diff --git a/OpenRA.Mods.RA/SeedsResource.cs b/OpenRA.Mods.RA/SeedsResource.cs index ce94ccd980..efc6d5c425 100644 --- a/OpenRA.Mods.RA/SeedsResource.cs +++ b/OpenRA.Mods.RA/SeedsResource.cs @@ -48,7 +48,6 @@ namespace OpenRA.Mods.RA .SkipWhile(p => resLayer.GetResource(p) == resourceType && resLayer.IsFull(p.X, p.Y)) .Cast().FirstOrDefault(); - // Todo: Valid terrain should be specified in the resource if (cell != null && self.World.Map.IsInMap(cell.Value) && (resLayer.GetResource(cell.Value) == resourceType || (resLayer.GetResource(cell.Value) == null && resLayer.AllowResourceAt(resourceType, cell.Value))))