Add SpriteHarvesterDockSequence and VoxelHarvesterDockSequence

Pass drag-related info from Refinery to HarvesterDockSequence
This commit is contained in:
penev92
2015-01-19 16:25:50 +02:00
parent c18da7abb0
commit 502ed6a0e7
9 changed files with 126 additions and 219 deletions

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@@ -1,93 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Activities
{
public class TDHarvesterDockSequence : Activity
{
enum State { Wait, Turn, DragIn, Dock, Loop, Undock, DragOut }
static readonly WVec DockOffset = new WVec(-640, 341, 0);
readonly Actor proc;
readonly Harvester harv;
readonly RenderUnit ru;
State state;
WPos startDock, endDock;
public TDHarvesterDockSequence(Actor self, Actor proc)
{
this.proc = proc;
state = State.Turn;
harv = self.Trait<Harvester>();
ru = self.Trait<RenderUnit>();
startDock = self.CenterPosition;
endDock = proc.CenterPosition + DockOffset;
}
public override Activity Tick(Actor self)
{
switch (state)
{
case State.Wait:
return this;
case State.Turn:
state = State.DragIn;
return Util.SequenceActivities(new Turn(self, 112), this);
case State.DragIn:
state = State.Dock;
return Util.SequenceActivities(new Drag(self, startDock, endDock, 12), this);
case State.Dock:
ru.PlayCustomAnimation(self, "dock", () =>
{
ru.PlayCustomAnimRepeating(self, "dock-loop");
if (proc.IsInWorld && !proc.IsDead)
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Docked(proc, self);
state = State.Loop;
});
state = State.Wait;
return this;
case State.Loop:
if (!proc.IsInWorld || proc.IsDead || harv.TickUnload(self, proc))
state = State.Undock;
return this;
case State.Undock:
ru.PlayCustomAnimBackwards(self, "dock", () => state = State.DragOut);
if (proc.IsInWorld && !proc.IsDead)
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Undocked(proc, self);
state = State.Wait;
return this;
case State.DragOut:
return Util.SequenceActivities(new Drag(self, endDock, startDock, 12), NextActivity);
}
throw new InvalidOperationException("Invalid harvester dock state");
}
public override void Cancel(Actor self)
{
state = State.Undock;
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return Target.FromActor(proc);
}
}
}

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@@ -67,12 +67,10 @@
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Activities\TDHarvesterDockSequence.cs" />
<Compile Include="CncLoadScreen.cs" /> <Compile Include="CncLoadScreen.cs" />
<Compile Include="Effects\IonCannon.cs" /> <Compile Include="Effects\IonCannon.cs" />
<Compile Include="Traits\AttackPopupTurreted.cs" /> <Compile Include="Traits\AttackPopupTurreted.cs" />
<Compile Include="Traits\Buildings\ProductionAirdrop.cs" /> <Compile Include="Traits\Buildings\ProductionAirdrop.cs" />
<Compile Include="Traits\Buildings\TiberianDawnRefinery.cs" />
<Compile Include="Traits\PoisonedByTiberium.cs" /> <Compile Include="Traits\PoisonedByTiberium.cs" />
<Compile Include="Traits\Render\RenderGunboat.cs" /> <Compile Include="Traits\Render\RenderGunboat.cs" />
<Compile Include="Traits\Render\WithCargo.cs" /> <Compile Include="Traits\Render\WithCargo.cs" />

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@@ -1,31 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.RA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
public class TiberianDawnRefineryInfo : RefineryInfo
{
public override object Create(ActorInitializer init) { return new TiberianDawnRefinery(init.Self, this); }
}
public class TiberianDawnRefinery : Refinery
{
public TiberianDawnRefinery(Actor self, RefineryInfo info) : base(self, info) { }
public override Activity DockSequence(Actor harv, Actor self)
{
return new TDHarvesterDockSequence(harv, self);
}
}
}

