Allow SheetBuilder to generate 1/2/4 channel sheets.
This makes the SpriteFont RBGA sprite hack explicit, and adds a DualIndexed option to be used by the voxel renderer.
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@@ -22,31 +22,39 @@ namespace OpenRA.Graphics
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"to temporarily avoid the problem.") {}
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}
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public enum SheetType
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{
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Indexed = 1,
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DualIndexed = 2,
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BGRA = 4,
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}
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public class SheetBuilder
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{
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Sheet current;
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TextureChannel channel;
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SheetType type;
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int rowHeight = 0;
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Point p;
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TextureChannel channel;
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Sheet NewSheet() { return new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize)); }
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internal SheetBuilder(TextureChannel ch)
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internal SheetBuilder(SheetType t)
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{
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current = NewSheet();
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channel = ch;
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current = new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));;
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channel = TextureChannel.Red;
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type = t;
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}
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public Sprite Add(byte[] src, Size size, bool allowSheetOverflow)
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{
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Sprite rect = Allocate(size, allowSheetOverflow);
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var rect = Allocate(size, allowSheetOverflow);
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Util.FastCopyIntoChannel(rect, src);
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return rect;
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}
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public Sprite Add(Size size, byte paletteIndex, bool allowSheetOverflow)
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{
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byte[] data = new byte[size.Width * size.Height];
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for (int i = 0; i < data.Length; i++)
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var data = new byte[size.Width * size.Height];
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for (var i = 0; i < data.Length; i++)
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data[i] = paletteIndex;
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return Add(data, size, allowSheetOverflow);
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@@ -54,14 +62,11 @@ namespace OpenRA.Graphics
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TextureChannel? NextChannel(TextureChannel t)
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{
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switch (t)
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{
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case TextureChannel.Red: return TextureChannel.Green;
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case TextureChannel.Green: return TextureChannel.Blue;
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case TextureChannel.Blue: return TextureChannel.Alpha;
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case TextureChannel.Alpha:
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default: return null;
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}
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var nextChannel = (int)t + (int)type;
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if (nextChannel > (int)TextureChannel.Alpha)
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return null;
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return (TextureChannel)nextChannel;
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}
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public Sprite Allocate(Size imageSize, bool allowSheetOverflow)
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@@ -93,11 +98,13 @@ namespace OpenRA.Graphics
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p = new Point(0,0);
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}
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Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel);
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var rect = new Sprite(current, new Rectangle(p, imageSize), channel);
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current.MakeDirty();
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p.X += imageSize.Width;
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return rect;
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}
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public Sheet Current { get { return current; } }
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}
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}
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