Remove TileSet.Palette and PaletteFromCurrentTileset.
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemovePaletteFromCurrentTileset : UpdateRule
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{
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public override string Name { get { return "Remove PaletteFromCurrentTileset trait"; } }
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public override string Description
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{
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get
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{
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return "The PaletteFromCurrentTileset trait and Palette field on TileSets have been removed.\n" +
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"Terrain palettes are now explicitly defined on the world actor.";
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}
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}
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readonly Dictionary<string, string> tilesetPalettes = new Dictionary<string, string>();
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readonly List<Tuple<string, int[]>> paletteTraits = new List<Tuple<string, int[]>>();
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string BuildYaml(string palette, int[] shadow, string tileset, string filename)
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{
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return "PaletteFromFile@{0}:\n Name: {1}\n Tileset: {2}\n Filename: {3}\n ShadowIndex: {4}".F(
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palette + '-' + tileset.ToLower(), palette, tileset, filename, FieldSaver.FormatValue(shadow));
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}
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (tilesetPalettes.Any() && paletteTraits.Any())
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yield return "You must add the following to your palette definitions:\n"
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+ paletteTraits.Select(p => tilesetPalettes.Select(kv =>
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BuildYaml(p.Item1, p.Item2, kv.Key, kv.Value)).JoinWith("\n")).JoinWith("\n");
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paletteTraits.Clear();
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yield break;
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}
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public override IEnumerable<string> UpdateTilesetNode(ModData modData, MiniYamlNode tilesetNode)
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{
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if (tilesetNode.Key == "General")
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{
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var idNode = tilesetNode.LastChildMatching("Id");
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if (idNode == null)
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yield break;
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var paletteNode = tilesetNode.LastChildMatching("Palette");
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if (paletteNode != null)
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tilesetPalettes[idNode.Value.Value] = paletteNode.Value.Value;
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tilesetNode.RemoveNodes("Palette");
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var paletteNode in actorNode.ChildrenMatching("PaletteFromCurrentTileset"))
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{
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var name = "terrain";
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var shadow = new int[] { };
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var shadowNode = paletteNode.LastChildMatching("ShadowIndex");
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if (shadowNode != null)
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shadow = shadowNode.NodeValue<int[]>();
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var nameNode = paletteNode.LastChildMatching("Name");
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if (nameNode != null)
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name = nameNode.Value.Value;
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paletteTraits.Add(Tuple.Create(name, shadow));
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}
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actorNode.RemoveNodes("PaletteFromCurrentTileset");
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yield break;
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}
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}
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}
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