Rename VoxelAnimation to ModelAnimation.
This commit is contained in:
@@ -16,7 +16,7 @@ namespace OpenRA.Mods.Common.Graphics
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{
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public class VoxelPreview : IActorPreview
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{
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readonly VoxelAnimation[] components;
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readonly ModelAnimation[] components;
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readonly float scale;
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readonly float[] lightAmbientColor;
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readonly float[] lightDiffuseColor;
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Graphics
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readonly WVec offset;
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readonly int zOffset;
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public VoxelPreview(VoxelAnimation[] components, WVec offset, int zOffset, float scale, WAngle lightPitch, WAngle lightYaw,
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public VoxelPreview(ModelAnimation[] components, WVec offset, int zOffset, float scale, WAngle lightPitch, WAngle lightYaw,
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float[] lightAmbientColor, float[] lightDiffuseColor, WAngle cameraPitch,
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PaletteReference colorPalette, PaletteReference normalsPalette, PaletteReference shadowPalette)
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{
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Graphics
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{
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public struct VoxelRenderable : IRenderable
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{
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readonly IEnumerable<VoxelAnimation> voxels;
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readonly IEnumerable<ModelAnimation> voxels;
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readonly WPos pos;
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readonly int zOffset;
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readonly WRot camera;
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Graphics
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readonly float scale;
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public VoxelRenderable(
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IEnumerable<VoxelAnimation> voxels, WPos pos, int zOffset, WRot camera, float scale,
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IEnumerable<ModelAnimation> voxels, WPos pos, int zOffset, WRot camera, float scale,
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WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
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PaletteReference color, PaletteReference normals, PaletteReference shadow)
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{
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@@ -158,7 +158,7 @@ namespace OpenRA.Mods.Common.Graphics
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foreach (var v in draw)
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{
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var bounds = v.Voxel.Bounds(v.FrameFunc());
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var bounds = v.Model.Bounds(v.FrameFunc());
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var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
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(x, y) => OpenRA.Graphics.Util.MatrixMultiply(x, OpenRA.Graphics.Util.MakeFloatMatrix(y.AsMatrix())));
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@@ -216,7 +216,7 @@ namespace OpenRA.Mods.Common.Graphics
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foreach (var v in draw)
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{
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var bounds = v.Voxel.Bounds(v.FrameFunc());
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var bounds = v.Model.Bounds(v.FrameFunc());
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var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
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(x, y) => OpenRA.Graphics.Util.MatrixMultiply(x, OpenRA.Graphics.Util.MakeFloatMatrix(y.AsMatrix())));
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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{
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public interface IRenderActorPreviewVoxelsInfo : ITraitInfo
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{
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IEnumerable<VoxelAnimation> RenderPreviewVoxels(
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IEnumerable<ModelAnimation> RenderPreviewVoxels(
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ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p);
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}
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public class RenderVoxels : IRender, INotifyOwnerChanged
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{
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readonly List<VoxelAnimation> components = new List<VoxelAnimation>();
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readonly List<ModelAnimation> components = new List<ModelAnimation>();
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readonly Actor self;
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readonly RenderVoxelsInfo info;
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readonly BodyOrientation body;
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@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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public string Image { get { return info.Image ?? self.Info.Name; } }
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public void Add(VoxelAnimation v) { components.Add(v); }
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public void Remove(VoxelAnimation v) { components.Remove(v); }
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public void Add(ModelAnimation v) { components.Add(v); }
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public void Remove(ModelAnimation v) { components.Remove(v); }
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}
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}
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override object Create(ActorInitializer init) { return new WithVoxelBarrel(init.Self, this); }
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(
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public IEnumerable<ModelAnimation> RenderPreviewVoxels(
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ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
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{
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if (!EnabledByDefault)
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@@ -58,7 +58,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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Func<WRot> quantizedBody = () => body.QuantizeOrientation(orientation(), facings);
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Func<WVec> barrelOffset = () => body.LocalToWorld((t.Offset + LocalOffset.Rotate(quantizedTurret())).Rotate(quantizedBody()));
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yield return new VoxelAnimation(voxel, barrelOffset, () => new[] { turretOrientation(), orientation() },
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yield return new ModelAnimation(voxel, barrelOffset, () => new[] { turretOrientation(), orientation() },
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() => false, () => 0, ShowShadow);
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}
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}
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@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
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var rv = self.Trait<RenderVoxels>();
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rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
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rv.Add(new ModelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
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BarrelOffset, BarrelRotation,
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() => IsTraitDisabled || !buildComplete, () => 0, info.ShowShadow));
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}
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@@ -28,12 +28,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override object Create(ActorInitializer init) { return new WithVoxelBody(init.Self, this); }
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(
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public IEnumerable<ModelAnimation> RenderPreviewVoxels(
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ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
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{
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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var voxel = VoxelProvider.GetVoxel(image, Sequence);
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yield return new VoxelAnimation(voxel, () => WVec.Zero,
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yield return new ModelAnimation(voxel, () => WVec.Zero,
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() => new[] { body.QuantizeOrientation(orientation(), facings) },
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() => false, () => 0, ShowShadow);
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}
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var rv = self.Trait<RenderVoxels>();
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var voxel = VoxelProvider.GetVoxel(rv.Image, info.Sequence);
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rv.Add(new VoxelAnimation(voxel, () => WVec.Zero,
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rv.Add(new ModelAnimation(voxel, () => WVec.Zero,
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() => new[] { body.QuantizeOrientation(self, self.Orientation) },
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() => IsTraitDisabled, () => 0, info.ShowShadow));
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); }
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(
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public IEnumerable<ModelAnimation> RenderPreviewVoxels(
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ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
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{
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if (!EnabledByDefault)
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, Turret);
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Func<WRot> turretBodyOrientation = () => WRot.FromYaw(WAngle.FromFacing(turretFacing()) - orientation().Yaw);
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yield return new VoxelAnimation(voxel, turretOffset,
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yield return new ModelAnimation(voxel, turretOffset,
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() => new[] { turretBodyOrientation(), body.QuantizeOrientation(orientation(), facings) }, () => false, () => 0, ShowShadow);
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}
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}
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
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var rv = self.Trait<RenderVoxels>();
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rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
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rv.Add(new ModelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
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() => turreted.Position(self), TurretRotation,
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() => IsTraitDisabled || !buildComplete, () => 0, info.ShowShadow));
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}
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