Make captured hospitals in cnc/ra gradually heal all infantry units on the map

This commit is contained in:
ScottNZ
2013-07-04 18:38:49 +12:00
parent 71656b609a
commit 4f099348b2
5 changed files with 54 additions and 12 deletions

View File

@@ -8,6 +8,7 @@
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
@@ -18,6 +19,7 @@ namespace OpenRA.Mods.RA
public readonly int Ticks = 5;
public readonly float HealIfBelow = .5f;
public readonly int DamageCooldown = 0;
public readonly string RequiresTech = null;
public virtual object Create(ActorInitializer init) { return new SelfHealing(this); }
}
@@ -35,6 +37,10 @@ namespace OpenRA.Mods.RA
if (self.IsDead())
return;
if (Info.RequiresTech != null && !self.World.ActorsWithTrait<SelfHealingTech>()
.Any(a => !a.Actor.IsDead() && a.Actor.Owner.IsAlliedWith(self.Owner) && Info.RequiresTech == a.Trait.Type))
return;
var health = self.Trait<Health>();
if (health.HP >= Info.HealIfBelow*health.MaxHP)
return;
@@ -52,10 +58,29 @@ namespace OpenRA.Mods.RA
}
}
public void Damaged (Actor self, AttackInfo e)
public void Damaged(Actor self, AttackInfo e)
{
if (e.Damage > 0)
damageTicks = Info.DamageCooldown;
}
}
class SelfHealingTechInfo : ITraitInfo
{
public readonly string Type = null;
public object Create(ActorInitializer init) { return new SelfHealingTech(this); }
}
class SelfHealingTech
{
public string Type { get { return info.Type; } }
readonly SelfHealingTechInfo info;
public SelfHealingTech(SelfHealingTechInfo info)
{
this.info = info;
}
}
}