Merge HeliFly into Fly

This commit is contained in:
reaperrr
2019-05-01 15:45:10 +02:00
committed by Paul Chote
parent 5698ea0910
commit 4f8f8cfb9d
14 changed files with 129 additions and 243 deletions

View File

@@ -51,26 +51,56 @@ namespace OpenRA.Mods.Common.Activities
this.minRange = minRange; this.minRange = minRange;
} }
public static void FlyToward(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude, int turnSpeedOverride = -1) public static void FlyTick(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude, WVec moveOverride, int turnSpeedOverride = -1)
{ {
desiredAltitude = new WDist(aircraft.CenterPosition.Z) + desiredAltitude - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition); var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
var move = aircraft.Info.CanHover ? aircraft.FlyStep(desiredFacing) : aircraft.FlyStep(aircraft.Facing);
var move = aircraft.FlyStep(aircraft.Facing); if (moveOverride != WVec.Zero)
var altitude = aircraft.CenterPosition.Z; move = moveOverride;
var turnSpeed = turnSpeedOverride > -1 ? turnSpeedOverride : aircraft.TurnSpeed; var turnSpeed = turnSpeedOverride > -1 ? turnSpeedOverride : aircraft.TurnSpeed;
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, turnSpeed); aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, turnSpeed);
if (altitude != desiredAltitude.Length) // Note: we assume that if move.Z is not zero, it's intentional and we want to move in that vertical direction instead of towards desiredAltitude.
// If that is not desired, the place that calls this should make sure moveOverride.Z is zero.
if (dat != desiredAltitude || move.Z != 0)
{ {
var delta = move.HorizontalLength * aircraft.Info.MaximumPitch.Tan() / 1024; var maxDelta = move.HorizontalLength * aircraft.Info.MaximumPitch.Tan() / 1024;
var dz = (desiredAltitude.Length - altitude).Clamp(-delta, delta); var moveZ = move.Z != 0 ? move.Z : (desiredAltitude.Length - dat.Length);
move += new WVec(0, 0, dz); var deltaZ = moveZ.Clamp(-maxDelta, maxDelta);
move = new WVec(move.X, move.Y, deltaZ);
} }
aircraft.SetPosition(self, aircraft.CenterPosition + move); aircraft.SetPosition(self, aircraft.CenterPosition + move);
} }
public static void FlyTick(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude, int turnSpeedOverride = -1)
{
FlyTick(self, aircraft, desiredFacing, desiredAltitude, WVec.Zero, turnSpeedOverride);
}
// Should only be used for vertical-only movement, usually VTOL take-off or land. Terrain-induced altitude changes should always be handled by FlyTick.
public static bool VerticalTakeOffOrLandTick(Actor self, Aircraft aircraft, int desiredFacing, WDist desiredAltitude, int turnSpeedOverride = -1)
{
var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
var move = WVec.Zero;
var turnSpeed = turnSpeedOverride > -1 ? turnSpeedOverride : aircraft.TurnSpeed;
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, turnSpeed);
if (dat != desiredAltitude)
{
var maxDelta = aircraft.Info.AltitudeVelocity.Length;
var deltaZ = (desiredAltitude.Length - dat.Length).Clamp(-maxDelta, maxDelta);
move += new WVec(0, 0, deltaZ);
}
else
return false;
aircraft.SetPosition(self, aircraft.CenterPosition + move);
return true;
}
public override Activity Tick(Actor self) public override Activity Tick(Actor self)
{ {
// Refuse to take off if it would land immediately again. // Refuse to take off if it would land immediately again.
@@ -96,18 +126,28 @@ namespace OpenRA.Mods.Common.Activities
if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self)) if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
return NextActivity; return NextActivity;
var pos = self.CenterPosition; var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0 && self.IsAtGroundLevel())
