Cloak Changes: appear semitransparent to localplayer, not at all to others. Same for mines.
( Also fix compile warning in LimitedAmmo )
This commit is contained in:
@@ -11,6 +11,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
@@ -24,7 +25,7 @@ namespace OpenRA.Traits
|
||||
public object Create(ActorInitializer init) { return new Cloak(init.self); }
|
||||
}
|
||||
|
||||
public class Cloak : IRenderModifier, INotifyAttack, ITick, INotifyDamage, IRadarVisibilityModifier
|
||||
public class Cloak : IRenderModifier, INotifyAttack, ITick, INotifyDamage, IRadarVisibilityModifier, IRadarColorModifier
|
||||
{
|
||||
[Sync]
|
||||
int remainingTime;
|
||||
@@ -76,7 +77,7 @@ namespace OpenRA.Traits
|
||||
Sound.Play(self.Info.Traits.Get<CloakInfo>().CloakSound, self.CenterLocation);
|
||||
}
|
||||
|
||||
public bool Cloaked { get { return remainingTime > 0; } }
|
||||
public bool Cloaked { get { return remainingTime == 0; } }
|
||||
|
||||
|
||||
public bool VisibleOnRadar(Actor self)
|
||||
@@ -84,6 +85,14 @@ namespace OpenRA.Traits
|
||||
return !Cloaked || self.Owner == self.World.LocalPlayer;
|
||||
}
|
||||
|
||||
public Color RadarColorOverride(Actor self)
|
||||
{
|
||||
var c = self.Owner.Color;
|
||||
if (self.Owner == self.World.LocalPlayer && Cloaked)
|
||||
c = Color.FromArgb(128, c);
|
||||
return c;
|
||||
}
|
||||
|
||||
public void Decloak(int time)
|
||||
{
|
||||
DoSurface();
|
||||
|
||||
@@ -18,20 +18,18 @@ namespace OpenRA.Mods.RA
|
||||
public readonly int Ammo = 0;
|
||||
public readonly int PipCount = 0;
|
||||
|
||||
public object Create(ActorInitializer init) { return new LimitedAmmo(init.self, this); }
|
||||
public object Create(ActorInitializer init) { return new LimitedAmmo(this); }
|
||||
}
|
||||
|
||||
public class LimitedAmmo : INotifyAttack, IPips
|
||||
{
|
||||
[Sync]
|
||||
int ammo;
|
||||
Actor self;
|
||||
LimitedAmmoInfo Info;
|
||||
|
||||
public LimitedAmmo(Actor self, LimitedAmmoInfo info)
|
||||
public LimitedAmmo(LimitedAmmoInfo info)
|
||||
{
|
||||
ammo = info.Ammo;
|
||||
this.self = self;
|
||||
Info = info;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
@@ -24,7 +25,7 @@ namespace OpenRA.Mods.RA
|
||||
public object Create(ActorInitializer init) { return new Mine(init, this); }
|
||||
}
|
||||
|
||||
class Mine : ICrushable, IOccupySpace
|
||||
class Mine : ICrushable, IOccupySpace, IRadarVisibilityModifier, IRadarColorModifier
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly MineInfo info;
|
||||
@@ -55,6 +56,16 @@ namespace OpenRA.Mods.RA
|
||||
public int2 TopLeft { get { return location; } }
|
||||
|
||||
public IEnumerable<int2> OccupiedCells() { yield return TopLeft; }
|
||||
|
||||
public bool VisibleOnRadar(Actor self)
|
||||
{
|
||||
return self.Owner == self.World.LocalPlayer;
|
||||
}
|
||||
|
||||
public Color RadarColorOverride(Actor self)
|
||||
{
|
||||
return Color.FromArgb(128, self.Owner.Color);
|
||||
}
|
||||
}
|
||||
|
||||
/* tag trait for stuff that shouldnt trigger mines */
|
||||
|
||||
Reference in New Issue
Block a user