Make bots first-class players.

- Bots have their own Clients, with unique ClientIDs
 - Hosts can set bot team/color in the lobby
 - Bots are kicked when switching to a smaller map without enough slots
 - Order validator assumes that only client 0 has permission to issue bot orders
This commit is contained in:
Paul Chote
2011-06-19 02:39:34 +12:00
parent 0c9190a1af
commit 4f172d7ed8
12 changed files with 159 additions and 178 deletions

View File

@@ -78,7 +78,8 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
panel.GetWidget<LabelWidget>("MAP_TITLE").GetText =
() => currentMap != null ? currentMap.Title : "(Unknown Map)";
var players = currentSummary.LobbyInfo.Slots.Count(s => currentSummary.LobbyInfo.ClientInSlot(s.Key) != null || s.Value.Bot != null);
var players = currentSummary.LobbyInfo.Slots
.Count(s => currentSummary.LobbyInfo.ClientInSlot(s.Key) != null);
panel.GetWidget<LabelWidget>("PLAYERS").GetText = () => players.ToString();
}
catch (Exception e)