Add SpriteHarvesterDockSequence and VoxelHarvesterDockSequence
Pass drag-related info from Refinery to HarvesterDockSequence
This commit is contained in:
@@ -1,93 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Activities
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{
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public class TDHarvesterDockSequence : Activity
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{
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enum State { Wait, Turn, DragIn, Dock, Loop, Undock, DragOut }
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static readonly WVec DockOffset = new WVec(-640, 341, 0);
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readonly Actor proc;
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readonly Harvester harv;
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readonly RenderUnit ru;
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State state;
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WPos startDock, endDock;
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public TDHarvesterDockSequence(Actor self, Actor proc)
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{
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this.proc = proc;
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state = State.Turn;
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harv = self.Trait<Harvester>();
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ru = self.Trait<RenderUnit>();
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startDock = self.CenterPosition;
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endDock = proc.CenterPosition + DockOffset;
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}
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public override Activity Tick(Actor self)
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{
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switch (state)
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{
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case State.Wait:
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return this;
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case State.Turn:
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state = State.DragIn;
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return Util.SequenceActivities(new Turn(self, 112), this);
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case State.DragIn:
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state = State.Dock;
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return Util.SequenceActivities(new Drag(self, startDock, endDock, 12), this);
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case State.Dock:
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ru.PlayCustomAnimation(self, "dock", () =>
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{
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ru.PlayCustomAnimRepeating(self, "dock-loop");
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if (proc.IsInWorld && !proc.IsDead)
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foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
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nd.Docked(proc, self);
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state = State.Loop;
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});
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state = State.Wait;
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return this;
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case State.Loop:
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if (!proc.IsInWorld || proc.IsDead || harv.TickUnload(self, proc))
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state = State.Undock;
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return this;
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case State.Undock:
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ru.PlayCustomAnimBackwards(self, "dock", () => state = State.DragOut);
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if (proc.IsInWorld && !proc.IsDead)
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foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
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nd.Undocked(proc, self);
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state = State.Wait;
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return this;
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case State.DragOut:
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return Util.SequenceActivities(new Drag(self, endDock, startDock, 12), NextActivity);
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}
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throw new InvalidOperationException("Invalid harvester dock state");
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}
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public override void Cancel(Actor self)
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{
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state = State.Undock;
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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yield return Target.FromActor(proc);
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}
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}
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}
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@@ -67,12 +67,10 @@
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Activities\TDHarvesterDockSequence.cs" />
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<Compile Include="CncLoadScreen.cs" />
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<Compile Include="CncLoadScreen.cs" />
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<Compile Include="Effects\IonCannon.cs" />
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<Compile Include="Effects\IonCannon.cs" />
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<Compile Include="Traits\AttackPopupTurreted.cs" />
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<Compile Include="Traits\AttackPopupTurreted.cs" />
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<Compile Include="Traits\Buildings\ProductionAirdrop.cs" />
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<Compile Include="Traits\Buildings\ProductionAirdrop.cs" />
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<Compile Include="Traits\Buildings\TiberianDawnRefinery.cs" />
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<Compile Include="Traits\PoisonedByTiberium.cs" />
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<Compile Include="Traits\PoisonedByTiberium.cs" />
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<Compile Include="Traits\Render\RenderGunboat.cs" />
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<Compile Include="Traits\Render\RenderGunboat.cs" />
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<Compile Include="Traits\Render\WithCargo.cs" />
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<Compile Include="Traits\Render\WithCargo.cs" />
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@@ -1,31 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Cnc.Activities;
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using OpenRA.Mods.RA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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public class TiberianDawnRefineryInfo : RefineryInfo
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{
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public override object Create(ActorInitializer init) { return new TiberianDawnRefinery(init.Self, this); }
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}