{
Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds, self.World, aircraft.CenterPosition);
soundPlayed = true;
}
// We are taking off, so remove influence in ground cells. // We are taking off, so remove influence in ground cells.
if (self.IsAtGroundLevel()) if (dat <= aircraft.LandAltitude)
{
if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0)
{
Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds, self.World, aircraft.CenterPosition);
soundPlayed = true;
}
aircraft.RemoveInfluence(); aircraft.RemoveInfluence();
}
// If we're a VTOL, rise before flying forward
if (aircraft.Info.VTOL)
if (VerticalTakeOffOrLandTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude))
return this;
var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
var delta = checkTarget.CenterPosition - self.CenterPosition;
var desiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : aircraft.Facing;
// Inside the target annulus, so we're done // Inside the target annulus, so we're done
var insideMaxRange = maxRange.Length > 0 && checkTarget.IsInRange(aircraft.CenterPosition, maxRange); var insideMaxRange = maxRange.Length > 0 && checkTarget.IsInRange(aircraft.CenterPosition, maxRange);
@@ -115,19 +155,43 @@ namespace OpenRA.Mods.Common.Activities
if (insideMaxRange && !insideMinRange) if (insideMaxRange && !insideMinRange)
return NextActivity; return NextActivity;
var delta = checkTarget.CenterPosition - self.CenterPosition; var move = aircraft.Info.CanHover ? aircraft.FlyStep(desiredFacing) : aircraft.FlyStep(aircraft.Facing);
// The next move would overshoot, so consider it close enough // Inside the minimum range, so reverse if CanHover
var move = aircraft.FlyStep(aircraft.Facing); if (aircraft.Info.CanHover && insideMinRange)
{
FlyTick(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude, -move);
return this;
}
// The next move would overshoot, so consider it close enough or set final position if CanHover
if (delta.HorizontalLengthSquared < move.HorizontalLengthSquared) if (delta.HorizontalLengthSquared < move.HorizontalLengthSquared)
{
if (aircraft.Info.CanHover)
{
// Set final (horizontal) position
if (delta.HorizontalLengthSquared != 0)
{
// Ensure we don't include a non-zero vertical component here that would move us away from CruiseAltitude
var deltaMove = new WVec(delta.X, delta.Y, 0);
FlyTick(self, aircraft, desiredFacing, dat, deltaMove);
}
// Move to CruiseAltitude, if not already there
if (dat != aircraft.Info.CruiseAltitude)
{
Fly.VerticalTakeOffOrLandTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude);
return this;
}
}
return NextActivity; return NextActivity;
}
// Don't turn until we've reached the cruise altitude // Don't turn until we've reached the cruise altitude
var desiredFacing = delta.Yaw.Facing; if (dat < aircraft.Info.CruiseAltitude)
var targetAltitude = aircraft.CenterPosition.Z + aircraft.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition).Length;
if (aircraft.CenterPosition.Z < targetAltitude)
desiredFacing = aircraft.Facing; desiredFacing = aircraft.Facing;
else else if (!aircraft.Info.CanHover)
{ {
// Using the turn rate, compute a hypothetical circle traced by a continuous turn. // Using the turn rate, compute a hypothetical circle traced by a continuous turn.
// If it contains the destination point, it's unreachable without more complex manuvering. // If it contains the destination point, it's unreachable without more complex manuvering.
@@ -148,7 +212,7 @@ namespace OpenRA.Mods.Common.Activities
desiredFacing = aircraft.Facing; desiredFacing = aircraft.Facing;
} }
FlyToward(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude); FlyTick(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude);
return this; return this;
} }

