sequences for the rest of the buildable buildings, and fixes to make HBOX and MSLO work

- HBOX and MSLO sprites are in temperat/snow mixes with .tem/.sno extensions (and not present in interior)
This commit is contained in:
Bob
2009-10-10 19:30:19 +13:00
parent 4c9bd5c095
commit 4fa05a6d40
5 changed files with 201 additions and 72 deletions

View File

@@ -31,7 +31,6 @@
<sequences>
<!-- construction yard -->
<unit name="fact">
<sequence name="idle" start="0"/>
<sequence name="make" start="0" length="32" src="factmake" />
@@ -41,23 +40,27 @@
</unit>
<!-- refinery -->
<unit name="proc">
<sequence name="idle" start="0"/>
<sequence name="damaged-idle" start="1"/>
<sequence name="make" start="0" length="*" src="procmake" />
</unit>
<!-- power plant -->
<!-- silo -->
<unit name="silo">
<sequence name="idle" start="0" length="5"/>
<sequence name="damaged-idle" start="5" length="5"/>
<sequence name="make" start="0" length="*" src="silomake" />
</unit>
<!-- power plant -->
<unit name="powr">
<sequence name="idle" start="0"/>
<sequence name="damaged-idle" start="1"/>
<sequence name="make" start="0" length="*" src="powrmake" />
</unit>
<!-- advanced power plant -->
<!-- advanced power plant -->
<unit name="apwr">
<sequence name="idle" start="0"/>
<sequence name="damaged-idle" start="1"/>
@@ -65,7 +68,6 @@
</unit>
<!-- soviet barracks -->
<unit name="barr">
<sequence name="idle" start="0" length="10"/>
<sequence name="damaged-idle" start="10" length="10"/>
@@ -73,15 +75,20 @@
</unit>
<!-- allied barracks -->
<unit name="tent">
<sequence name="idle" start="0" length="10"/>
<sequence name="damaged-idle" start="10" length="10"/>
<sequence name="make" start="0" length="*" src="tentmake" />
</unit>
<!-- radar dome -->
<!-- kennel -->
<unit name="kenn">
<sequence name="idle" start="0"/>
<sequence name="damaged-idle" start="1"/>
<sequence name="make" start="0" length="*" src="kennmake" />
</unit>
<!-- radar dome -->
<unit name="dome">
<sequence name="idle" start="0"/>
<sequence name="damaged-idle" start="1"/>
@@ -89,7 +96,6 @@
</unit>
<!-- allied tech center -->
<unit name="atek">
<sequence name="idle" start="0"/>
<sequence name="damaged-idle" start="1"/>
@@ -97,7 +103,6 @@
</unit>
<!-- soviet tech center -->
<unit name="stek">
<sequence name="idle" start="0"/>
<sequence name="damaged-idle" start="1"/>
@@ -105,39 +110,111 @@
</unit>
<!-- war factory -->
<unit name="weap">
<sequence name="idle" start="0"/>
<sequence name="damaged-idle" start="1"/>
<sequence name="make" start="0" length="*" src="weapmake" />
<sequence name="build-top" start="0" length="4" src="weap2" />
<sequence name="build2-top" start="4" length="4" src="weap2" />
<sequence name="idle-top" start="0" length="1" src="weap2" />
<sequence name="damaged-idle_top" start="4" length="1" src="weap2" />
<sequence name="build-top" start="0" length="4" src="weap2" />
<sequence name="build2-top" start="4" length="4" src="weap2" />
<sequence name="idle-top" start="0" length="1" src="weap2" />
<sequence name="damaged-idle_top" start="4" length="1" src="weap2" />
</unit>
<!-- helipad -->
<unit name="hpad">
<sequence name="idle" start="0" length="7"/>
<sequence name="damaged-idle" start="7" length="7"/>
<sequence name="make" start="0" length="*" src="hpadmake" />
</unit>
<!-- airfield -->
<unit name="afld">
<sequence name="idle" start="0" length="8"/>
<sequence name="damaged-idle" start="8" length="8"/>
<sequence name="make" start="0" length="*" src="afldmake" />
</unit>
<!-- sub pen -->
<unit name="spen">
<sequence name="idle" start="0"/>
<sequence name="damaged-idle" start="1"/>
<sequence name="make" start="0" length="*" src="spenmake" />
</unit>
<!-- shipyard -->
<unit name="syrd">
<sequence name="idle" start="0"/>
<sequence name="damaged-idle" start="1"/>
<sequence name="make" start="0" length="*" src="syrdmake" />
