Port Blast from zlib/contribute to c#

This commit is contained in:
Paul Chote
2010-11-09 18:32:32 +13:00
parent 41988a1298
commit 50157c43de
2 changed files with 342 additions and 0 deletions

View File

@@ -0,0 +1,341 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.IO;
namespace OpenRA.FileFormats
{
// A reimplementation of the Blast routines included in zlib
class Blast
{
public const int MAXBITS = 13; // maximum code length
public const int MAXWIN = 4096; // maximum window size
Stream InStream;
Stream OutStream;
public Blast(Stream inStream, Stream outStream)
{
InStream = inStream;
OutStream = outStream;
Decompress();
}
/*
* Return `need' bits from the input stream. This always leaves less than
* eight bits in the buffer. bits() works properly for need == 0.
*
* Format notes:
*
* - Bits are stored in bytes from the least significant bit to the most
* significant bit. Therefore bits are dropped from the bottom of the bit
* buffer, using shift right, and new bytes are appended to the top of the
* bit buffer, using shift left.
*/
int bitBuffer;
byte bitCount;
private int GetBits(int count)
{
int ret = 0;
int filled = 0;
while (filled < count)
{
if (bitCount == 0)
{
bitBuffer = InStream.ReadByte();
bitCount = 8;
}
ret |= (bitBuffer & 1) << filled;
bitBuffer >>= 1;
bitCount--;
filled++;
}
return ret;
}
/*
* Decode a code from the stream s using huffman table h. Return the symbol or
* a negative value if there is an error. If all of the lengths are zero, i.e.
* an empty code, or if the code is incomplete and an invalid code is received,
* then -9 is returned after reading MAXBITS bits.
*
* Format notes:
*
* - The codes as stored in the compressed data are bit-reversed relative to
* a simple integer ordering of codes of the same lengths. Hence below the
* bits are pulled from the compressed data one at a time and used to
* build the code value reversed from what is in the stream in order to
* permit simple integer comparisons for decoding.
*
* - The first code for the shortest length is all ones. Subsequent codes of
* the same length are simply integer decrements of the previous code. When
* moving up a length, a one bit is appended to the code. For a complete
* code, the last code of the longest length will be all zeros. To support
* this ordering, the bits pulled during decoding are inverted to apply the
* more "natural" ordering starting with all zeros and incrementing.
*/
private int Decode(Huffman h)
{
int count; // number of codes of length len
int code = 0; // len bits being decoded
int first = 0; // first code of length len
int index = 0; // index of first code of length len in symbol table
int len = 1; // current number of bits in code
short next = 1;
while (true)
{
code |= GetBits(1) ^ 1; // invert code
count = h.Count[next++];
if (code < first + count)
return h.Symbol[index + (code - first)];
index += count;
first += count;
first <<= 1;
code <<= 1;
len++;
}
}
/*
* Decode PKWare Compression Library stream.
*
* Format notes:
*
* - First byte is 0 if literals are uncoded or 1 if they are coded. Second
* byte is 4, 5, or 6 for the number of extra bits in the distance code.
* This is the base-2 logarithm of the dictionary size minus six.
*
* - Compressed data is a combination of literals and length/distance pairs
* terminated by an end code. Literals are either Huffman coded or
* uncoded bytes. A length/distance pair is a coded length followed by a
* coded distance to represent a string that occurs earlier in the
* uncompressed data that occurs again at the current location.
*
* - A bit preceding a literal or length/distance pair indicates which comes
* next, 0 for literals, 1 for length/distance.
*
* - If literals are uncoded, then the next eight bits are the literal, in the
* normal bit order in th stream, i.e. no bit-reversal is needed. Similarly,
* no bit reversal is needed for either the length extra bits or the distance
* extra bits.
*
* - Literal bytes are simply written to the output. A length/distance pair is
* an instruction to copy previously uncompressed bytes to the output. The
* copy is from distance bytes back in the output stream, copying for length
* bytes.
*
* - Distances pointing before the beginning of the output data are not
* permitted.
*
* - Overlapped copies, where the length is greater than the distance, are
* allowed and common. For example, a distance of one and a length of 518
* simply copies the last byte 518 times. A distance of four and a length of
* twelve copies the last four bytes three times. A simple forward copy
* ignoring whether the length is greater than the distance or not implements
* this correctly.
*/
static Huffman litcode = null;
static Huffman lencode = null;
static Huffman distcode = null;
static byte[] litlen = new byte[] {
11, 124, 8, 7, 28, 7, 188, 13, 76, 4,
10, 8, 12, 10, 12, 10, 8, 23, 8, 9,
7, 6, 7, 8, 7, 6, 55, 8, 23, 24,
12, 11, 7, 9, 11, 12, 6, 7, 22, 5,
7, 24, 6, 11, 9, 6, 7, 22, 7, 11,