View File

@@ -47,7 +47,11 @@ namespace OpenRA.Mods.Common.Activities
// We can't possibly turn this fast // We can't possibly turn this fast
var desiredFacing = aircraft.Facing + 64; var desiredFacing = aircraft.Facing + 64;
Fly.FlyToward(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude, turnSpeedOverride);
// This override is necessary, otherwise CanHover aircraft would circle sideways
var move = aircraft.FlyStep(aircraft.Facing);
Fly.FlyTick(self, aircraft, desiredFacing, aircraft.Info.CruiseAltitude, move, turnSpeedOverride);
return this; return this;
} }

View File

@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Activities
// otherwise if it is hidden or dead we give up // otherwise if it is hidden or dead we give up
if (checkTarget.IsInRange(pos, maxRange) && !checkTarget.IsInRange(pos, minRange)) if (checkTarget.IsInRange(pos, maxRange) && !checkTarget.IsInRange(pos, minRange))
{ {
Fly.FlyToward(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude); Fly.FlyTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude);
return useLastVisibleTarget ? NextActivity : this; return useLastVisibleTarget ? NextActivity : this;
} }

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceling || !self.World.Map.Contains(self.Location)) if (IsCanceling || !self.World.Map.Contains(self.Location))
return NextActivity; return NextActivity;
Fly.FlyToward(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude); Fly.FlyTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude);
return this; return this;
} }
} }

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Activities
if (IsCanceling || remainingTicks-- == 0) if (IsCanceling || remainingTicks-- == 0)
return NextActivity; return NextActivity;
Fly.FlyToward(self, aircraft, aircraft.Facing, cruiseAltitude); Fly.FlyTick(self, aircraft, aircraft.Facing, cruiseAltitude);
return this; return this;
} }

View File

@@ -133,13 +133,15 @@ namespace OpenRA.Mods.Common.Activities
var pos = self.CenterPosition; var pos = self.CenterPosition;
var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target; var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
// Update facing // Update facing and altitude
var delta = attackAircraft.GetTargetPosition(pos, checkTarget) - pos; var delta = attackAircraft.GetTargetPosition(pos, checkTarget) - pos;
var desiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : aircraft.Facing; var desiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : aircraft.Facing;
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.TurnSpeed); aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.TurnSpeed);
if (HeliFly.AdjustAltitude(self, aircraft, aircraft.Info.CruiseAltitude)) if (Fly.VerticalTakeOffOrLandTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude))
return this; return this;
var move = aircraft.FlyStep(desiredFacing);
// We don't know where the target actually is, so move to where we last saw it // We don't know where the target actually is, so move to where we last saw it
if (useLastVisibleTarget) if (useLastVisibleTarget)
{ {
@@ -151,16 +153,14 @@ namespace OpenRA.Mods.Common.Activities
} }
// Fly towards the last known position // Fly towards the last known position
aircraft.SetPosition(self, aircraft.CenterPosition + aircraft.FlyStep(desiredFacing)); Fly.FlyTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude, move);
return this; return this;
} }
// Fly towards the target // Fly towards the target if outside max range and backwards if within min range
if (!target.IsInRange(pos, attackAircraft.GetMaximumRangeVersusTarget(target))) if (!target.IsInRange(pos, attackAircraft.GetMaximumRangeVersusTarget(target)))
aircraft.SetPosition(self, aircraft.CenterPosition + aircraft.FlyStep(desiredFacing)); Fly.FlyTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude, move);
else if (target.IsInRange(pos, attackAircraft.GetMinimumRangeVersusTarget(target)))
// Fly backwards from the target
if (target.IsInRange(pos, attackAircraft.GetMinimumRangeVersusTarget(target)))
{ {
// Facing 0 doesn't work with the following position change // Facing 0 doesn't work with the following position change
var facing = 1; var facing = 1;
@@ -168,7 +168,9 @@ namespace OpenRA.Mods.Common.Activities
facing = desiredFacing; facing = desiredFacing;
else if (aircraft.Facing != 0) else if (aircraft.Facing != 0)
facing = aircraft.Facing; facing = aircraft.Facing;
aircraft.SetPosition(self, aircraft.CenterPosition + aircraft.FlyStep(-facing));
move = aircraft.FlyStep(-facing);
Fly.FlyTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude, move);
} }
return this; return this;

