Rename VoxelAnimation to ModelAnimation.
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@@ -79,7 +79,7 @@ namespace OpenRA.Graphics
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}
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public VoxelRenderProxy RenderAsync(
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WorldRenderer wr, IEnumerable<VoxelAnimation> voxels, WRot camera, float scale,
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WorldRenderer wr, IEnumerable<ModelAnimation> voxels, WRot camera, float scale,
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float[] groundNormal, WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
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PaletteReference color, PaletteReference normals, PaletteReference shadowPalette)
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{
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@@ -116,7 +116,7 @@ namespace OpenRA.Graphics
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worldTransform = Util.MatrixMultiply(scaleTransform, worldTransform);
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worldTransform = Util.MatrixMultiply(offsetTransform, worldTransform);
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var bounds = v.Voxel.Bounds(v.FrameFunc());
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var bounds = v.Model.Bounds(v.FrameFunc());
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var worldBounds = Util.MatrixAABBMultiply(worldTransform, bounds);
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var screenBounds = Util.MatrixAABBMultiply(cameraTransform, worldBounds);
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var shadowBounds = Util.MatrixAABBMultiply(shadowTransform, worldBounds);
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@@ -197,10 +197,10 @@ namespace OpenRA.Graphics
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var lightTransform = Util.MatrixMultiply(Util.MatrixInverse(rotations), invShadowTransform);
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var frame = v.FrameFunc();
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for (uint i = 0; i < v.Voxel.Limbs; i++)
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for (uint i = 0; i < v.Model.Sections; i++)
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{
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var rd = v.Voxel.RenderData(i);
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var t = v.Voxel.TransformationMatrix(i, frame);
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var rd = v.Model.RenderData(i);
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var t = v.Model.TransformationMatrix(i, frame);
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var it = Util.MatrixInverse(t);
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if (it == null)
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throw new InvalidOperationException("Failed to invert the transformed matrix of frame {0} during RenderAsync.".F(i));
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