Rename VoxelAnimation to ModelAnimation.

This commit is contained in:
Paul Chote
2017-06-09 00:32:48 +01:00
committed by reaperrr
parent e1cd00c1dd
commit 4f42778d26
12 changed files with 40 additions and 37 deletions

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public override object Create(ActorInitializer init) { return new WithVoxelBarrel(init.Self, this); }
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(
public IEnumerable<ModelAnimation> RenderPreviewVoxels(
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
{
if (!EnabledByDefault)
@@ -58,7 +58,7 @@ namespace OpenRA.Mods.Common.Traits.Render
Func<WRot> quantizedBody = () => body.QuantizeOrientation(orientation(), facings);
Func<WVec> barrelOffset = () => body.LocalToWorld((t.Offset + LocalOffset.Rotate(quantizedTurret())).Rotate(quantizedBody()));
yield return new VoxelAnimation(voxel, barrelOffset, () => new[] { turretOrientation(), orientation() },
yield return new ModelAnimation(voxel, barrelOffset, () => new[] { turretOrientation(), orientation() },
() => false, () => 0, ShowShadow);
}
}
@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Traits.Render
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
var rv = self.Trait<RenderVoxels>();
rv.Add(new VoxelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
rv.Add(new ModelAnimation(VoxelProvider.GetVoxel(rv.Image, Info.Sequence),
BarrelOffset, BarrelRotation,
() => IsTraitDisabled || !buildComplete, () => 0, info.ShowShadow));
}