View File

@@ -1,148 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class HeliFly : Activity
{
readonly Aircraft aircraft;
readonly WDist maxRange;
readonly WDist minRange;
readonly Color? targetLineColor;
bool soundPlayed;
Target target;
Target lastVisibleTarget;
bool useLastVisibleTarget;
public HeliFly(Actor self, Target t, WPos? initialTargetPosition = null, Color? targetLineColor = null)
{
aircraft = self.Trait<Aircraft>();
target = t;
this.targetLineColor = targetLineColor;
// The target may become hidden between the initial order request and the first tick (e.g. if queued)
// Moving to any position (even if quite stale) is still better than immediately giving up
if ((target.Type == TargetType.Actor && target.Actor.CanBeViewedByPlayer(self.Owner))
|| target.Type == TargetType.FrozenActor || target.Type == TargetType.Terrain)
lastVisibleTarget = Target.FromPos(target.CenterPosition);
else if (initialTargetPosition.HasValue)
lastVisibleTarget = Target.FromPos(initialTargetPosition.Value);
}
public HeliFly(Actor self, Target t, WDist minRange, WDist maxRange,
WPos? initialTargetPosition = null, Color? targetLineColor = null)
: this(self, t, initialTargetPosition, targetLineColor)
{
this.maxRange = maxRange;
this.minRange = minRange;
}
public static bool AdjustAltitude(Actor self, Aircraft aircraft, WDist targetAltitude)
{
targetAltitude = new WDist(aircraft.CenterPosition.Z) + targetAltitude - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
var altitude = aircraft.CenterPosition.Z;
if (altitude == targetAltitude.Length)
return false;
var delta = aircraft.Info.AltitudeVelocity.Length;
var dz = (targetAltitude.Length - altitude).Clamp(-delta, delta);
aircraft.SetPosition(self, aircraft.CenterPosition + new WVec(0, 0, dz));
return true;
}
public override Activity Tick(Actor self)
{
// Refuse to take off if it would land immediately again.
if (aircraft.ForceLanding)
Cancel(self);
if (IsCanceling)
return NextActivity;
bool targetIsHiddenActor;
target = target.Recalculate(self.Owner, out targetIsHiddenActor);
if (!targetIsHiddenActor && target.Type == TargetType.Actor)
lastVisibleTarget = Target.FromTargetPositions(target);
var oldUseLastVisibleTarget = useLastVisibleTarget;
useLastVisibleTarget = targetIsHiddenActor || !target.IsValidFor(self);
// Update target lines if required
if (useLastVisibleTarget != oldUseLastVisibleTarget && targetLineColor.HasValue)
self.SetTargetLine(useLastVisibleTarget ? lastVisibleTarget : target, targetLineColor.Value, false);
// Target is hidden or dead, and we don't have a fallback position to move towards
if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
return NextActivity;
if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0 && self.IsAtGroundLevel())
{
Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds, self.World, aircraft.CenterPosition);
soundPlayed = true;
}
// We are taking off, so remove influence in ground cells.
if (self.IsAtGroundLevel())
aircraft.RemoveInfluence();
if (AdjustAltitude(self, aircraft, aircraft.Info.CruiseAltitude))
return this;
var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
// Update facing
var delta = checkTarget.CenterPosition - aircraft.CenterPosition;
var desiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : aircraft.Facing;
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.TurnSpeed);
if (AdjustAltitude(self, aircraft, aircraft.Info.CruiseAltitude))
return this;
var move = aircraft.FlyStep(desiredFacing);
// Inside the minimum range, so reverse
if (minRange.Length > 0 && checkTarget.IsInRange(aircraft.CenterPosition, minRange))
{
aircraft.SetPosition(self, aircraft.CenterPosition - move);
return this;
}
// Inside the maximum range, so we're done
if (maxRange.Length > 0 && checkTarget.IsInRange(aircraft.CenterPosition, maxRange))
return NextActivity;
// The next move would overshoot, so just set the final position
if (delta.HorizontalLengthSquared < move.HorizontalLengthSquared)
{
var targetAltitude = aircraft.CenterPosition.Z + aircraft.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition).Length;
aircraft.SetPosition(self, checkTarget.CenterPosition + new WVec(0, 0, targetAltitude - checkTarget.CenterPosition.Z));
return NextActivity;
}
aircraft.SetPosition(self, aircraft.CenterPosition + move);
return this;
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return target;
}
}
}

