Use Explodes instead of WithBuildingExplosion in TS

Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
This commit is contained in:
reaperrr
2016-11-01 19:56:46 +01:00
parent a0934418cf
commit 5046855a7d
3 changed files with 15 additions and 2 deletions

View File

@@ -126,8 +126,10 @@
DamagedSounds: expnew01.aud
DestroyedSounds: crmble2.aud
WithSpriteBody:
WithBuildingExplosion:
Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu
Explodes:
Weapon: BuildingExplosions
EmptyWeapon: BuildingExplosions
Type: Footprint
EngineerRepairable:
ShakeOnDeath:
AcceptsSupplies: