add IonCannon power
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54
OpenRA.Mods.Cnc/Effects/IonCannon.cs
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54
OpenRA.Mods.Cnc/Effects/IonCannon.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Effects
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{
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class IonCannon : IEffect
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{
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int2 Target;
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Animation anim;
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public IonCannon(World world, int2 location)
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{
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Target = location;
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anim = new Animation("ionsfx");
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anim.PlayThen("idle",
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() => world.AddFrameEndTask(w => w.Remove(this)));
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}
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public void Tick(World world)
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{
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throw new NotImplementedException();
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}
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image,
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Target - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize),
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"effect");
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}
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}
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}
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