View File

@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Activities
// For VTOLs we assume we've already arrived at the target location and just need to move downward // For VTOLs we assume we've already arrived at the target location and just need to move downward
if (aircraft.Info.VTOL) if (aircraft.Info.VTOL)
{ {
if (HeliFly.AdjustAltitude(self, aircraft, landAltitude)) if (Fly.VerticalTakeOffOrLandTick(self, aircraft, aircraft.Facing, landAltitude))
return this; return this;
return NextActivity; return NextActivity;
@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Activities
} }
var landingAlt = self.World.Map.DistanceAboveTerrain(target.CenterPosition + offset) + aircraft.LandAltitude; var landingAlt = self.World.Map.DistanceAboveTerrain(target.CenterPosition + offset) + aircraft.LandAltitude;
Fly.FlyToward(self, aircraft, d.Yaw.Facing, landingAlt); Fly.FlyTick(self, aircraft, d.Yaw.Facing, landingAlt);
return this; return this;
} }

View File

@@ -170,7 +170,7 @@ namespace OpenRA.Mods.Common.Activities
var randomPosition = WVec.FromPDF(self.World.SharedRandom, 2) * distanceLength / 1024; var randomPosition = WVec.FromPDF(self.World.SharedRandom, 2) * distanceLength / 1024;
var target = Target.FromPos(nearestResupplier.CenterPosition + randomPosition); var target = Target.FromPos(nearestResupplier.CenterPosition + randomPosition);
QueueChild(self, new HeliFly(self, target, WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green), true); QueueChild(self, new Fly(self, target, WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green), true);
} }
return this; return this;
@@ -206,9 +206,7 @@ namespace OpenRA.Mods.Common.Activities
var exit = dest.FirstExitOrDefault(null); var exit = dest.FirstExitOrDefault(null);
var offset = exit != null ? exit.Info.SpawnOffset : WVec.Zero; var offset = exit != null ? exit.Info.SpawnOffset : WVec.Zero;
if (aircraft.Info.CanHover) if (aircraft.Info.VTOL || aircraft.Info.CanHover)
QueueChild(self, new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)), true);
else if (aircraft.Info.VTOL)
QueueChild(self, new Fly(self, Target.FromPos(dest.CenterPosition + offset)), true); QueueChild(self, new Fly(self, Target.FromPos(dest.CenterPosition + offset)), true);
else else
{ {

View File

@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Activities
// Can't land, so wait at the target until something changes // Can't land, so wait at the target until something changes
if (target.Type == TargetType.Invalid) if (target.Type == TargetType.Invalid)
{ {
QueueChild(self, new HeliFly(self, destination), true); QueueChild(self, new Fly(self, destination), true);
QueueChild(self, new Wait(25)); QueueChild(self, new Wait(25));
return this; return this;
} }
@@ -98,12 +98,12 @@ namespace OpenRA.Mods.Common.Activities
{ {
var dropFacing = (target.CenterPosition - self.CenterPosition).Yaw.Facing; var dropFacing = (target.CenterPosition - self.CenterPosition).Yaw.Facing;
localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, WRot.FromFacing(dropFacing))); localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, WRot.FromFacing(dropFacing)));
QueueChild(self, new HeliFly(self, Target.FromPos(target.CenterPosition - body.LocalToWorld(localOffset))), true); QueueChild(self, new Fly(self, Target.FromPos(target.CenterPosition - body.LocalToWorld(localOffset))), true);
QueueChild(self, new Turn(self, dropFacing)); QueueChild(self, new Turn(self, dropFacing));
return this; return this;
} }
QueueChild(self, new HeliFly(self, target), true); QueueChild(self, new Fly(self, target), true);
return this; return this;
} }
@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Activities
// Release carried actor // Release carried actor
QueueChild(self, new ReleaseUnit(self)); QueueChild(self, new ReleaseUnit(self));
QueueChild(self, new HeliFly(self, Target.FromPos(self.CenterPosition))); QueueChild(self, new Fly(self, Target.FromPos(self.CenterPosition)));
return this; return this;
} }

