CanPlaceBuilding always takes topleft (instead of topleft when !adjust)

This commit is contained in:
Bob
2010-01-18 14:25:59 +13:00
parent 738d293b48
commit 4f60b2866b
4 changed files with 4 additions and 5 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRa.Orders
if (mi.Button == MouseButton.Left)
{
var topLeft = xy - Footprint.AdjustForBuildingSize( BuildingInfo );
if (!Game.world.CanPlaceBuilding( Building, BuildingInfo, xy, null, true)
if (!Game.world.CanPlaceBuilding( Building, BuildingInfo, topLeft, null)
|| !Game.world.IsCloseEnoughToBase(Producer.Owner, Building, BuildingInfo, topLeft))
{
Sound.Play("nodeply1.aud");