Load assets using absolute paths. Fixes #6717.
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var yaml = new MiniYaml(null, Game.modData.Manifest.Missions.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal)).ToDictionary();
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var missionMapPaths = yaml["Missions"].Nodes.Select(n => Path.GetFullPath(n.Key));
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var missionMapPaths = yaml["Missions"].Nodes.Select(n => Platform.ResolvePath(n.Key));
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var maps = Game.modData.MapCache
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.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Map.Path)))
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