View File

@@ -96,7 +96,7 @@ namespace OpenRA.Mods.Common.Activities
var targetPosition = cargo.CenterPosition - carryableBody.LocalToWorld(localOffset); var targetPosition = cargo.CenterPosition - carryableBody.LocalToWorld(localOffset);
if ((self.CenterPosition - targetPosition).HorizontalLengthSquared != 0) if ((self.CenterPosition - targetPosition).HorizontalLengthSquared != 0)
{ {
QueueChild(self, new HeliFly(self, Target.FromPos(targetPosition)), true); QueueChild(self, new Fly(self, Target.FromPos(targetPosition)), true);
return this; return this;
} }

View File

@@ -31,10 +31,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Fly within the cell grid.")] [Desc("Fly within the cell grid.")]
public void Move(CPos cell) public void Move(CPos cell)
{ {
if (!aircraft.Info.CanHover) Self.QueueActivity(new Fly(Self, Target.FromCell(Self.World, cell)));
Self.QueueActivity(new Fly(Self, Target.FromCell(Self.World, cell)));
else
Self.QueueActivity(new HeliFly(Self, Target.FromCell(Self.World, cell)));
} }
[ScriptActorPropertyActivity] [ScriptActorPropertyActivity]

View File

@@ -755,37 +755,24 @@ namespace OpenRA.Mods.Common.Traits
public Activity MoveTo(CPos cell, int nearEnough) public Activity MoveTo(CPos cell, int nearEnough)
{ {
if (!Info.CanHover) return new Fly(self, Target.FromCell(self.World, cell));
return new Fly(self, Target.FromCell(self.World, cell));
return new HeliFly(self, Target.FromCell(self.World, cell));
} }
public Activity MoveTo(CPos cell, Actor ignoreActor) public Activity MoveTo(CPos cell, Actor ignoreActor)
{ {
if (!Info.CanHover) return new Fly(self, Target.FromCell(self.World, cell));
return new Fly(self, Target.FromCell(self.World, cell));
return new HeliFly(self, Target.FromCell(self.World, cell));
} }
public Activity MoveWithinRange(Target target, WDist range, public Activity MoveWithinRange(Target target, WDist range,
WPos? initialTargetPosition = null, Color? targetLineColor = null) WPos? initialTargetPosition = null, Color? targetLineColor = null)
{ {
if (!Info.CanHover) return new Fly(self, target, WDist.Zero, range, initialTargetPosition, targetLineColor);
return new Fly(self, target, WDist.Zero, range, initialTargetPosition, targetLineColor);
return new HeliFly(self, target, WDist.Zero, range, initialTargetPosition, targetLineColor);
} }
public Activity MoveWithinRange(Target target, WDist minRange, WDist maxRange, public Activity MoveWithinRange(Target target, WDist minRange, WDist maxRange,
WPos? initialTargetPosition = null, Color? targetLineColor = null) WPos? initialTargetPosition = null, Color? targetLineColor = null)
{ {
if (!Info.CanHover) return new Fly(self, target, minRange, maxRange,
return new Fly(self, target, minRange, maxRange,
initialTargetPosition, targetLineColor);
return new HeliFly(self, target, minRange, maxRange,
initialTargetPosition, targetLineColor); initialTargetPosition, targetLineColor);
} }
@@ -802,10 +789,7 @@ namespace OpenRA.Mods.Common.Traits
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any) public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any)
{ {
if (!Info.CanHover) return new Fly(self, Target.FromCell(self.World, cell, subCell));
return new Fly(self, Target.FromCell(self.World, cell));
