diff --git a/mods/d2k/rules/arrakis.yaml b/mods/d2k/rules/arrakis.yaml index ae44cd82fd..5caca20d6c 100644 --- a/mods/d2k/rules/arrakis.yaml +++ b/mods/d2k/rules/arrakis.yaml @@ -20,7 +20,7 @@ spicebloom.spawnpoint: SpawnActorOnDeath: Actor: spicebloom Health: - HP: 99990 + HP: 100000 Immobile: OccupiesSpace: false HitShape: @@ -50,7 +50,7 @@ spicebloom: Terrain: Spice Immobile: Health: - HP: 10 + HP: 1 Targetable: TargetTypes: Ground RequiresForceFire: true @@ -71,7 +71,7 @@ sandworm: Tooltip: Name: Sandworm Health: - HP: 99900 + HP: 100000 HitShape: Type: Circle Radius: 256 diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index 56c4902ffe..49d403b3e2 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -242,8 +242,8 @@ Husk: AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune Burns: - Interval: 4 Damage: 10 + Interval: 4 Targetable: TargetTypes: Ground, Vehicle RequiresForceFire: true diff --git a/mods/d2k/weapons/missiles.yaml b/mods/d2k/weapons/missiles.yaml index 323123f9aa..4e12b79c11 100644 --- a/mods/d2k/weapons/missiles.yaml +++ b/mods/d2k/weapons/missiles.yaml @@ -130,17 +130,17 @@ DeviatorMissile: TrailPalette: deviatorgas TrailUsePlayerPalette: true Warhead@1Dam: SpreadDamage - Damage: 5000 + Damage: 1000 Versus: - none: 20 - wall: 20 - building: 20 - wood: 20 - light: 20 - heavy: 20 + none: 100 + wall: 100 + building: 100 + wood: 100 + light: 100 + heavy: 100 invulnerable: 0 - cy: 10 - harvester: 20 + cy: 50 + harvester: 100 -Warhead@2Smu: LeaveSmudge Warhead@3Eff: CreateEffect Explosions: deviator diff --git a/mods/d2k/weapons/other.yaml b/mods/d2k/weapons/other.yaml index 6cfb344619..3cd1d75365 100644 --- a/mods/d2k/weapons/other.yaml +++ b/mods/d2k/weapons/other.yaml @@ -20,10 +20,10 @@ Sound: ValidStances: Neutral, Enemy Versus: none: 200 - light: 110 - wood: 110 wall: 50 building: 60 + wood: 110 + light: 110 heavy: 60 invulnerable: 0 cy: 20 @@ -37,10 +37,10 @@ Sound: ValidStances: Ally Versus: none: 200 - light: 110 - wood: 110 wall: 50 building: 60 + wood: 110 + light: 110 heavy: 60 invulnerable: 0 cy: 20