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public class TiberianDawnRefinery : Refinery
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{
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public TiberianDawnRefinery(Actor self, RefineryInfo info) : base(self, info) { }
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public override Activity DockSequence(Actor harv, Actor self)
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{
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return new TDHarvesterDockSequence(harv, self);
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}
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}
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}
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@@ -12,65 +12,69 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Activities
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{
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{
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public class HarvesterDockSequence : Activity
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public class HarvesterDockSequence : Activity
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{
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{
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enum State { Wait, Turn, Dock, Loop, Undock, Complete }
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protected enum State { Wait, Turn, Dock, Loop, Undock, Complete }
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readonly Actor proc;
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protected readonly Actor Refinery;
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readonly int angle;
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protected readonly Harvester Harv;
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readonly Harvester harv;
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protected readonly int DockAngle;
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readonly RenderUnit ru;
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protected readonly bool IsDragRequired;
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State state;
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protected readonly WVec DragOffset;
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protected readonly int DragLength;
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protected readonly WPos StartDrag;
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protected readonly WPos EndDrag;
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protected State dockingState;
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public HarvesterDockSequence(Actor self, Actor proc, int angle)
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public HarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
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{
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{
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this.proc = proc;
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dockingState = State.Turn;
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this.angle = angle;
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Refinery = refinery;
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state = State.Turn;
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DockAngle = dockAngle;
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harv = self.Trait<Harvester>();
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IsDragRequired = isDragRequired;
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ru = self.Trait<RenderUnit>();
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DragOffset = dragOffset;
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DragLength = dragLength;
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Harv = self.Trait<Harvester>();
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StartDrag = self.CenterPosition;
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EndDrag = refinery.CenterPosition + DragOffset;
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}
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}
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public override Activity Tick(Actor self)
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public override Activity Tick(Actor self)
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{
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{
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switch (state)
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switch (dockingState)
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{
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{
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case State.Wait:
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case State.Wait:
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return this;
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return this;
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case State.Turn:
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case State.Turn:
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state = State.Dock;
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dockingState = State.Dock;
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return Util.SequenceActivities(new Turn(self, angle), this);
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if (IsDragRequired)
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return Util.SequenceActivities(new Turn(self, DockAngle), new Drag(self, StartDrag, EndDrag, DragLength), this);
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return Util.SequenceActivities(new Turn(self, DockAngle), this);
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case State.Dock:
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case State.Dock:
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ru.PlayCustomAnimation(self, "dock", () =>
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if (Refinery.IsInWorld && !Refinery.IsDead)
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{
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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ru.PlayCustomAnimRepeating(self, "dock-loop");
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nd.Docked(Refinery, self);
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if (proc.IsInWorld && !proc.IsDead)
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return OnStateDock(self);
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foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
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nd.Docked(proc, self);
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state = State.Loop;
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});
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state = State.Wait;
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return this;
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case State.Loop:
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case State.Loop:
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if (!proc.IsInWorld || proc.IsDead || harv.TickUnload(self, proc))
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if (!Refinery.IsInWorld || Refinery.IsDead || Harv.TickUnload(self, Refinery))
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state = State.Undock;
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dockingState = State.Undock;
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return this;
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return this;
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case State.Undock:
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case State.Undock:
