remove one of the Move constructors
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@@ -462,7 +462,6 @@ namespace OpenRA.Mods.RA.Move
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public Activity ScriptedMove(int2 cell) { return new Move(cell); }
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public Activity ScriptedMove(int2 cell) { return new Move(cell); }
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public Activity MoveTo(int2 cell, int nearEnough) { return new Move(cell, nearEnough); }
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public Activity MoveTo(int2 cell, int nearEnough) { return new Move(cell, nearEnough); }
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public Activity MoveTo(int2 cell, Actor ignoredActor) { return new Move(cell, ignoredActor); }
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public Activity MoveTo(int2 cell, Actor ignoredActor) { return new Move(cell, ignoredActor); }
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public Activity MoveWithinRange(Actor target, int range) { return new Move(target, range); }
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public Activity MoveWithinRange(Target target, int range) { return new Move(target, range); }
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public Activity MoveWithinRange(Target target, int range) { return new Move(target, range); }
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public Activity MoveTo(Func<List<int2>> pathFunc) { return new Move(pathFunc); }
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public Activity MoveTo(Func<List<int2>> pathFunc) { return new Move(pathFunc); }
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}
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}
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@@ -12,10 +12,10 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA.Move
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namespace OpenRA.Mods.RA.Move
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{
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{
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@@ -58,15 +58,6 @@ namespace OpenRA.Mods.RA.Move
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this.ignoreBuilding = ignoreBuilding;
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this.ignoreBuilding = ignoreBuilding;
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}
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}
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public Move( Actor target, int range )
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{
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this.getPath = (self,mobile) => self.World.WorldActor.Trait<PathFinder>().FindUnitPathToRange(
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mobile.toCell, target.Location,
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range, self );
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this.destination = null;
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this.nearEnough = range;
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}
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public Move(Target target, int range)
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public Move(Target target, int range)
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{
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{
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this.getPath = (self,mobile) => self.World.WorldActor.Trait<PathFinder>().FindUnitPathToRange(
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this.getPath = (self,mobile) => self.World.WorldActor.Trait<PathFinder>().FindUnitPathToRange(
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@@ -65,10 +65,13 @@ namespace OpenRA.Mods.RA
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if (order.OrderString == "RepairNear" && CanRepairAt(order.TargetActor) && ShouldRepair())
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if (order.OrderString == "RepairNear" && CanRepairAt(order.TargetActor) && ShouldRepair())
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{
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{
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var mobile = self.Trait<Mobile>();
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var mobile = self.Trait<Mobile>();
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var target = Target.FromOrder(order);
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self.CancelActivity();
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self.CancelActivity();
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self.QueueActivity(mobile.MoveWithinRange(order.TargetActor, 1));
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self.QueueActivity(mobile.MoveWithinRange(target, 1));
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self.SetTargetLine(Target.FromOrder(order), Color.Green, false);
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self.QueueActivity(new Repair(order.TargetActor));
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self.QueueActivity(new Repair(order.TargetActor));
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self.SetTargetLine(target, Color.Green, false);
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}
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}
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}
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}
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}
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}
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