diff --git a/mods/ra/maps/Sahara.oramap b/mods/ra/maps/Sahara.oramap index 10f74b845e..86b8530e25 100644 Binary files a/mods/ra/maps/Sahara.oramap and b/mods/ra/maps/Sahara.oramap differ diff --git a/mods/ra/maps/a-path-beyond.oramap b/mods/ra/maps/a-path-beyond.oramap index 6f2e9baf11..feaee12482 100644 Binary files a/mods/ra/maps/a-path-beyond.oramap and b/mods/ra/maps/a-path-beyond.oramap differ diff --git a/mods/ra/maps/alaska-anarchy-redux.oramap b/mods/ra/maps/alaska-anarchy-redux.oramap index 710fe1429f..e1ea7c5fc8 100644 Binary files a/mods/ra/maps/alaska-anarchy-redux.oramap and b/mods/ra/maps/alaska-anarchy-redux.oramap differ diff --git a/mods/ra/maps/all-connected.oramap b/mods/ra/maps/all-connected.oramap index 105217c9cb..850316b7b7 100644 Binary files a/mods/ra/maps/all-connected.oramap and b/mods/ra/maps/all-connected.oramap differ diff --git a/mods/ra/maps/allies-01/map.yaml b/mods/ra/maps/allies-01/map.yaml index a6ebdcd0d7..b88288f2a3 100644 --- a/mods/ra/maps/allies-01/map.yaml +++ b/mods/ra/maps/allies-01/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 01: In the thick of it -Description: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line. - Author: Westwood Studios Tileset: SNOW @@ -18,22 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - BackgroundInfo: prolog.vqa - Briefing: ally1.vqa - GameStart: landing.vqa - GameWon: snowbomb.vqa - GameLost: bmap.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - Players: PlayerReference@USSR: Name: USSR @@ -470,6 +452,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: @@ -478,6 +468,16 @@ Rules: Scripts: allies01.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line. + BackgroundVideo: prolog.vqa + BriefingVideo: ally1.vqa + StartVideo: landing.vqa + WinVideo: snowbomb.vqa + LossVideo: bmap.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False TRAN.Extraction: Inherits: TRAN WithFacingSpriteBody: diff --git a/mods/ra/maps/allies-02/map.yaml b/mods/ra/maps/allies-02/map.yaml index a1b3ec1f0d..90d3eff867 100644 --- a/mods/ra/maps/allies-02/map.yaml +++ b/mods/ra/maps/allies-02/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 02: Five to one -Description: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly. - Author: Westwood Studios Tileset: SNOW @@ -18,23 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: ally2.vqa - GameStart: mcv.vqa - GameWon: montpass.vqa - GameLost: frozen.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5700 - ConfigurableStartingUnits: False - Difficulties: Easy, Normal, Hard, Real tough guy - ShortGame: False - Players: PlayerReference@USSR: Name: USSR @@ -698,6 +679,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5700 World: -CrateSpawner: -SpawnMPUnits: @@ -706,6 +695,19 @@ Rules: Scripts: allies02.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly. + BriefingVideo: ally2.vqa + StartVideo: mcv.vqa + WinVideo: montpass.vqa + LossVideo: frozen.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + Difficulties: Easy, Normal, Hard, Real tough guy + ShortGameLocked: True + ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/allies-03a/map.yaml b/mods/ra/maps/allies-03a/map.yaml index 837001b77a..3e1f711078 100644 --- a/mods/ra/maps/allies-03a/map.yaml +++ b/mods/ra/maps/allies-03a/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 03a: Dead End -Description: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n - Author: Westwood Studios Tileset: SNOW @@ -18,22 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - GameStart: brdgtilt.vqa - GameWon: toofar.vqa - GameLost: sovtstar.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - Difficulties: Easy, Normal - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -1331,6 +1313,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: @@ -1339,6 +1329,18 @@ Rules: Scripts: allies03a.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n + StartVideo: brdgtilt.vqa + WinVideo: toofar.vqa + LossVideo: sovtstar.