return new HeliFly(self, Target.FromCell(self.World, cell, subCell));
} }
public Activity MoveToTarget(Actor self, Target target, public Activity MoveToTarget(Actor self, Target target,
@@ -816,7 +800,7 @@ namespace OpenRA.Mods.Common.Traits
initialTargetPosition, targetLineColor); initialTargetPosition, targetLineColor);
return ActivityUtils.SequenceActivities(self, return ActivityUtils.SequenceActivities(self,
new HeliFly(self, target, initialTargetPosition, targetLineColor), new Fly(self, target, initialTargetPosition, targetLineColor),
new Turn(self, Info.InitialFacing)); new Turn(self, Info.InitialFacing));
} }
@@ -828,14 +812,9 @@ namespace OpenRA.Mods.Common.Traits
public Activity VisualMove(Actor self, WPos fromPos, WPos toPos) public Activity VisualMove(Actor self, WPos fromPos, WPos toPos)
{ {
// TODO: Ignore repulsion when moving // TODO: Ignore repulsion when moving
if (!Info.CanHover)
return ActivityUtils.SequenceActivities(self,
new CallFunc(() => SetVisualPosition(self, fromPos)),
new Fly(self, Target.FromPos(toPos)));
return ActivityUtils.SequenceActivities(self, return ActivityUtils.SequenceActivities(self,
new CallFunc(() => SetVisualPosition(self, fromPos)), new CallFunc(() => SetVisualPosition(self, fromPos)),
new HeliFly(self, Target.FromPos(toPos))); new Fly(self, Target.FromPos(toPos)));
} }
public int EstimatedMoveDuration(Actor self, WPos fromPos, WPos toPos) public int EstimatedMoveDuration(Actor self, WPos fromPos, WPos toPos)
@@ -940,13 +919,8 @@ namespace OpenRA.Mods.Common.Traits
UnReserve(); UnReserve();
var target = Target.FromCell(self.World, cell); var target = Target.FromCell(self.World, cell);
self.SetTargetLine(target, Color.Green); self.SetTargetLine(target, Color.Green);
self.QueueActivity(order.Queued, new Fly(self, target));
if (!Info.CanHover)
self.QueueActivity(order.Queued, new Fly(self, target));
else
self.QueueActivity(order.Queued, new HeliFly(self, target));
} }
else if (order.OrderString == "Enter" || order.OrderString == "Repair") else if (order.OrderString == "Enter" || order.OrderString == "Repair")
{ {
@@ -1008,12 +982,7 @@ namespace OpenRA.Mods.Common.Traits
self.CancelActivity(); self.CancelActivity();
self.SetTargetLine(target, Color.Green, false); self.SetTargetLine(target, Color.Green, false);
self.QueueActivity(new Fly(self, target));
if (!Info.CanHover)
self.QueueActivity(new Fly(self, target));
else
self.QueueActivity(new HeliFly(self, target));
UnReserve(); UnReserve();
} }

View File

@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits
carrier.Trait<Carryall>().AttachCarryable(carrier, cargo); carrier.Trait<Carryall>().AttachCarryable(carrier, cargo);
carrier.QueueActivity(new DeliverUnit(carrier, location)); carrier.QueueActivity(new DeliverUnit(carrier, location));
carrier.QueueActivity(new HeliFly(carrier, Target.FromCell(self.World, self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom)))); carrier.QueueActivity(new Fly(carrier, Target.FromCell(self.World, self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom))));
carrier.QueueActivity(new RemoveSelf()); carrier.QueueActivity(new RemoveSelf());
self.World.AddFrameEndTask(w => self.World.Add(carrier)); self.World.AddFrameEndTask(w => self.World.Add(carrier));