diff --git a/CHANGELOG b/CHANGELOG index 549ad55732..19551994e3 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -34,6 +34,7 @@ NEW: Added a warning dialog when force starting a match. Added a new mod selection window, which now appears on the first game start. Fixed walls not updating when neighboring sections were sold or destroyed. + Nuclear missile delay is now independent of map size, and reveals the target area immediately before detonation. Dune 2000: Engineers can now regain control over husks. Added the Atreides grenadier from the 1.06 patch. @@ -46,6 +47,7 @@ NEW: Turrets now integrate with walls (visually, and as line building targets). Fixed unclickable area on the right edge of the production palette. Buildings now throw damaging shrapnel when they explode. + Airstrike will now reveal (only) the target area when it strikes. Red Alert: Mechanics can now regain control over husks. Engineers are now remapped to team colors. @@ -109,7 +111,7 @@ NEW: Removed health bars and selection boxes from walls. Changed Nod Obelisk HP to 600 from 400, same as Advanced Guard Tower Fixed dinosaurs not being able to collect crates. - A10 air strike will only reveal the target area. + A10 air strike and the ion cannon will now reveal (only) the target area when they strike. Reduced Guard Tower vision from 7 to 6. Increased Guard Tower build time from 12 seconds to 24 seconds. Reduced Gun Turret vision from 7 to 6.