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + Difficulties: Easy, Normal + ShortGameLocked: True + ShortGameEnabled: False ^Infantry: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/allies-03b/map.yaml b/mods/ra/maps/allies-03b/map.yaml index c8fc121956..bebf9c3b25 100644 --- a/mods/ra/maps/allies-03b/map.yaml +++ b/mods/ra/maps/allies-03b/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 03b: Dead End -Description: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n - Author: Westwood Studios Tileset: SNOW @@ -18,22 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - GameStart: brdgtilt.vqa - GameWon: toofar.vqa - GameLost: sovtstar.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - Difficulties: Easy, Normal - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -1226,6 +1208,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: @@ -1234,6 +1224,18 @@ Rules: Scripts: allies03b.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n + StartVideo: brdgtilt.vqa + WinVideo: toofar.vqa + LossVideo: sovtstar.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + Difficulties: Easy, Normal + ShortGameLocked: True + ShortGameEnabled: False ^Infantry: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/allies-05a/map.yaml b/mods/ra/maps/allies-05a/map.yaml index a1daad0886..10143d10c5 100644 --- a/mods/ra/maps/allies-05a/map.yaml +++ b/mods/ra/maps/allies-05a/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 05a: Tanya's Tale -Description: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,24 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: ally5.vqa - GameStart: tanya1.vqa - GameWon: tanya2.vqa - GameLost: grvestne.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - TechLevel: Medium - ConfigurableStartingUnits: False - Difficulties: Easy, Normal, Hard, Real tough guy - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -1587,6 +1567,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: @@ -1595,6 +1583,21 @@ Rules: Scripts: allies05a.lua, allies05a-AI.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units. + BriefingVideo: ally5.vqa + StartVideo: tanya1.vqa + WinVideo: tanya2.vqa + LossVideo: grvestne.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + TechLevelLocked: True + TechLevel: Medium + Difficulties: Easy, Normal, Hard, Real tough guy + ShortGameLocked: True + ShortGameEnabled: False ^Infantry: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/arctic-triangle-affair.oramap b/mods/ra/maps/arctic-triangle-affair.oramap index 44edcf81e6..c2ee3ceb25 100644 Binary files a/mods/ra/maps/arctic-triangle-affair.oramap and b/mods/ra/maps/arctic-triangle-affair.oramap differ diff --git a/mods/ra/maps/asymmetric-battle.oramap b/mods/ra/maps/asymmetric-battle.oramap index 2051c1fa69..300e876980 100644 Binary files a/mods/ra/maps/asymmetric-battle.oramap and b/mods/ra/maps/asymmetric-battle.oramap differ diff --git a/mods/ra/maps/bad-neighbors.oramap b/mods/ra/maps/bad-neighbors.oramap index f530d21d84..a993924bd3 100644 Binary files a/mods/ra/maps/bad-neighbors.oramap and b/mods/ra/maps/bad-neighbors.oramap differ diff --git a/mods/ra/maps/barracuda.oramap b/mods/ra/maps/barracuda.oramap index 69e73f3793..029f0e0482 100644 Binary files a/mods/ra/maps/barracuda.oramap and b/mods/ra/maps/barracuda.oramap differ diff --git a/mods/ra/maps/behind-the-veil.oramap b/mods/ra/maps/behind-the-veil.oramap index 823d5a53ab..93da8951da 100644 Binary files a/mods/ra/maps/behind-the-veil.oramap and b/mods/ra/maps/behind-the-veil.oramap differ diff --git a/mods/ra/maps/blitzkrieg.oramap b/mods/ra/maps/blitzkrieg.oramap index be2678a435..d9c480fba4 100644 Binary files a/mods/ra/maps/blitzkrieg.oramap and b/mods/ra/maps/blitzkrieg.oramap differ diff --git a/mods/ra/maps/bloody-delta.oramap b/mods/ra/maps/bloody-delta.oramap index 17223f0b19..307ec942cc 100644 Binary files a/mods/ra/maps/bloody-delta.oramap and b/mods/ra/maps/bloody-delta.oramap differ diff --git a/mods/ra/maps/bombardment-islands.oramap b/mods/ra/maps/bombardment-islands.oramap