38, 7, 9, 8, 25, 11, 8, 11, 9, 12,
8, 12, 5, 38, 5, 38, 5, 11, 7, 5,
6, 21, 6, 10, 53, 8, 7, 24, 10, 27,
44, 253, 253, 253, 252, 252, 252, 13, 12, 45,
12, 45, 12, 61, 12, 45, 44, 173
};
// bit lengths of length codes 0..15
static byte[] lenlen = new byte[] { 2, 35, 36, 53, 38, 23 };
// bit lengths of distance codes 0..63
static byte[] distlen = new byte[] { 2, 20, 53, 230, 247, 151, 248 };
// base for length codes
static short[] lengthbase = new short[] {
3, 2, 4, 5, 6, 7, 8, 9, 10, 12,
16, 24, 40, 72, 136, 264
};
// extra bits for length codes
static byte[] extra = new byte[] {
0, 0, 0, 0, 0, 0, 0, 0, 1, 2,
3, 4, 5, 6, 7, 8
};
public void Decompress()
{
// Init the Huffman tables
if (litcode == null)
{
litcode = new Huffman(litlen, litlen.Length, 256);
lencode = new Huffman(lenlen, lenlen.Length, 16);
distcode = new Huffman(distlen, distlen.Length, 64);
}
// Are literals coded?
int coded = InStream.ReadByte();
if (coded < 0 || coded > 1)
throw new NotImplementedException("Invalid datastream");
bool EncodedLiterals = (coded == 1);
// log2(dictionary size) - 6
int dict = InStream.ReadByte();
if (dict < 4 || dict > 6)
throw new InvalidDataException("Invalid dictionary size");
// output state
ushort next = 0; // index of next write location in out[]
bool first = true; // true to check distances (for first 4K)
byte[] outBuffer = new byte[MAXWIN]; // output buffer and sliding window
// decode literals and length/distance pairs
do
{
// length/distance pair
if (GetBits(1) == 1)
{
// Length
int symbol = Decode(lencode);
int len = lengthbase[symbol] + GetBits(extra[symbol]);
if (len == 519) // Magic number for "done"
break;
// Distance
symbol = len == 2 ? 2 : dict;
int dist = Decode (distcode) << symbol;
dist += GetBits (symbol);
dist++;
if (first && dist > next)
throw new InvalidDataException("Attempt to jump before data");
// copy length bytes from distance bytes back
do
{
int dest = next;
int source = dest - dist;
int copy = MAXWIN;
if (next < dist) {
source += copy;
copy = dist;
}
copy -= next;
if (copy > len)
copy = len;
len -= copy;
next += (ushort)copy;
Array.Copy (outBuffer, source, outBuffer, dest, copy);
// Flush window to outstream
if (next == MAXWIN)
{
foreach (var b in outBuffer)
OutStream.WriteByte (b);
next = 0;
first = false;
}
} while (len != 0);
}
else // literal value
{
int symbol = EncodedLiterals ? Decode(litcode) : GetBits(8);
outBuffer[next++] = (byte)symbol;
if (next == MAXWIN)
{
foreach (var b in outBuffer)
OutStream.WriteByte(b);
next = 0;
first = false;
}
}
} while (true);
}
}
/*
* Given a list of repeated code lengths rep[0..n-1], where each byte is a
* count (high four bits + 1) and a code length (low four bits), generate the
* list of code lengths. This compaction reduces the size of the object code.
* Then given the list of code lengths length[0..n-1] representing a canonical
* Huffman code for n symbols, construct the tables required to decode those
* codes. Those tables are the number of codes of each length, and the symbols
* sorted by length, retaining their original order within each length.
*/
class Huffman
{
public short[] Count; // number of symbols of each length
public short[] Symbol; // canonically ordered symbols
public Huffman(byte[] rep, int n, short SymbolCount)
{
short[] length = new short[256]; // code lengths
int s = 0; // current symbol
// convert compact repeat counts into symbol bit length list
foreach (byte code in rep)
{
int num = (code >> 4) + 1; // Number of codes (top four bits plus 1)
byte len = (byte)(code & 15); // Code length (low four bits)
do
{
length[s++] = len;
} while (--num > 0);
}
n = s;
// count number of codes of each length
Count = new short[Blast.MAXBITS + 1];
for (int i = 0; i < n; i++)
Count[length[i]]++;
// no codes!
if (Count[0] == n)
return;
// check for an over-subscribed or incomplete set of lengths
int left = 1; // one possible code of zero length
for (int len = 1; len <= Blast.MAXBITS; len++)
{
left <<= 1;
// one more bit, double codes left
left -= Count[len];
// deduct count from possible codes
if (left < 0)
throw new InvalidDataException ("over subscribed code set");
}
// generate offsets into symbol table for each length for sorting
short[] offs = new short[Blast.MAXBITS + 1];
for (int len = 1; len < Blast.MAXBITS; len++)
offs[len + 1] = (short)(offs[len] + Count[len]);
// put symbols in table sorted by length, by symbol order within each length
Symbol = new short[SymbolCount];
for (short i = 0; i < n; i++)
if (length[i] != 0)
Symbol[offs[length[i]]++] = i;
}
}
}

View File

@@ -104,6 +104,7 @@
<Compile Include="Filesystem\PackageWriter.cs" /> <Compile Include="Filesystem\PackageWriter.cs" />
<Compile Include="Filesystem\CompressedPackage.cs" /> <Compile Include="Filesystem\CompressedPackage.cs" />
<Compile Include="Filesystem\InstallShieldPackage.cs" /> <Compile Include="Filesystem\InstallShieldPackage.cs" />
<Compile Include="FileFormats\Blast.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.