Fix RCS1068
This commit is contained in:
@@ -983,6 +983,9 @@ dotnet_diagnostic.RCS1059.severity = warning
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# Remove empty 'finally' clause.
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# Remove empty 'finally' clause.
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dotnet_diagnostic.RCS1066.severity = warning
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dotnet_diagnostic.RCS1066.severity = warning
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# Simplify logical negation.
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dotnet_diagnostic.RCS1068.severity = warning
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# Remove empty namespace declaration.
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# Remove empty namespace declaration.
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dotnet_diagnostic.RCS1072.severity = warning
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dotnet_diagnostic.RCS1072.severity = warning
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@@ -676,7 +676,7 @@ namespace OpenRA.Support
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else if (t.Closes != Grouping.None)
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else if (t.Closes != Grouping.None)
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{
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{
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Token temp;
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Token temp;
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while (!((temp = s.Pop()).Opens != Grouping.None))
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while ((temp = s.Pop()).Opens == Grouping.None)
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yield return temp;
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yield return temp;
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}
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}
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else if (t.OperandSides == Sides.None)
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else if (t.OperandSides == Sides.None)
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@@ -149,7 +149,7 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var minelayer in minelayers)
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foreach (var minelayer in minelayers)
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{
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{
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var cells = pathFinder.FindPathToTargetCell(minelayer.Actor, new[] { minelayer.Actor.Location }, enemy.Location, BlockedByActor.Immovable, laneBias: false);
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var cells = pathFinder.FindPathToTargetCell(minelayer.Actor, new[] { minelayer.Actor.Location }, enemy.Location, BlockedByActor.Immovable, laneBias: false);
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if (cells != null && !(cells.Count == 0))
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if (cells != null && cells.Count != 0)
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{
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{
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AIUtils.BotDebug($"{player}: try find a location to lay mine.");
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AIUtils.BotDebug($"{player}: try find a location to lay mine.");
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EnqueueConflictPosition(cells[cells.Count / 2]);
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EnqueueConflictPosition(cells[cells.Count / 2]);
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@@ -193,7 +193,7 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var minelayer in minelayers)
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foreach (var minelayer in minelayers)
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{
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{
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var cells = pathFinder.FindPathToTargetCell(minelayer.Actor, new[] { minelayer.Actor.Location }, minelayingPosition, BlockedByActor.Immovable, laneBias: false);
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var cells = pathFinder.FindPathToTargetCell(minelayer.Actor, new[] { minelayer.Actor.Location }, minelayingPosition, BlockedByActor.Immovable, laneBias: false);
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if (cells != null && !(cells.Count == 0))
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if (cells != null && cells.Count != 0)
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{
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{
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orderedActors.Add(minelayer.Actor);
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orderedActors.Add(minelayer.Actor);
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