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ru.PlayCustomAnimBackwards(self, "dock", () => state = State.Complete);
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return OnStateUndock(self);
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state = State.Wait;
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return this;
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case State.Complete:
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case State.Complete:
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harv.LastLinkedProc = harv.LinkedProc;
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if (Refinery.IsInWorld && !Refinery.IsDead)
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harv.LinkProc(self, null);
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foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
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if (proc.IsInWorld && !proc.IsDead)
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nd.Undocked(Refinery, self);
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foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
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Harv.LastLinkedProc = Harv.LinkedProc;
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nd.Undocked(proc, self);
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Harv.LinkProc(self, null);
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if (IsDragRequired)
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return Util.SequenceActivities(new Drag(self, EndDrag, StartDrag, DragLength), NextActivity);
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return NextActivity;
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return NextActivity;
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}
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}
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@@ -79,13 +83,23 @@ namespace OpenRA.Mods.RA
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public override void Cancel(Actor self)
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public override void Cancel(Actor self)
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{
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{
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state = State.Undock;
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dockingState = State.Undock;
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base.Cancel(self);
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base.Cancel(self);
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}
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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{
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yield return Target.FromActor(proc);
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yield return Target.FromActor(Refinery);
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}
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public virtual Activity OnStateDock(Actor self)
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{
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throw new NotImplementedException("Base class HarvesterDockSequence does not implement method OnStateDock!");
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}
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public virtual Activity OnStateUndock(Actor self)
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{
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throw new NotImplementedException("Base class HarvesterDockSequence does not implement method OnStateUndock!");
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}
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}
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}
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}
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}
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}
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40
OpenRA.Mods.RA/Activities/SpriteHarvesterDockSequence.cs
Normal file
40
OpenRA.Mods.RA/Activities/SpriteHarvesterDockSequence.cs
Normal file
@@ -0,0 +1,40 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
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* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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public class SpriteHarvesterDockSequence : HarvesterDockSequence
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{
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readonly RenderUnit ru;
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public SpriteHarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
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: base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength)
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{
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ru = self.Trait<RenderUnit>();
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}
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public override Activity OnStateDock(Actor self)
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{
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ru.PlayCustomAnimation(self, "dock", () => ru.PlayCustomAnimRepeating(self, "dock-loop"));
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dockingState = State.Loop;
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return this;
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}
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public override Activity OnStateUndock(Actor self)
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{
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ru.PlayCustomAnimBackwards(self, "dock", () => dockingState = State.Complete);
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dockingState = State.Wait;
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return this;
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}
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}
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}
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@@ -70,6 +70,7 @@
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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||||||
|
<Compile Include="Activities\SpriteHarvesterDockSequence.cs" />
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<Compile Include="AI\AttackOrFleeFuzzy.cs" />
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<Compile Include="AI\AttackOrFleeFuzzy.cs" />
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<Compile Include="AI\BaseBuilder.cs" />
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<Compile Include="AI\BaseBuilder.cs" />
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<Compile Include="AI\HackyAI.cs" />
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<Compile Include="AI\HackyAI.cs" />
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@@ -20,15 +20,25 @@ namespace OpenRA.Mods.RA.Traits
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{
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{
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public class RefineryInfo : ITraitInfo
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public class RefineryInfo : ITraitInfo
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{
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{
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[Desc("Actual harvester facing when docking, 0-255 counter-clock-wise.")]
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public readonly int DockAngle = 0;
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[Desc("Docking cell relative to top-left cell.")]
