Use Explodes instead of WithBuildingExplosion in TS
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
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@@ -34,6 +34,13 @@ UnitExplodeSmall:
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SmudgeType: SmallCrater
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InvalidTargets: Building, Wall
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BuildingExplosions:
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Warhead@1Eff: CreateEffect
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Explosions: building, large_bang, large_brnl, verylarge_clsn, large_tumu
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ExplosionPalette: effectalpha75
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Warhead@2Smu: LeaveSmudge
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SmudgeType: MediumCrater
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CyborgExplode:
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Warhead@1Eff: CreateEffect
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Explosions: medium_bang
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