sequences for the rest of the buildable buildings, and fixes to make HBOX and MSLO work
- HBOX and MSLO sprites are in temperat/snow mixes with .tem/.sno extensions (and not present in interior)
This commit is contained in:
133
sequences.xml
133
sequences.xml
@@ -31,7 +31,6 @@
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<sequences>
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<!-- construction yard -->
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<unit name="fact">
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<sequence name="idle" start="0"/>
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<sequence name="make" start="0" length="32" src="factmake" />
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@@ -41,23 +40,27 @@
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</unit>
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<!-- refinery -->
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<unit name="proc">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="procmake" />
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</unit>
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<!-- power plant -->
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<!-- silo -->
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<unit name="silo">
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<sequence name="idle" start="0" length="5"/>
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<sequence name="damaged-idle" start="5" length="5"/>
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<sequence name="make" start="0" length="*" src="silomake" />
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</unit>
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<!-- power plant -->
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<unit name="powr">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="powrmake" />
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</unit>
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<!-- advanced power plant -->
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<!-- advanced power plant -->
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<unit name="apwr">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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@@ -65,7 +68,6 @@
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</unit>
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<!-- soviet barracks -->
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<unit name="barr">
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<sequence name="idle" start="0" length="10"/>
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<sequence name="damaged-idle" start="10" length="10"/>
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@@ -73,15 +75,20 @@
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</unit>
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<!-- allied barracks -->
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<unit name="tent">
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<sequence name="idle" start="0" length="10"/>
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<sequence name="damaged-idle" start="10" length="10"/>
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<sequence name="make" start="0" length="*" src="tentmake" />
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</unit>
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<!-- radar dome -->
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<!-- kennel -->
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<unit name="kenn">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="kennmake" />
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</unit>
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<!-- radar dome -->
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<unit name="dome">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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@@ -89,7 +96,6 @@
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</unit>
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<!-- allied tech center -->
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<unit name="atek">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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@@ -97,7 +103,6 @@
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</unit>
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<!-- soviet tech center -->
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<unit name="stek">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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@@ -105,39 +110,111 @@
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</unit>
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<!-- war factory -->
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<unit name="weap">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="weapmake" />
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<sequence name="build-top" start="0" length="4" src="weap2" />
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<sequence name="build2-top" start="4" length="4" src="weap2" />
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<sequence name="idle-top" start="0" length="1" src="weap2" />
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<sequence name="damaged-idle_top" start="4" length="1" src="weap2" />
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<sequence name="build-top" start="0" length="4" src="weap2" />
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<sequence name="build2-top" start="4" length="4" src="weap2" />
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<sequence name="idle-top" start="0" length="1" src="weap2" />
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<sequence name="damaged-idle_top" start="4" length="1" src="weap2" />
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</unit>
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<!-- helipad -->
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<unit name="hpad">
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<sequence name="idle" start="0" length="7"/>
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<sequence name="damaged-idle" start="7" length="7"/>
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<sequence name="make" start="0" length="*" src="hpadmake" />
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</unit>
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<!-- airfield -->
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<unit name="afld">
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<sequence name="idle" start="0" length="8"/>
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<sequence name="damaged-idle" start="8" length="8"/>
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<sequence name="make" start="0" length="*" src="afldmake" />
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</unit>
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<!-- sub pen -->
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<unit name="spen">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="spenmake" />
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</unit>
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<!-- shipyard -->
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<unit name="syrd">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="syrdmake" />
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</unit>
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<!-- repair pad -->
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<unit name="fix">
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<sequence name="idle" start="0" length="7"/>
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<sequence name="damaged-idle" start="7" length="7"/>
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<sequence name="make" start="0" length="*" src="fixmake" />
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</unit>
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<!-- allied gun turret -->
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<unit name="gun">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="damaged-idle" start="1" length="32"/>
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<sequence name="damaged-idle" start="32" length="32"/>
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<sequence name="make" start="0" length="*" src="gunmake" />
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</unit>
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<!-- sam site -->
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<unit name="sam">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="damaged-idle" start="34" length="32"/>
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<sequence name="make" start="0" length="*" src="sammake" />
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</unit>
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<!-- flame turret -->
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<unit name="ftur">
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<sequence name="idle" start="0"/>
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<sequence name="damaged-idle" start="1"/>
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<sequence name="make" start="0" length="*" src="fturmake" />
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</unit>
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<!-- tesla coil -->
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<unit name="tsla">
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<sequence name="idle" start="0" length="10"/>
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<sequence name="damaged-idle" start="10" length="10"/>
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<sequence name="make" start="0" length="*" src="tslamake" />
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</unit>
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<!-- iron curtain -->
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<unit name="iron">
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<sequence name="idle" start="0" length="11"/>
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<sequence name="damaged-idle" start="11" length="11"/>
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<sequence name="make" start="0" length="*" src="ironmake" />
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</unit>
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<!-- chronosphere -->
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<unit name="pdox">
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<sequence name="idle" start="0" length="29"/>
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<sequence name="damaged-idle" start="29" length="29"/>
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<sequence name="make" start="0" length="*" src="pdoxmake" />
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</unit>
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<!-- nuclear missile silo -->
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<unit name="mslo">
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<sequence name="idle" start="0" length="8"/>
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<sequence name="damaged-idle" start="8" length="8"/>
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<sequence name="make" start="0" length="*" src="mslomake" />
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</unit>
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<!-- mcv -->
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<unit name="mcv">
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<sequence name="idle" start="0" length="*"/>
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</unit>
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<!-- truck -->
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<unit name="truk">
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<sequence name="idle" start="0" length="*"/>
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</unit>
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<!-- harv -->
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<unit name="harv">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="harvest0" start="32" length="8"/>
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@@ -150,37 +227,32 @@
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<sequence name="harvest7" start="88" length="8"/>
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<sequence name="empty" start="96" length="15"/>
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</unit>
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<!-- light tank -->
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<!-- light tank -->
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<unit name="1tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- medium tank -->
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<unit name="2tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- heavy tank -->
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<unit name="3tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- mammoth tank -->
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<unit name="4tnk">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- v2 rocket launcher -->
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<unit name="v2rl">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="reloading" start="32" length="32"/>
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@@ -188,47 +260,40 @@
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</unit>
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<!-- artillery -->
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<unit name="arty">
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<sequence name="idle" start="0" length="32"/>
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</unit>
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<!-- jeep -->
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<unit name="jeep">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- apc -->
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<unit name="apc">
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<sequence name="idle" start="0" length="32"/>
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</unit>
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<!-- mine layer -->
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<unit name="mnly">
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<sequence name="idle" start="0" length="32"/>
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<!-- and 16 "lay mine" sprites, not used in real-ra -->
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</unit>
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<!-- radar jammer -->
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<unit name="mrj">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="32"/>
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</unit>
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<!-- mobile gap generator -->
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<unit name="mgg">
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<sequence name="idle" start="0" length="32"/>
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<sequence name="turret" start="32" length="8"/>
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</unit>
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<!-- build clock - hacked in -->
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<unit name="clock">
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<sequence name="idle" start="0" length="*"/>
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</unit>
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Block a user