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@@ -12,65 +12,69 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.Activities; using OpenRA.Activities;
using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits; using OpenRA.Mods.RA.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA.Activities
{ {
public class HarvesterDockSequence : Activity public class HarvesterDockSequence : Activity
{ {
enum State { Wait, Turn, Dock, Loop, Undock, Complete } protected enum State { Wait, Turn, Dock, Loop, Undock, Complete }
readonly Actor proc; protected readonly Actor Refinery;
readonly int angle; protected readonly Harvester Harv;
readonly Harvester harv; protected readonly int DockAngle;
readonly RenderUnit ru; protected readonly bool IsDragRequired;
State state; protected readonly WVec DragOffset;
protected readonly int DragLength;
protected readonly WPos StartDrag;
protected readonly WPos EndDrag;
public HarvesterDockSequence(Actor self, Actor proc, int angle) protected State dockingState;
public HarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
{ {
this.proc = proc; dockingState = State.Turn;
this.angle = angle; Refinery = refinery;
state = State.Turn; DockAngle = dockAngle;
harv = self.Trait<Harvester>(); IsDragRequired = isDragRequired;
ru = self.Trait<RenderUnit>(); DragOffset = dragOffset;
DragLength = dragLength;
Harv = self.Trait<Harvester>();
StartDrag = self.CenterPosition;
EndDrag = refinery.CenterPosition + DragOffset;
} }
public override Activity Tick(Actor self) public override Activity Tick(Actor self)
{ {
switch (state) switch (dockingState)
{ {
case State.Wait: case State.Wait:
return this; return this;
case State.Turn: case State.Turn:
state = State.Dock; dockingState = State.Dock;
return Util.SequenceActivities(new Turn(self, angle), this); if (IsDragRequired)
return Util.SequenceActivities(new Turn(self, DockAngle), new Drag(self, StartDrag, EndDrag, DragLength), this);
return Util.SequenceActivities(new Turn(self, DockAngle), this);
case State.Dock: case State.Dock:
ru.PlayCustomAnimation(self, "dock", () => if (Refinery.IsInWorld && !Refinery.IsDead)
{ foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
ru.PlayCustomAnimRepeating(self, "dock-loop"); nd.Docked(Refinery, self);
if (proc.IsInWorld && !proc.IsDead) return OnStateDock(self);
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Docked(proc, self);
state = State.Loop;
});
state = State.Wait;
return this;
case State.Loop: case State.Loop:
if (!proc.IsInWorld || proc.IsDead || harv.TickUnload(self, proc)) if (!Refinery.IsInWorld || Refinery.IsDead || Harv.TickUnload(self, Refinery))
state = State.Undock; dockingState = State.Undock;
return this; return this;
case State.Undock: case State.Undock:
ru.PlayCustomAnimBackwards(self, "dock", () => state = State.Complete); return OnStateUndock(self);
state = State.Wait;
return this;
case State.Complete: case State.Complete:
harv.LastLinkedProc = harv.LinkedProc; if (Refinery.IsInWorld && !Refinery.IsDead)
harv.LinkProc(self, null); foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
if (proc.IsInWorld && !proc.IsDead) nd.Undocked(Refinery, self);
foreach (var nd in proc.TraitsImplementing<INotifyDocking>()) Harv.LastLinkedProc = Harv.LinkedProc;
nd.Undocked(proc, self); Harv.LinkProc(self, null);
if (IsDragRequired)
return Util.SequenceActivities(new Drag(self, EndDrag, StartDrag, DragLength), NextActivity);
return NextActivity; return NextActivity;
} }
@@ -79,13 +83,23 @@ namespace OpenRA.Mods.RA
public override void Cancel(Actor self) public override void Cancel(Actor self)
{ {
state = State.Undock; dockingState = State.Undock;
base.Cancel(self); base.Cancel(self);
} }
public override IEnumerable<Target> GetTargets(Actor self) public override IEnumerable<Target> GetTargets(Actor self)
{ {
yield return Target.FromActor(proc); yield return Target.FromActor(Refinery);
}
public virtual Activity OnStateDock(Actor self)
{
throw new NotImplementedException("Base class HarvesterDockSequence does not implement method OnStateDock!");
}
public virtual Activity OnStateUndock(Actor self)
{
throw new NotImplementedException("Base class HarvesterDockSequence does not implement method OnStateUndock!");
} }
} }
} }

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@@ -0,0 +1,40 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.RA.Activities
{
public class SpriteHarvesterDockSequence : HarvesterDockSequence
{
readonly RenderUnit ru;
public SpriteHarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
: base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength)
{
ru = self.Trait<RenderUnit>();
}
public override Activity OnStateDock(Actor self)
{
ru.PlayCustomAnimation(self, "dock", () => ru.PlayCustomAnimRepeating(self, "dock-loop"));
dockingState = State.Loop;
return this;
}
public override Activity OnStateUndock(Actor self)
{
ru.PlayCustomAnimBackwards(self, "dock", () => dockingState = State.Complete);
dockingState = State.Wait;
return this;
}
}
}

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@@ -70,6 +70,7 @@
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Activities\SpriteHarvesterDockSequence.cs" />
<Compile Include="AI\AttackOrFleeFuzzy.cs" /> <Compile Include="AI\AttackOrFleeFuzzy.cs" />
<Compile Include="AI\BaseBuilder.cs" /> <Compile Include="AI\BaseBuilder.cs" />
<Compile Include="AI\HackyAI.cs" /> <Compile Include="AI\HackyAI.cs" />

