Merge HeliFly into Fly
This commit is contained in:
@@ -51,26 +51,56 @@ namespace OpenRA.Mods.Common.Activities
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this.minRange = minRange;
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}
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public static void FlyToward(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude, int turnSpeedOverride = -1)
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public static void FlyTick(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude, WVec moveOverride, int turnSpeedOverride = -1)
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{
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desiredAltitude = new WDist(aircraft.CenterPosition.Z) + desiredAltitude - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
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var move = aircraft.FlyStep(aircraft.Facing);
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var altitude = aircraft.CenterPosition.Z;
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var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
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var move = aircraft.Info.CanHover ? aircraft.FlyStep(desiredFacing) : aircraft.FlyStep(aircraft.Facing);
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if (moveOverride != WVec.Zero)
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move = moveOverride;
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var turnSpeed = turnSpeedOverride > -1 ? turnSpeedOverride : aircraft.TurnSpeed;
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aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, turnSpeed);
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if (altitude != desiredAltitude.Length)
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// Note: we assume that if move.Z is not zero, it's intentional and we want to move in that vertical direction instead of towards desiredAltitude.
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// If that is not desired, the place that calls this should make sure moveOverride.Z is zero.
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if (dat != desiredAltitude || move.Z != 0)
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{
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var delta = move.HorizontalLength * aircraft.Info.MaximumPitch.Tan() / 1024;
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var dz = (desiredAltitude.Length - altitude).Clamp(-delta, delta);
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move += new WVec(0, 0, dz);
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var maxDelta = move.HorizontalLength * aircraft.Info.MaximumPitch.Tan() / 1024;
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var moveZ = move.Z != 0 ? move.Z : (desiredAltitude.Length - dat.Length);
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var deltaZ = moveZ.Clamp(-maxDelta, maxDelta);
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move = new WVec(move.X, move.Y, deltaZ);
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}
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aircraft.SetPosition(self, aircraft.CenterPosition + move);
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}
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public static void FlyTick(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude, int turnSpeedOverride = -1)
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{
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FlyTick(self, aircraft, desiredFacing, desiredAltitude, WVec.Zero, turnSpeedOverride);
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}
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// Should only be used for vertical-only movement, usually VTOL take-off or land. Terrain-induced altitude changes should always be handled by FlyTick.
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public static bool VerticalTakeOffOrLandTick(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude, int turnSpeedOverride = -1)
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{
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var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
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var move = WVec.Zero;
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var turnSpeed = turnSpeedOverride > -1 ? turnSpeedOverride : aircraft.TurnSpeed;
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aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, turnSpeed);
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if (dat != desiredAltitude)
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{
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var maxDelta = aircraft.Info.AltitudeVelocity.Length;
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var deltaZ = (desiredAltitude.Length - dat.Length).Clamp(-maxDelta, maxDelta);
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move += new WVec(0, 0, deltaZ);
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}
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else
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return false;
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aircraft.SetPosition(self, aircraft.CenterPosition + move);
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return true;
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}
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public override Activity Tick(Actor self)
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{
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// Refuse to take off if it would land immediately again.
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@@ -96,18 +126,28 @@ namespace OpenRA.Mods.Common.Activities
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if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
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return NextActivity;
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var pos = self.CenterPosition;
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var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
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if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0 && self.IsAtGroundLevel())
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{
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Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds, self.World, aircraft.CenterPosition);
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soundPlayed = true;
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}
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var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
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// We are taking off, so remove influence in ground cells.
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if (self.IsAtGroundLevel())
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if (dat <= aircraft.LandAltitude)
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{
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if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0)
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{
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Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds, self.World, aircraft.CenterPosition);
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soundPlayed = true;
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}
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aircraft.RemoveInfluence();
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}
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// If we're a VTOL, rise before flying forward
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if (aircraft.Info.VTOL)
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if (VerticalTakeOffOrLandTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude))
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return this;
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var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
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var delta = checkTarget.CenterPosition - self.CenterPosition;
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var desiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : aircraft.Facing;
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// Inside the target annulus, so we're done
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var insideMaxRange = maxRange.Length > 0 && checkTarget.IsInRange(aircraft.CenterPosition, maxRange);
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@@ -115,19 +155,43 @@ namespace OpenRA.Mods.Common.Activities
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if (insideMaxRange && !insideMinRange)
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return NextActivity;
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var delta = checkTarget.CenterPosition - self.CenterPosition;
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var move = aircraft.Info.CanHover ? aircraft.FlyStep(desiredFacing) : aircraft.FlyStep(aircraft.Facing);
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// The next move would overshoot, so consider it close enough
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var move = aircraft.FlyStep(aircraft.Facing);
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// Inside the minimum range, so reverse if CanHover
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if (aircraft.Info.CanHover && insideMinRange)
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{
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FlyTick(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude, -move);
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return this;
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}
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// The next move would overshoot, so consider it close enough or set final position if CanHover
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if (delta.HorizontalLengthSquared < move.HorizontalLengthSquared)
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{
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if (aircraft.Info.CanHover)
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{
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// Set final (horizontal) position
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if (delta.HorizontalLengthSquared != 0)
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{
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// Ensure we don't include a non-zero vertical component here that would move us away from CruiseAltitude
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var deltaMove = new WVec(delta.X, delta.Y, 0);
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FlyTick(self, aircraft, desiredFacing, dat, deltaMove);
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}
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// Move to CruiseAltitude, if not already there
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if (dat != aircraft.Info.CruiseAltitude)
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{
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Fly.VerticalTakeOffOrLandTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude);
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return this;
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}
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}
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return NextActivity;
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}
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// Don't turn until we've reached the cruise altitude
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var desiredFacing = delta.Yaw.Facing;
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var targetAltitude = aircraft.CenterPosition.Z + aircraft.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition).Length;
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if (aircraft.CenterPosition.Z < targetAltitude)
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if (dat < aircraft.Info.CruiseAltitude)
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desiredFacing = aircraft.Facing;
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else
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else if (!aircraft.Info.CanHover)
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{
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// Using the turn rate, compute a hypothetical circle traced by a continuous turn.
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// If it contains the destination point, it's unreachable without more complex manuvering.
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@@ -148,7 +212,7 @@ namespace OpenRA.Mods.Common.Activities
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desiredFacing = aircraft.Facing;
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}
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FlyToward(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude);
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FlyTick(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude);
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return this;
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}
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