new YamlException($"Weapons Ruleset does not contain an entry '{weaponToLower}'");
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return weapon;
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}).ToArray();
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}
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}
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public class FireWarheads : PausableConditionalTrait<FireWarheadsInfo>, ITick
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{
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[Sync]
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int cooldown = 0;
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public FireWarheads(FireWarheadsInfo info)
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: base(info)
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{
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cooldown = info.StartCooldown;
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}
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void ITick.Tick(Actor self)
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{
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if (IsTraitDisabled || IsTraitPaused)
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return;
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if (cooldown > 0)
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cooldown--;
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else
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{
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cooldown = Info.Interval;
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foreach (var wep in Info.WeaponInfos)
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{
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wep.Impact(Target.FromPos(self.CenterPosition), self);
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self.World.AddFrameEndTask(world =>
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{
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if (wep.Report != null && wep.Report.Length > 0)
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Game.Sound.Play(SoundType.World, wep.Report, world, self.CenterPosition);
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});
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}
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}
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}
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protected override void TraitDisabled(Actor self)
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{
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cooldown = Info.StartCooldown;
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}
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}
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}
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@@ -425,3 +425,37 @@ JUGG:
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ArmamentNames: deployed
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Selectable:
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DecorationBounds: 1448, 2413, 0, -482
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MOBILEMP:
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Inherits: ^Tank
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Inherits@VOXELS: ^VoxelActor
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 130
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Prerequisites: ~gaweap, napuls, ~techlevel.superweapons
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Description: Fires a pulse blast which disables\nall mechanical units in the area.
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Valued:
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Cost: 1000
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Tooltip:
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Name: Mobile EMP Cannon
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Health:
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HP: 80000
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Armor:
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Type: Heavy
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Mobile:
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Speed: 85
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WithVoxelBody:
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Offset: 0,0,-256
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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Range: 6c0
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MaxHeightDelta: 3
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GrantConditionOnDeployWithCharge:
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Voice: Move
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ChargeDuration: 750
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DeployedCondition: deployed
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PauseOnCondition: empdisable
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FireWarheads:
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Weapons: MEMPulse
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RequiresCondition: deployed && !empdisable
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@@ -42,6 +42,9 @@ NAPULS:
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nod: napuls.nod
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ProvidesPrerequisite@gdi:
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ResetOnOwnerChange: true
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ProvidesPrerequisite@gdi:
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Factions: gdi
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Prerequisite: napuls
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AttackOrderPower:
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PauseOnCondition: empdisable || disabled
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Cursor: emp
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@@ -212,6 +212,11 @@ explosion:
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BlendMode: Additive
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ZRamp: 1
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Tick: 80
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pulse_explosion_small:
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Filename: mempfx.shp
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BlendMode: Additive
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ZRamp: 1
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Tick: 11
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small_watersplash:
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Filename: h2o_exp2.shp
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IgnoreWorldTint: False
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@@ -338,6 +338,11 @@ smech:
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icon:
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Filename: smchicon.shp
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mobilemp:
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Inherits: ^VehicleOverlays
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icon:
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Filename: mempicon.shp
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trucka:
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Inherits: ^VehicleOverlays
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@@ -120,6 +120,9 @@ sonic:
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idle:
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turret: sonictur
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mobilemp:
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idle: m_emp
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#truk: # TODO: unused
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# idle:
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@@ -127,3 +127,14 @@ EMPulseCannon:
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Duration: 250
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Condition: empdisable
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ValidTargets: Ground, Water, Air, Underground
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MEMPulse:
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Report: mobemp1.aud
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Warhead@1Eff: CreateEffect
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Explosions: pulse_explosion_small
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ImpactActors: false
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Warhead@emp: GrantExternalCondition
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Range: 6c0
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Duration: 250
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Condition: empdisable
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ValidTargets: Ground, Water, Air, Underground
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