Add RGBA cursor support.
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@@ -12,7 +12,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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@@ -27,11 +26,9 @@ namespace OpenRA.Graphics
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public sealed class SoftwareCursor : ICursor
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{
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readonly HardwarePalette palette = new HardwarePalette();
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readonly Cache<string, PaletteReference> paletteReferences;
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readonly Dictionary<string, Sprite[]> sprites = new Dictionary<string, Sprite[]>();
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readonly CursorProvider cursorProvider;
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readonly SheetBuilder sheetBuilder;
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SheetBuilder sheetBuilder;
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bool isLocked = false;
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int2 lockedPosition;
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@@ -40,16 +37,13 @@ namespace OpenRA.Graphics
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{
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this.cursorProvider = cursorProvider;
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paletteReferences = new Cache<string, PaletteReference>(CreatePaletteReference);
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foreach (var p in cursorProvider.Palettes)
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palette.AddPalette(p.Key, p.Value, false);
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sheetBuilder = new SheetBuilder(SheetType.BGRA, 1024);
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palette.Initialize();
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sheetBuilder = new SheetBuilder(SheetType.Indexed);
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foreach (var kv in cursorProvider.Cursors)
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{
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var s = kv.Value.Frames.Select(a => sheetBuilder.Add(a)).ToArray();
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var palette = !string.IsNullOrEmpty(kv.Value.Palette) ? cursorProvider.Palettes[kv.Value.Palette] : null;
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var s = kv.Value.Frames.Select(f => sheetBuilder.Add(FrameToBGRA(kv.Key, f, palette), f.Size, 0, f.Offset)).ToArray();
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sprites.Add(kv.Key, s);
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}
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@@ -58,10 +52,38 @@ namespace OpenRA.Graphics
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Game.Renderer.Window.SetHardwareCursor(null);
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}
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PaletteReference CreatePaletteReference(string name)
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public static byte[] FrameToBGRA(string name, ISpriteFrame frame, ImmutablePalette palette)
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{
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var pal = palette.GetPalette(name);
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return new PaletteReference(name, palette.GetPaletteIndex(name), pal, palette);
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// Data is already in BGRA format
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if (frame.Type == SpriteFrameType.BGRA)
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return frame.Data;
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// Cursors may be either native BGRA or Indexed.
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// Indexed sprites are converted to BGRA using the referenced palette.
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// All palettes must be explicitly referenced, even if they are embedded in the sprite.
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if (frame.Type == SpriteFrameType.Indexed && palette == null)
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throw new InvalidOperationException("Cursor sequence `{0}` attempted to load an indexed sprite but does not define Palette".F(name));
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var width = frame.Size.Width;
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var height = frame.Size.Height;
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var data = new byte[4 * width * height];
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for (var j = 0; j < height; j++)
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{
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for (var i = 0; i < width; i++)
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{
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var bytes = BitConverter.GetBytes(palette[frame.Data[j * width + i]]);
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var c = palette[frame.Data[j * width + i]];
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var k = 4 * (j * width + i);
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// Convert RGBA to BGRA
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data[k] = bytes[2];
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data[k + 1] = bytes[1];
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data[k + 2] = bytes[0];
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data[k + 3] = bytes[3];
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}
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}
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return data;
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}
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string cursorName;
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@@ -90,11 +112,10 @@ namespace OpenRA.Graphics
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(2 * cursorSequence.Hotspot) + cursorSprite.Size.XY.ToInt2() :
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cursorSequence.Hotspot + (0.5f * cursorSprite.Size.XY).ToInt2();
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renderer.SetPalette(palette);
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var mousePos = isLocked ? lockedPosition : Viewport.LastMousePos;
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renderer.SpriteRenderer.DrawSprite(cursorSprite,
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renderer.RgbaSpriteRenderer.DrawSprite(cursorSprite,
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mousePos - cursorOffset,
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paletteReferences[cursorSequence.Palette],
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cursorSize);
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}
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@@ -113,7 +134,6 @@ namespace OpenRA.Graphics
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public void Dispose()
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{
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palette.Dispose();
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sheetBuilder.Dispose();
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}
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}
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