index fb86693a41..4b5a452eec 100644 Binary files a/mods/ra/maps/bombardment-islands.oramap and b/mods/ra/maps/bombardment-islands.oramap differ diff --git a/mods/ra/maps/bomber-john/map.yaml b/mods/ra/maps/bomber-john/map.yaml index e351cba4bc..389921b4f9 100644 --- a/mods/ra/maps/bomber-john/map.yaml +++ b/mods/ra/maps/bomber-john/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Bomber John -Description: Lay mines, wait for them to explode, kill your enemies. - Author: Holloweye Tileset: TEMPERAT @@ -18,18 +16,6 @@ Visibility: Lobby Type: Minigame -Videos: - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 60 - TechLevel: Unrestricted - ConfigurableStartingUnits: False - Players: PlayerReference@Neutral: Name: Neutral @@ -772,6 +758,12 @@ Rules: World: -CrateSpawner: -SpawnMPUnits: + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + TechLevelLocked: True + TechLevel: Unrestricted APWR: Buildable: Prerequisites: ~disabled @@ -808,6 +800,14 @@ Rules: Player: ClassicProductionQueue@Building: BuildSpeed: 0.4 + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 60 MNLYR: Inherits: ^Tank Buildable: diff --git a/mods/ra/maps/breaking-point.oramap b/mods/ra/maps/breaking-point.oramap index 58aa19b91a..f3f1eac20e 100644 Binary files a/mods/ra/maps/breaking-point.oramap and b/mods/ra/maps/breaking-point.oramap differ diff --git a/mods/ra/maps/burlesca/map.yaml b/mods/ra/maps/burlesca/map.yaml index f6c9652e7f..39c179cb14 100644 --- a/mods/ra/maps/burlesca/map.yaml +++ b/mods/ra/maps/burlesca/map.yaml @@ -1,4 +1,4 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra @@ -16,10 +16,6 @@ Visibility: Lobby Type: Conquest -Videos: - -Options: - Players: PlayerReference@Neutral: Name: Neutral diff --git a/mods/ra/maps/calm-before-storm.oramap b/mods/ra/maps/calm-before-storm.oramap index 6b933208d9..4aba20692c 100644 Binary files a/mods/ra/maps/calm-before-storm.oramap and b/mods/ra/maps/calm-before-storm.oramap differ diff --git a/mods/ra/maps/center-of-attention-redux-2/map.yaml b/mods/ra/maps/center-of-attention-redux-2/map.yaml index 74bcf2bd4b..e1bbb86568 100644 --- a/mods/ra/maps/center-of-attention-redux-2/map.yaml +++ b/mods/ra/maps/center-of-attention-redux-2/map.yaml @@ -1,4 +1,4 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra @@ -16,10 +16,6 @@ Visibility: Lobby Type: Conquest -Videos: - -Options: - Players: PlayerReference@Neutral: Name: Neutral diff --git a/mods/ra/maps/central-conflict.oramap b/mods/ra/maps/central-conflict.oramap index e93b52555f..e4cdb06c45 100644 Binary files a/mods/ra/maps/central-conflict.oramap and b/mods/ra/maps/central-conflict.oramap differ diff --git a/mods/ra/maps/chaos-canyon.oramap b/mods/ra/maps/chaos-canyon.oramap index 7b3e588d11..b78274c4df 100644 Binary files a/mods/ra/maps/chaos-canyon.oramap and b/mods/ra/maps/chaos-canyon.oramap differ diff --git a/mods/ra/maps/chokepoint.oramap b/mods/ra/maps/chokepoint.oramap index c1b566aed4..ed013b8edc 100644 Binary files a/mods/ra/maps/chokepoint.oramap and b/mods/ra/maps/chokepoint.oramap differ diff --git a/mods/ra/maps/coastal-influence.oramap b/mods/ra/maps/coastal-influence.oramap index cea61d9f9f..3bdba98e95 100644 Binary files a/mods/ra/maps/coastal-influence.oramap and b/mods/ra/maps/coastal-influence.oramap differ diff --git a/mods/ra/maps/cold-front.oramap b/mods/ra/maps/cold-front.oramap index 92af6738a4..2da20518ac 100644 Binary files a/mods/ra/maps/cold-front.oramap and b/mods/ra/maps/cold-front.oramap differ diff --git a/mods/ra/maps/contact.oramap b/mods/ra/maps/contact.oramap index 6cc787579c..bb0dbcaeec 100644 Binary files a/mods/ra/maps/contact.oramap and b/mods/ra/maps/contact.oramap differ diff --git a/mods/ra/maps/desert-shellmap/map.yaml b/mods/ra/maps/desert-shellmap/map.yaml index d700145a48..809387e8e4 100644 --- a/mods/ra/maps/desert-shellmap/map.yaml +++ b/mods/ra/maps/desert-shellmap/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Desert Shellmap -Description: Desert Shellmap - Author: Scott_NZ Tileset: DESERT @@ -18,10 +16,6 @@ Visibility: Shellmap Type: Shellmap -Videos: - -Options: - Players: PlayerReference@Neutral: Name: Neutral diff --git a/mods/ra/maps/doubles.oramap b/mods/ra/maps/doubles.oramap index 5b28a25a15..c99a73a7b5 100644 Binary files a/mods/ra/maps/doubles.oramap and b/mods/ra/maps/doubles.oramap differ diff --git a/mods/ra/maps/doughnut.oramap b/mods/ra/maps/doughnut.oramap index 9da0b23302..c0140c3042 100644 Binary files a/mods/ra/maps/doughnut.oramap and b/mods/ra/maps/doughnut.oramap differ diff --git a/mods/ra/maps/drop-zone-battle-of-tikiaki/map.yaml b/mods/ra/maps/drop-zone-battle-of-tikiaki/map.yaml index b50fe1b44a..51b921d36c 100644 --- a/mods/ra/maps/drop-zone-battle-of-tikiaki/map.yaml +++ b/mods/ra/maps/drop-zone-battle-of-tikiaki/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Drop Zone - Battle of Tikiaki -Description: Pick up the crates with the APC to get units to kill the other players; Using Holloweye's .yaml - Author: Knivesron Tileset: TEMPERAT @@ -18,18 +16,6 @@ Visibility: Lobby Type: Drop Zone -Videos: - -Options: - Crates: True - Fog: False - Shroud: False - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - TechLevel: Unrestricted - ConfigurableStartingUnits: False - Players: PlayerReference@Neutral: Name: Neutral @@ -299,6 +285,12 @@ Rules: InitialSpawnDelay: 0 -SpawnMPUnits: -MPStartLocations: + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + TechLevelLocked: True + TechLevel: Unrestricted UNITCRATE: Inherits: ^Crate GiveUnitCrateAction@ttnk: @@ -351,6 +343,15 @@ Rules: HP: 120 Mobile: Speed: 99 + Player: + Shroud: + FogLocked: True + FogEnabled: False + ExploredMapLocked: True + ExploredMapEnabled: True + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 Sequences: diff --git a/mods/ra/maps/drop-zone-w/map.yaml b/mods/ra/maps/drop-zone-w/map.yaml index f21f44374e..8708381323 100644 --- a/mods/ra/maps/drop-zone-w/map.yaml +++ b/mods/ra/maps/drop-zone-w/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Drop Zone W -Description: Pick up the crates with the naval mobile HQ to get units to kill the other players. v0.2 - Author: riderr3 Tileset: SNOW @@ -18,18 +16,6 @@ Visibility: Lobby Type: Drop Zone -Videos: - -Options: - Crates: True - Fog: False - Shroud: False - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - TechLevel: Unrestricted - ConfigurableStartingUnits: False - Players: PlayerReference@Neutral: Name: Neutral @@ -205,6 +191,12 @@ Rules: InitialSpawnDelay: 0 -SpawnMPUnits: -MPStartLocations: + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + TechLevelLocked: True + TechLevel: Unrestricted UNITCRATE: Inherits: ^Crate GiveUnitCrateAction@pt: @@ -253,6 +245,15 @@ Rules: -GivesBounty: MSUB: -GivesBounty: + Player: + Shroud: + FogLocked: True + FogEnabled: False + ExploredMapLocked: True + ExploredMapEnabled: True + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 Sequences: lst: diff --git a/mods/ra/maps/drop-zone/map.yaml b/mods/ra/maps/drop-zone/map.yaml index 9ec2dda8c7..8484845c5f 100644 --- a/mods/ra/maps/drop-zone/map.yaml +++ b/mods/ra/maps/drop-zone/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Drop Zone -Description: Pick up the crates with the APC to get units to kill the other players. - Author: Holloweye Tileset: TEMPERAT @@ -18,18 +16,6 @@ Visibility: Lobby Type: Drop Zone -Videos: - -Options: - Crates: True - Fog: False - Shroud: False - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - TechLevel: Unrestricted - ConfigurableStartingUnits: False - Players: PlayerReference@Neutral: Name: Neutral @@ -194,6 +180,12 @@ Rules: InitialSpawnDelay: 0 -SpawnMPUnits: -MPStartLocations: + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + TechLevelLocked: True + TechLevel: Unrestricted UNITCRATE: Inherits: ^Crate GiveUnitCrateAction@ttnk: @@ -246,6 +238,15 @@ Rules: HP: 120 Mobile: Speed: 99 + Player: + Shroud: + FogLocked: True + FogEnabled: False + ExploredMapLocked: True + ExploredMapEnabled: True + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 Sequences: diff --git a/mods/ra/maps/east-vs-west.oramap b/mods/ra/maps/east-vs-west.oramap index cd98aece12..1afea2081b 100644 Binary files a/mods/ra/maps/east-vs-west.oramap and b/mods/ra/maps/east-vs-west.oramap differ diff --git a/mods/ra/maps/encounter.oramap b/mods/ra/maps/encounter.oramap index 19463c0acd..8d7e31fcf6 100644 Binary files a/mods/ra/maps/encounter.oramap and b/mods/ra/maps/encounter.oramap differ diff --git a/mods/ra/maps/engagement.oramap b/mods/ra/maps/engagement.oramap index 29724e4df1..29b4d47a94 100644 Binary files a/mods/ra/maps/engagement.oramap and b/mods/ra/maps/engagement.oramap differ diff --git a/mods/ra/maps/equal-opportunity.oramap b/mods/ra/maps/equal-opportunity.oramap index 73a5202ea6..bdeec4bb89 100644 Binary files a/mods/ra/maps/equal-opportunity.oramap and b/mods/ra/maps/equal-opportunity.oramap differ diff --git a/mods/ra/maps/first-come-first-served.oramap b/mods/ra/maps/first-come-first-served.oramap index cfc8f75953..7d8f602522 100644 Binary files a/mods/ra/maps/first-come-first-served.oramap and b/mods/ra/maps/first-come-first-served.oramap differ diff --git a/mods/ra/maps/forest-path.oramap b/mods/ra/maps/forest-path.oramap index 259a9e346d..195523c0ed 100644 Binary files a/mods/ra/maps/forest-path.oramap and b/mods/ra/maps/forest-path.oramap differ diff --git a/mods/ra/maps/fort-lonestar/map.yaml b/mods/ra/maps/fort-lonestar/map.yaml index c7e404a422..b1ab9388da 100644 --- a/mods/ra/maps/fort-lonestar/map.yaml +++ b/mods/ra/maps/fort-lonestar/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Fort Lonestar -Description: Survive multiple waves of attacking enemies. - Author: Nuke'm Bro, abcdefg30 Tileset: TEMPERAT @@ -18,20 +16,6 @@ Visibility: Lobby Type: Minigame -Videos: - -Options: - Fog: True - Shroud: True - AllyBuildRadius: True - FragileAlliances: False - StartingCash: 50 - TechLevel: Unrestricted - StartingUnitsClass: none - ConfigurableStartingUnits: False - ShortGame: False - Difficulties: Hard (4P), Normal (3P), Easy (2P), Very Easy (1P), Real tough guy, Endless mode - Players: PlayerReference@Neutral: Name: Neutral @@ -516,6 +500,17 @@ Rules: Scripts: fort-lonestar.lua ScriptUpgradesCache: Upgrades: invulnerability + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: True + SpawnMPUnits: + Locked: True + MapOptions: + TechLevelLocked: True + TechLevel: Unrestricted + Difficulties: Hard (4P), Normal (3P), Easy (2P), Very Easy (1P), Real tough guy, Endless mode + ShortGameLocked: True + ShortGameEnabled: False FORTCRATE: Inherits: ^Crate SupportPowerCrateAction@parabombs: @@ -551,6 +546,14 @@ Rules: ClassicProductionQueue@Infantry: BuildSpeed: 1 -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 50 ^Infantry: Inherits@IC: ^IronCurtainable ^Husk: @@ -895,7 +898,7 @@ Weapons: Range: 5c0 Projectile: GravityBomb Image: BOMBLET - OpenSequence: idle # TODO: This crashes otherwise + OpenSequence: idle Warhead@1Dam: SpreadDamage Spread: 426 Versus: diff --git a/mods/ra/maps/ghost-town.oramap b/mods/ra/maps/ghost-town.oramap index b8307f2d0f..3e9ab2c061 100644 Binary files a/mods/ra/maps/ghost-town.oramap and b/mods/ra/maps/ghost-town.oramap differ diff --git a/mods/ra/maps/haos-ridges.oramap b/mods/ra/maps/haos-ridges.oramap index f278efac34..3bf8c11fbe 100644 Binary files a/mods/ra/maps/haos-ridges.oramap and b/mods/ra/maps/haos-ridges.oramap differ diff --git a/mods/ra/maps/high-and-low-extended.oramap b/mods/ra/maps/high-and-low-extended.oramap index 581f94a384..cef56ce5f6 100644 Binary files a/mods/ra/maps/high-and-low-extended.oramap and b/mods/ra/maps/high-and-low-extended.oramap differ diff --git a/mods/ra/maps/high-and-low.oramap b/mods/ra/maps/high-and-low.oramap index 88e3b9ffa5..eea1b8e44c 100644 Binary files a/mods/ra/maps/high-and-low.oramap and b/mods/ra/maps/high-and-low.oramap differ diff --git a/mods/ra/maps/intervention/map.yaml b/mods/ra/maps/intervention/map.yaml index d61f60adf1..f144ec62d2 100644 --- a/mods/ra/maps/intervention/map.yaml +++ b/mods/ra/maps/intervention/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Intervention! -Description: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defences. You will have to find a way to sneak in!