From 4f7f0b7a55c2abe68fc038c03cdf99a5298cb76d Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Tue, 18 Mar 2014 17:42:48 +1300 Subject: [PATCH] Don't draw combat debug for actors outside the world. --- OpenRA.Game/Graphics/WorldRenderer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/Graphics/WorldRenderer.cs b/OpenRA.Game/Graphics/WorldRenderer.cs index 6085f8d3ad..3af9019b68 100644 --- a/OpenRA.Game/Graphics/WorldRenderer.cs +++ b/OpenRA.Game/Graphics/WorldRenderer.cs @@ -123,7 +123,7 @@ namespace OpenRA.Graphics // added for contrails foreach (var a in world.ActorsWithTrait()) - if (!a.Actor.Destroyed) + if (a.Actor.IsInWorld && !a.Actor.Destroyed) a.Trait.RenderAfterWorld(this, a.Actor); if (world.OrderGenerator != null)