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[Desc("Docking cell relative to top-left cell.")]
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public readonly CVec DockOffset = new CVec(1, 2);
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public readonly CVec DockOffset = CVec.Zero;
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[Desc("Does the refinery require the harvester to be dragged in?")]
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public readonly bool IsDragRequired = false;
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[Desc("Vector by which the harvester will be dragged when docking.")]
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public readonly WVec DragOffset = WVec.Zero;
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[Desc("In how many steps to perform the dragging?")]
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public readonly int DragLength = 0;
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public readonly bool ShowTicks = true;
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public readonly bool ShowTicks = true;
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public readonly int TickLifetime = 30;
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public readonly int TickLifetime = 30;
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public readonly int TickVelocity = 2;
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public readonly int TickVelocity = 2;
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public readonly int TickRate = 10;
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public readonly int TickRate = 10;
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[Desc("Actual harvester facing when docking, 0-255 counter-clock-wise.")]
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public readonly int DockAngle = 64;
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public virtual object Create(ActorInitializer init) { return new Refinery(init.Self, this); }
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public virtual object Create(ActorInitializer init) { return new Refinery(init.Self, this); }
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}
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}
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@@ -48,6 +58,10 @@ namespace OpenRA.Mods.RA.Traits
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|
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public bool AllowDocking { get { return !preventDock; } }
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public bool AllowDocking { get { return !preventDock; } }
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public CVec DeliveryOffset { get { return info.DockOffset; } }
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public CVec DeliveryOffset { get { return info.DockOffset; } }
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public int DeliveryAngle { get { return info.DockAngle; } }
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public bool IsDragRequired { get { return info.IsDragRequired; } }
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public WVec DragOffset { get { return info.DragOffset; } }
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public int DragLength { get { return info.DragLength; } }
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||||||
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|
||||||
public Refinery(Actor self, RefineryInfo info)
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public Refinery(Actor self, RefineryInfo info)
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{
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{
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@@ -59,7 +73,7 @@ namespace OpenRA.Mods.RA.Traits
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|||||||
|
|
||||||
public virtual Activity DockSequence(Actor harv, Actor self)
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public virtual Activity DockSequence(Actor harv, Actor self)
|
||||||
{
|
{
|
||||||
return new HarvesterDockSequence(harv, self, info.DockAngle);
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return new SpriteHarvesterDockSequence(harv, self, DeliveryAngle, IsDragRequired, DragOffset, DragLength);
|
||||||
}
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}
|
||||||
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|
||||||
public IEnumerable<TraitPair<Harvester>> GetLinkedHarvesters()
|
public IEnumerable<TraitPair<Harvester>> GetLinkedHarvesters()
|
||||||
|
|||||||
@@ -8,70 +8,34 @@
|
|||||||
*/
|
*/
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using OpenRA.Activities;
|
using OpenRA.Activities;
|
||||||
using OpenRA.Mods.Common.Activities;
|
using OpenRA.Mods.RA.Activities;
|
||||||
using OpenRA.Mods.RA.Traits;
|
|
||||||
using OpenRA.Mods.TS.Traits;
|
using OpenRA.Mods.TS.Traits;
|
||||||
using OpenRA.Traits;
|
|
||||||
|
|
||||||
namespace OpenRA.Mods.TS.Activities
|
namespace OpenRA.Mods.TS.Activities
|
||||||
{
|
{
|
||||||
public class VoxelHarvesterDockSequence : Activity
|
public class VoxelHarvesterDockSequence : HarvesterDockSequence
|
||||||
{
|
{
|
||||||
enum State { Turn, Dock, Loop, Undock }
|
|
||||||
|
|
||||||
readonly Actor proc;
|
|
||||||
readonly Harvester harv;
|
|
||||||
readonly WithVoxelUnloadBody body;
|
readonly WithVoxelUnloadBody body;
|
||||||
State state;
|
|
||||||
|
|
||||||
public VoxelHarvesterDockSequence(Actor self, Actor proc)
|
public VoxelHarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
|
||||||
|
: base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength)
|
||||||
{
|
{
|
||||||
this.proc = proc;
|
|
||||||
state = State.Turn;
|
|
||||||
harv = self.Trait<Harvester>();
|
|
||||||
body = self.Trait<WithVoxelUnloadBody>();
|
body = self.Trait<WithVoxelUnloadBody>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Activity Tick(Actor self)
|
public override Activity OnStateDock(Actor self)
|
||||||
{
|
{
|
||||||
switch (state)
|
body.Docked = true;
|
||||||
{
|
dockingState = State.Loop;
|
||||||
case State.Turn:
|
return this;
|
||||||
state = State.Dock;
|
|
||||||
return Util.SequenceActivities(new Turn(self, 160), this);
|
|
||||||
case State.Dock:
|
|
||||||
if (proc.IsInWorld && !proc.IsDead)
|
|
||||||
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
|
|
||||||
nd.Docked(proc, self);
|
|
||||||
state = State.Loop;
|
|
||||||
body.Docked = true;
|
|
||||||
return this;
|
|
||||||
case State.Loop:
|
|
||||||
if (!proc.IsInWorld || proc.IsDead || harv.TickUnload(self, proc))
|
|
||||||
state = State.Undock;
|
|
||||||
return this;
|
|
||||||
case State.Undock:
|
|
||||||
if (proc.IsInWorld && !proc.IsDead)
|
|
||||||
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
|
|
||||||
nd.Undocked(proc, self);
|
|
||||||
body.Docked = false;
|
|
||||||
return NextActivity;
|
|
||||||
}
|
|
||||||
|
|
||||||
throw new InvalidOperationException("Invalid harvester dock state");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Cancel(Actor self)
|
public override Activity OnStateUndock(Actor self)
|
||||||
{
|
{
|
||||||
state = State.Undock;
|
body.Docked = false;
|
||||||
}
|
dockingState = State.Complete;
|
||||||
|
return this;
|
||||||
public override IEnumerable<Target> GetTargets(Actor self)
|
|
||||||
{
|
|
||||||
yield return Target.FromActor(proc);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.TS.Traits
|
|||||||
|
|
||||||
public override Activity DockSequence(Actor harv, Actor self)
|
public override Activity DockSequence(Actor harv, Actor self)
|
||||||
{
|
{
|
||||||
return new VoxelHarvesterDockSequence(harv, self);
|
return new VoxelHarvesterDockSequence(harv, self, DeliveryAngle, IsDragRequired, DragOffset, DragLength);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user