\n\nGood luck, Commander!\n - Author: Antares79 Tileset: TEMPERAT @@ -18,19 +16,6 @@ Visibility: MissionSelector Type: Mission -Videos: - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 2000 - ConfigurableStartingUnits: False - Difficulties: Medium, Hard - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -2220,6 +2205,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 2000 World: -CrateSpawner: -SpawnMPUnits: @@ -2228,6 +2221,15 @@ Rules: Scripts: intervention.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defences. You will have to find a way to sneak in!\n\nGood luck, Commander!\n + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + Difficulties: Medium, Hard + ShortGameLocked: True + ShortGameEnabled: False CAMERA: RevealsShroud: Range: 18c0 diff --git a/mods/ra/maps/island-hoppers.oramap b/mods/ra/maps/island-hoppers.oramap index ee28588e95..6251d9de46 100644 Binary files a/mods/ra/maps/island-hoppers.oramap and b/mods/ra/maps/island-hoppers.oramap differ diff --git a/mods/ra/maps/keep-off-the-grass-2.oramap b/mods/ra/maps/keep-off-the-grass-2.oramap index bb26d5084b..00e8f84fbd 100644 Binary files a/mods/ra/maps/keep-off-the-grass-2.oramap and b/mods/ra/maps/keep-off-the-grass-2.oramap differ diff --git a/mods/ra/maps/koth-hopes-anchor/map.yaml b/mods/ra/maps/koth-hopes-anchor/map.yaml index a878346b0d..d2da4a6ba2 100644 --- a/mods/ra/maps/koth-hopes-anchor/map.yaml +++ b/mods/ra/maps/koth-hopes-anchor/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Hopes Anchor -Description: KOTH - Author: Nuke'm Bro. Tileset: TEMPERAT @@ -18,10 +16,6 @@ Visibility: Lobby Type: KotH -Videos: - -Options: - Players: PlayerReference@Neutral: Name: Neutral diff --git a/mods/ra/maps/mad-science.oramap b/mods/ra/maps/mad-science.oramap index c3db049e77..eeba94b843 100644 Binary files a/mods/ra/maps/mad-science.oramap and b/mods/ra/maps/mad-science.oramap differ diff --git a/mods/ra/maps/man-to-man.oramap b/mods/ra/maps/man-to-man.oramap index 51ae6a4914..cb6519164c 100644 Binary files a/mods/ra/maps/man-to-man.oramap and b/mods/ra/maps/man-to-man.oramap differ diff --git a/mods/ra/maps/marooned-2.oramap b/mods/ra/maps/marooned-2.oramap index e02bb44afd..f1c7fc7374 100644 Binary files a/mods/ra/maps/marooned-2.oramap and b/mods/ra/maps/marooned-2.oramap differ diff --git a/mods/ra/maps/mass-confliction.oramap b/mods/ra/maps/mass-confliction.oramap index aa76c76bff..d3753654df 100644 Binary files a/mods/ra/maps/mass-confliction.oramap and b/mods/ra/maps/mass-confliction.oramap differ diff --git a/mods/ra/maps/monster-tank-madness/map.yaml b/mods/ra/maps/monster-tank-madness/map.yaml index 5eb881309c..10a325f3d6 100644 --- a/mods/ra/maps/monster-tank-madness/map.yaml +++ b/mods/ra/maps/monster-tank-madness/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Monster Tank Madness -Description: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n - Author: Westwood Studios Tileset: SNOW @@ -18,18 +16,6 @@ Visibility: MissionSelector Type: Mission -Videos: - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Greece: Name: Greece @@ -2107,6 +2093,14 @@ Rules: MissionObjectives: EarlyGameOver: true EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 World: -CrateSpawner: -SpawnMPUnits: @@ -2116,6 +2110,14 @@ Rules: ObjectivesPanel: PanelName: MISSION_OBJECTIVES -StartGameNotification: + MissionData: + Briefing: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Building: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/north-by-northwest.oramap b/mods/ra/maps/north-by-northwest.oramap index f5c00ba8d1..fffca295fa 100644 Binary files a/mods/ra/maps/north-by-northwest.oramap and b/mods/ra/maps/north-by-northwest.oramap differ diff --git a/mods/ra/maps/ore-lord.oramap b/mods/ra/maps/ore-lord.oramap index 