adding in-game GUI gamefile extractor/converter

also fixing EOL for TilesetBuilder with monoDevelop
This commit is contained in:
Matthias Mailänder
2012-06-09 19:53:59 +02:00
parent ebf64f67cf
commit 4ed74c6cc0
22 changed files with 1446 additions and 1221 deletions

View File

@@ -1,19 +1,19 @@
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.TilesetBuilder
{
class Template
{
public Dictionary<int2, bool> Cells = new Dictionary<int2, bool>();
public int Left { get { return Cells.Keys.Min(c => c.X); } }
public int Top { get { return Cells.Keys.Min(c => c.Y); } }
public int Right { get { return Cells.Keys.Max(c => c.X) + 1; } }
public int Bottom { get { return Cells.Keys.Max(c => c.Y) + 1; } }
public int Width { get { return Right - Left; } }
public int Height { get { return Bottom - Top; } }
}
}
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.TilesetBuilder
{
class Template
{
public Dictionary<int2, bool> Cells = new Dictionary<int2, bool>();
public int Left { get { return Cells.Keys.Min(c => c.X); } }
public int Top { get { return Cells.Keys.Min(c => c.Y); } }
public int Right { get { return Cells.Keys.Max(c => c.X) + 1; } }
public int Bottom { get { return Cells.Keys.Max(c => c.Y) + 1; } }
public int Width { get { return Right - Left; } }
public int Height { get { return Bottom - Top; } }
}
}