</unit>
<!-- repair pad -->
<unit name="fix">
<sequence name="idle" start="0" length="7"/>
<sequence name="damaged-idle" start="7" length="7"/>
<sequence name="make" start="0" length="*" src="fixmake" />
</unit>
<!-- allied gun turret -->
<unit name="gun">
<sequence name="idle" start="0" length="32"/>
<sequence name="damaged-idle" start="1" length="32"/>
<sequence name="damaged-idle" start="32" length="32"/>
<sequence name="make" start="0" length="*" src="gunmake" />
</unit>
<!-- sam site -->
<unit name="sam">
<sequence name="idle" start="0" length="32"/>
<sequence name="damaged-idle" start="34" length="32"/>
<sequence name="make" start="0" length="*" src="sammake" />
</unit>
<!-- flame turret -->
<unit name="ftur">
<sequence name="idle" start="0"/>
<sequence name="damaged-idle" start="1"/>
<sequence name="make" start="0" length="*" src="fturmake" />
</unit>
<!-- tesla coil -->
<unit name="tsla">
<sequence name="idle" start="0" length="10"/>
<sequence name="damaged-idle" start="10" length="10"/>
<sequence name="make" start="0" length="*" src="tslamake" />
</unit>
<!-- iron curtain -->
<unit name="iron">
<sequence name="idle" start="0" length="11"/>
<sequence name="damaged-idle" start="11" length="11"/>
<sequence name="make" start="0" length="*" src="ironmake" />
</unit>
<!-- chronosphere -->
<unit name="pdox">
<sequence name="idle" start="0" length="29"/>
<sequence name="damaged-idle" start="29" length="29"/>
<sequence name="make" start="0" length="*" src="pdoxmake" />
</unit>
<!-- nuclear missile silo -->
<unit name="mslo">
<sequence name="idle" start="0" length="8"/>
<sequence name="damaged-idle" start="8" length="8"/>
<sequence name="make" start="0" length="*" src="mslomake" />
</unit>
<!-- mcv -->
<unit name="mcv">
<sequence name="idle" start="0" length="*"/>
</unit>
<!-- truck -->
<unit name="truk">
<sequence name="idle" start="0" length="*"/>
</unit>
<!-- harv -->
<unit name="harv">
<sequence name="idle" start="0" length="32"/>
<sequence name="harvest0" start="32" length="8"/>
@@ -150,37 +227,32 @@
<sequence name="harvest7" start="88" length="8"/>
<sequence name="empty" start="96" length="15"/>
</unit>
<!-- light tank -->
<!-- light tank -->
<unit name="1tnk">
<sequence name="idle" start="0" length="32"/>
<sequence name="turret" start="32" length="32"/>
</unit>
<!-- medium tank -->
<unit name="2tnk">
<sequence name="idle" start="0" length="32"/>
<sequence name="turret" start="32" length="32"/>
</unit>
<!-- heavy tank -->
<unit name="3tnk">
<sequence name="idle" start="0" length="32"/>
<sequence name="turret" start="32" length="32"/>
</unit>
<!-- mammoth tank -->
<unit name="4tnk">
<sequence name="idle" start="0" length="32"/>
<sequence name="turret" start="32" length="32"/>
</unit>
<!-- v2 rocket launcher -->
<unit name="v2rl">
<sequence name="idle" start="0" length="32"/>
<sequence name="reloading" start="32" length="32"/>
@@ -188,47 +260,40 @@
</unit>
<!-- artillery -->
<unit name="arty">
<sequence name="idle" start="0" length="32"/>
</unit>
<!-- jeep -->
<unit name="jeep">
<sequence name="idle" start="0" length="32"/>
<sequence name="turret" start="32" length="32"/>
</unit>
<!-- apc -->
<unit name="apc">
<sequence name="idle" start="0" length="32"/>
</unit>
<!-- mine layer -->
<unit name="mnly">
<sequence name="idle" start="0" length="32"/>
<!-- and 16 "lay mine" sprites, not used in real-ra -->
</unit>
<!-- radar jammer -->
<unit name="mrj">
<sequence name="idle" start="0" length="32"/>
<sequence name="turret" start="32" length="32"/>
</unit>
<!-- mobile gap generator -->
<unit name="mgg">
<sequence name="idle" start="0" length="32"/>
<sequence name="turret" start="32" length="8"/>
</unit>
<!-- build clock - hacked in -->
<unit name="clock">
<sequence name="idle" start="0" length="*"/>
</unit>