From 4f2c360cb96cff5352fccbef200b1bb28396d218 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Tue, 1 Nov 2016 20:56:52 +0100 Subject: [PATCH] Use Explodes instead of WithBuildingExplosion in D2k --- mods/d2k/rules/defaults.yaml | 6 ++++-- mods/d2k/weapons/other.yaml | 4 ++++ 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index 1c4a8846dc..18a7091b96 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -332,8 +332,10 @@ DamagedSounds: EXPLSML1.WAV DestroyedSounds: EXPLHG1.WAV WithSpriteBody: - WithBuildingExplosion: - Sequences: building, self_destruct, large_explosion + Explodes: + Type: Footprint + Weapon: BuildingExplode + EmptyWeapon: BuildingExplode RepairableBuilding: PlayerExperience: 25 EmitInfantryOnSell: diff --git a/mods/d2k/weapons/other.yaml b/mods/d2k/weapons/other.yaml index 5d000c5ca3..3d307effb1 100644 --- a/mods/d2k/weapons/other.yaml +++ b/mods/d2k/weapons/other.yaml @@ -186,6 +186,10 @@ UnitExplodeLarge: Explosions: large_explosion ImpactSounds: EXPLLG2.WAV +BuildingExplode: + Warhead@1Eff: CreateEffect + Explosions: building, self_destruct, large_explosion + grenade: ReloadDelay: 50 Range: 4c0