4de51adaf4..e0884fbf0d 100644 Binary files a/mods/ra/maps/ore-lord.oramap and b/mods/ra/maps/ore-lord.oramap differ diff --git a/mods/ra/maps/pearly-wastelands.oramap b/mods/ra/maps/pearly-wastelands.oramap index 8a015a5509..30c81ca111 100644 Binary files a/mods/ra/maps/pearly-wastelands.oramap and b/mods/ra/maps/pearly-wastelands.oramap differ diff --git a/mods/ra/maps/poland-raid/map.yaml b/mods/ra/maps/poland-raid/map.yaml index f3a4a370d3..185826aa0e 100644 --- a/mods/ra/maps/poland-raid/map.yaml +++ b/mods/ra/maps/poland-raid/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Poland Raid -Description: Great FFA map. There is lot of resources to control. - Author: s1w Tileset: TEMPERAT @@ -18,10 +16,6 @@ Visibility: Lobby Type: Conquest -Videos: - -Options: - Players: PlayerReference@Neutral: Name: Neutral diff --git a/mods/ra/maps/pressure.oramap b/mods/ra/maps/pressure.oramap index 63c8199746..c7a1041794 100644 Binary files a/mods/ra/maps/pressure.oramap and b/mods/ra/maps/pressure.oramap differ diff --git a/mods/ra/maps/puddles-redux.oramap b/mods/ra/maps/puddles-redux.oramap index d6ebf1ec3d..49e3739300 100644 Binary files a/mods/ra/maps/puddles-redux.oramap and b/mods/ra/maps/puddles-redux.oramap differ diff --git a/mods/ra/maps/raraku.oramap b/mods/ra/maps/raraku.oramap index fc37d2b5a6..8c4917dbed 100644 Binary files a/mods/ra/maps/raraku.oramap and b/mods/ra/maps/raraku.oramap differ diff --git a/mods/ra/maps/regeneration-basin.oramap b/mods/ra/maps/regeneration-basin.oramap index 3881a01412..e32af6dd7e 100644 Binary files a/mods/ra/maps/regeneration-basin.oramap and b/mods/ra/maps/regeneration-basin.oramap differ diff --git a/mods/ra/maps/ring-of-fire.oramap b/mods/ra/maps/ring-of-fire.oramap index aaf1609f40..9df2842e07 100644 Binary files a/mods/ra/maps/ring-of-fire.oramap and b/mods/ra/maps/ring-of-fire.oramap differ diff --git a/mods/ra/maps/seaside-2.oramap b/mods/ra/maps/seaside-2.oramap index a1e1d1a951..e8beedb660 100644 Binary files a/mods/ra/maps/seaside-2.oramap and b/mods/ra/maps/seaside-2.oramap differ diff --git a/mods/ra/maps/sidestep.oramap b/mods/ra/maps/sidestep.oramap index 1be04d30e7..2e03f5021a 100644 Binary files a/mods/ra/maps/sidestep.oramap and b/mods/ra/maps/sidestep.oramap differ diff --git a/mods/ra/maps/singles.oramap b/mods/ra/maps/singles.oramap index 9e9a1a12d9..a0a2b546cf 100644 Binary files a/mods/ra/maps/singles.oramap and b/mods/ra/maps/singles.oramap differ diff --git a/mods/ra/maps/snow town/map.yaml b/mods/ra/maps/snow town/map.yaml index b8c71724c5..c6ce1cdfab 100644 --- a/mods/ra/maps/snow town/map.yaml +++ b/mods/ra/maps/snow town/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Snow Town -Description: 3v3 - Author: MicroBit Tileset: SNOW @@ -18,10 +16,6 @@ Visibility: Lobby Type: Conquest -Videos: - -Options: - Players: PlayerReference@Neutral: Name: Neutral diff --git a/mods/ra/maps/snowy-island.oramap b/mods/ra/maps/snowy-island.oramap index b47a2f6d60..6c030373e9 100644 Binary files a/mods/ra/maps/snowy-island.oramap and b/mods/ra/maps/snowy-island.oramap differ diff --git a/mods/ra/maps/soviet-01/map.yaml b/mods/ra/maps/soviet-01/map.yaml index 98600f1625..19f1064640 100644 --- a/mods/ra/maps/soviet-01/map.yaml +++ b/mods/ra/maps/soviet-01/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 01: Lesson in Blood -Description: A pitiful excuse for resistance has blockaded itself in this village.\n\nStalin has decided to make an example of them. Kill them all and destroy their homes. You will have Yak aircraft to use in teaching these rebels a lesson. - Author: Westwood Studios Tileset: SNOW @@ -18,23 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - BackgroundInfo: prolog.vqa - Briefing: soviet1.vqa - GameStart: flare.vqa - GameWon: snstrafe.vqa - GameLost: sfrozen.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@France: Name: France @@ -610,6 +591,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: @@ -618,6 +607,19 @@ Rules: Scripts: soviet01.