Load assets using absolute paths. Fixes #6717.
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@@ -37,7 +37,7 @@ namespace OpenRA.Network
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{
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var filename = chooseFilename();
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var mod = Game.modData.Manifest.Mod;
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var dir = new[] { Platform.SupportDir, "Replays", mod.Id, mod.Version }.Aggregate(Path.Combine);
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var dir = Platform.ResolvePath("^", "Replays", mod.Id, mod.Version);
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if (!Directory.Exists(dir))
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Directory.CreateDirectory(dir);
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