Load assets using absolute paths. Fixes #6717.

This commit is contained in:
Paul Chote
2014-10-09 08:36:24 +13:00
parent 0d0b8c1e22
commit 4f44cc1969
35 changed files with 491 additions and 458 deletions

View File

@@ -129,7 +129,8 @@ namespace OpenRA.Scripting
.GetTypesImplementing<ScriptPlayerProperties>()
.ToArray();
runtime.DoBuffer(GlobalFileSystem.Open(Path.Combine("lua", "scriptwrapper.lua")).ReadAllText(), "scriptwrapper.lua").Dispose();
runtime.Globals["GameDir"] = Platform.GameDir;
runtime.DoBuffer(GlobalFileSystem.Open(Platform.ResolvePath(".", "lua", "scriptwrapper.lua")).ReadAllText(), "scriptwrapper.lua").Dispose();
tick = (LuaFunction)runtime.Globals["Tick"];
// Register globals