Use Explodes instead of WithBuildingExplosion in TS
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
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@@ -126,8 +126,10 @@
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DamagedSounds: expnew01.aud
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DestroyedSounds: crmble2.aud
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WithSpriteBody:
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WithBuildingExplosion:
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Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu
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Explodes:
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Weapon: BuildingExplosions
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EmptyWeapon: BuildingExplosions
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Type: Footprint
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EngineerRepairable:
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ShakeOnDeath:
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AcceptsSupplies:
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