Remove spurious final newline from mod files.

This commit is contained in:
Paul Chote
2016-01-02 20:06:13 +00:00
parent bc4ea3f87b
commit 4f1d8b7ac9
163 changed files with 6 additions and 164 deletions

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@@ -41,4 +41,3 @@ Background@COLOR_CHOOSER:
Width: 70
Height: 25
Text: Random

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@@ -390,4 +390,3 @@ Container@PLAYER_WIDGETS:
Background: scrolldown-buttons
TooltipText: Scroll down
TooltipContainer: TOOLTIP_CONTAINER

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@@ -194,4 +194,3 @@ Cursors:
Start: 385
joystick-tl-blocked:
Start: 386

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@@ -1,5 +1,4 @@
# General dumping-ground for UI element sizes, etc.
Metrics:
ButtonDepth: 1
ButtonFont: Regular
@@ -36,4 +35,3 @@ Metrics:
IncompatibleGameStartedColor: D2691E
GlobalChatTextColor: FFFFFF
GlobalChatNotificationColor: D3D3D3

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@@ -66,4 +66,3 @@ Player:
UnitLimits:
harv: 8
SquadSize: 20

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@@ -335,4 +335,3 @@ HUNTER:
SelectionDecorations:
Palette: pips
ActorLostNotification:

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@@ -286,4 +286,3 @@ CIV3:
Weapon: Pistola
AttackFrontal:
Voice: Attack

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@@ -1382,4 +1382,3 @@ UFO:
RequireTilesets: TEMPERATE
SelectionDecorations:
VisualBounds: 144, 72, 0, 0

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@@ -195,4 +195,3 @@ CARGOCAR:
Cargo:
MaxWeight: 10
PipCount: 5

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@@ -737,4 +737,3 @@
Inherits: ^TerrainOverlay
CustomSelectionSize:
CustomBounds: 220,220

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@@ -126,4 +126,3 @@ GHOST:
AttackSequence: shoot
ProducibleWithLevel:
Prerequisites: barracks.upgraded

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@@ -459,4 +459,3 @@ GAPLUG:
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 115,104,0,-24

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@@ -225,4 +225,3 @@ GAPLUG3:
Type: plug.ioncannon
Power:
Amount: -100

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@@ -230,4 +230,3 @@ SONIC:
Offset: -170,0,0
AutoTarget:
WithVoxelTurret:

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@@ -221,4 +221,3 @@ TUNTOP03:
TUNTOP04:
Inherits: ^Tunnel

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@@ -119,4 +119,3 @@ MHIJACK:
-AutoTarget:
WithInfantryBody:
AttackSequence: shoot

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@@ -437,4 +437,3 @@ NAWAST:
SelectionDecorations:
VisualBounds: 100, 60, 5, -5
RenderSprites:

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@@ -280,4 +280,3 @@ NAMISL:
CameraActor: camera
SelectionDecorations:
VisualBounds: 75,48

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@@ -291,4 +291,3 @@ STNK:
InitialStance: HoldFire
InitialStanceAI: ReturnFire
-MustBeDestroyed:

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@@ -110,4 +110,3 @@
Alpha: 0.55
PlayerHighlightPalette:
MenuPaletteEffect:

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@@ -64,4 +64,3 @@ ENGINEER:
FactionImages:
gdi: engineer.gdi
nod: engineer.nod

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@@ -176,4 +176,3 @@ TECH:
Tooltip:
Name: Tech Center
Description: Tech Center

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@@ -39,4 +39,3 @@ NAPULS:
FactionImages:
gdi: napuls.gdi
nod: napuls.nod

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@@ -113,4 +113,3 @@ VEINHOLE:
Palette: player
WithSpriteBody:
AutoSelectionSize:

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@@ -177,4 +177,3 @@ EditorWorld:
EditorResourceLayer:
EditorSelectionLayer:
Palette: placebuilding

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@@ -13319,4 +13319,3 @@ Templates:
0: Road
LeftColor: 97A8B7
RightColor: 99AAB8

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@@ -12910,4 +12910,3 @@ Templates:
11: Clear
LeftColor: 6E5940
RightColor: 6D583E

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@@ -94,4 +94,3 @@ RPGTower:
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater

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@@ -195,4 +195,3 @@ TurretLaserFire:
Spread: 42
Damage: 30
DamageTypes: Prone60Percent, TriggerProne, EnergyDeath

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@@ -65,4 +65,3 @@ LargeDebris:
Image: dbrislg
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Shadow: true

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@@ -29,4 +29,3 @@ TiberiumHeal:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: -2

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@@ -125,4 +125,3 @@
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater

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@@ -275,4 +275,3 @@ RedEye2:
Warhead@2Eff: CreateEffect
Explosion: tiny_twlt
ImpactSound: expnew05.aud

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@@ -66,4 +66,3 @@ Tiberium:
Spread: 42
Damage: 2
DamageTypes: EnergyDeath # TODO: FIX ME!

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@@ -275,4 +275,3 @@ Sniper:
Heavy: 5
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, HeadshotDeath

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@@ -174,4 +174,3 @@ ClusterMissile:
SmudgeType: SmallScorch
Size: 5
Delay: 20