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@@ -20,15 +20,25 @@ namespace OpenRA.Mods.RA.Traits
{ {
public class RefineryInfo : ITraitInfo public class RefineryInfo : ITraitInfo
{ {
[Desc("Actual harvester facing when docking, 0-255 counter-clock-wise.")]
public readonly int DockAngle = 0;
[Desc("Docking cell relative to top-left cell.")] [Desc("Docking cell relative to top-left cell.")]
public readonly CVec DockOffset = new CVec(1, 2); public readonly CVec DockOffset = CVec.Zero;
[Desc("Does the refinery require the harvester to be dragged in?")]
public readonly bool IsDragRequired = false;
[Desc("Vector by which the harvester will be dragged when docking.")]
public readonly WVec DragOffset = WVec.Zero;
[Desc("In how many steps to perform the dragging?")]
public readonly int DragLength = 0;
public readonly bool ShowTicks = true; public readonly bool ShowTicks = true;
public readonly int TickLifetime = 30; public readonly int TickLifetime = 30;
public readonly int TickVelocity = 2; public readonly int TickVelocity = 2;
public readonly int TickRate = 10; public readonly int TickRate = 10;
[Desc("Actual harvester facing when docking, 0-255 counter-clock-wise.")]
public readonly int DockAngle = 64;
public virtual object Create(ActorInitializer init) { return new Refinery(init.Self, this); } public virtual object Create(ActorInitializer init) { return new Refinery(init.Self, this); }
} }
@@ -48,6 +58,10 @@ namespace OpenRA.Mods.RA.Traits
public bool AllowDocking { get { return !preventDock; } } public bool AllowDocking { get { return !preventDock; } }
public CVec DeliveryOffset { get { return info.DockOffset; } } public CVec DeliveryOffset { get { return info.DockOffset; } }
public int DeliveryAngle { get { return info.DockAngle; } }
public bool IsDragRequired { get { return info.IsDragRequired; } }
public WVec DragOffset { get { return info.DragOffset; } }
public int DragLength { get { return info.DragLength; } }
public Refinery(Actor self, RefineryInfo info) public Refinery(Actor self, RefineryInfo info)
{ {
@@ -59,7 +73,7 @@ namespace OpenRA.Mods.RA.Traits
public virtual Activity DockSequence(Actor harv, Actor self) public virtual Activity DockSequence(Actor harv, Actor self)
{ {
return new HarvesterDockSequence(harv, self, info.DockAngle); return new SpriteHarvesterDockSequence(harv, self, DeliveryAngle, IsDragRequired, DragOffset, DragLength);
} }
public IEnumerable<TraitPair<Harvester>> GetLinkedHarvesters() public IEnumerable<TraitPair<Harvester>> GetLinkedHarvesters()

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@@ -8,70 +8,34 @@
*/ */
#endregion #endregion
using System;
using System.Collections.Generic;
using OpenRA.Activities; using OpenRA.Activities;
using OpenRA.Mods.Common.Activities; using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.TS.Traits; using OpenRA.Mods.TS.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.TS.Activities namespace OpenRA.Mods.TS.Activities
{ {
public class VoxelHarvesterDockSequence : Activity public class VoxelHarvesterDockSequence : HarvesterDockSequence
{ {
enum State { Turn, Dock, Loop, Undock }
readonly Actor proc;
readonly Harvester harv;
readonly WithVoxelUnloadBody body; readonly WithVoxelUnloadBody body;
State state;
public VoxelHarvesterDockSequence(Actor self, Actor proc) public VoxelHarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
: base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength)
{ {
this.proc = proc;
state = State.Turn;
harv = self.Trait<Harvester>();
body = self.Trait<WithVoxelUnloadBody>(); body = self.Trait<WithVoxelUnloadBody>();
} }
public override Activity Tick(Actor self) public override Activity OnStateDock(Actor self)
{ {
switch (state)
{
case State.Turn:
state = State.Dock;
return Util.SequenceActivities(new Turn(self, 160), this);
case State.Dock:
if (proc.IsInWorld && !proc.IsDead)
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Docked(proc, self);
state = State.Loop;
body.Docked = true; body.Docked = true;
dockingState = State.Loop;
return this; return this;
case State.Loop: }
if (!proc.IsInWorld || proc.IsDead || harv.TickUnload(self, proc))
state = State.Undock; public override Activity OnStateUndock(Actor self)
return this; {
case State.Undock:
if (proc.IsInWorld && !proc.IsDead)
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Undocked(proc, self);
body.Docked = false; body.Docked = false;
return NextActivity; dockingState = State.Complete;
} return this;
throw new InvalidOperationException("Invalid harvester dock state");
}
public override void Cancel(Actor self)
{
state = State.Undock;
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return Target.FromActor(proc);
} }
} }
} }

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.TS.Traits
public override Activity DockSequence(Actor harv, Actor self) public override Activity DockSequence(Actor harv, Actor self)
{ {
return new VoxelHarvesterDockSequence(harv, self); return new VoxelHarvesterDockSequence(harv, self, DeliveryAngle, IsDragRequired, DragOffset, DragLength);
} }
} }
} }