Use Explodes instead of WithBuildingExplosion in TS

Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
This commit is contained in:
reaperrr
2016-11-01 19:56:46 +01:00
parent a0934418cf
commit 5046855a7d
3 changed files with 15 additions and 2 deletions

View File

@@ -34,6 +34,13 @@ UnitExplodeSmall:
SmudgeType: SmallCrater
InvalidTargets: Building, Wall
BuildingExplosions:
Warhead@1Eff: CreateEffect
Explosions: building, large_bang, large_brnl, verylarge_clsn, large_tumu
ExplosionPalette: effectalpha75
Warhead@2Smu: LeaveSmudge
SmudgeType: MediumCrater
CyborgExplode:
Warhead@1Eff: CreateEffect
Explosions: medium_bang