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: A pitiful excuse for resistance has blockaded itself in this village.\n\nStalin has decided to make an example of them. Kill them all and destroy their homes. You will have Yak aircraft to use in teaching these rebels a lesson. + BackgroundVideo: prolog.vqa + BriefingVideo: soviet1.vqa + StartVideo: flare.vqa + WinVideo: snstrafe.vqa + LossVideo: sfrozen.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False V01: SpawnActorOnDeath: Actor: healcrate diff --git a/mods/ra/maps/soviet-02a/map.yaml b/mods/ra/maps/soviet-02a/map.yaml index d0c89573df..cd9cf03ff1 100644 --- a/mods/ra/maps/soviet-02a/map.yaml +++ b/mods/ra/maps/soviet-02a/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 02a: The thin red line -Description: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,22 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: soviet2.vqa - GameStart: spotter.vqa - GameWon: sovtstar.vqa - GameLost: sovcemet.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@USSR: Name: USSR @@ -588,6 +570,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 World: -CrateSpawner: -SpawnMPUnits: @@ -596,6 +586,18 @@ Rules: Scripts: soviet02a.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find. + BriefingVideo: soviet2.vqa + StartVideo: spotter.vqa + WinVideo: sovtstar.vqa + LossVideo: sovcemet.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Building: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/soviet-02b/map.yaml b/mods/ra/maps/soviet-02b/map.yaml index becb96fa45..98ac25b9fc 100644 --- a/mods/ra/maps/soviet-02b/map.yaml +++ b/mods/ra/maps/soviet-02b/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 02b: The thin red line -Description: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,22 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: soviet2.vqa - GameStart: spotter.vqa - GameWon: sovtstar.vqa - GameLost: sovcemet.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -511,6 +493,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 World: -CrateSpawner: -SpawnMPUnits: @@ -519,6 +509,18 @@ Rules: Scripts: soviet02b.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find. + BriefingVideo: soviet2.vqa + StartVideo: spotter.vqa + WinVideo: sovtstar.vqa + LossVideo: sovcemet.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Building: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/soviet-03/map.yaml b/mods/ra/maps/soviet-03/map.yaml index cfb20db954..ff6667b553 100644 --- a/mods/ra/maps/soviet-03/map.yaml +++ b/mods/ra/maps/soviet-03/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 03: Covert cleanup -Description: A spy who has compromised the security of one of the northern sarin gas sites has been traced back to Lund, Sweden, by Nadia's intelligence groups.\n\nHe has been marked for death and a squad of Soviet troops was dispatched to the location to hunt him down. - Author: Westwood Studios Tileset: SNOW @@ -18,23 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: soviet3.vqa - GameStart: search.vqa - GameWon: execute.vqa - GameLost: take_off.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - Difficulties: Easy, Normal, Hard - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -1192,6 +1173,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: @@ -1200,6 +1189,19 @@ Rules: Scripts: soviet03.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: A spy who has compromised the security of one of the northern sarin gas sites has been traced back to Lund, Sweden, by Nadia's intelligence groups.\n\nHe has been marked for death and a squad of Soviet troops was dispatched to the location to hunt him down. + BriefingVideo: soviet3.vqa + StartVideo: search.vqa + WinVideo: execute.vqa + LossVideo: take_off.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + Difficulties: Easy, Normal, Hard + ShortGameLocked: True + ShortGameEnabled: False ^Building: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/soviet-04a/map.yaml b/mods/ra/maps/soviet-04a/map.yaml index 9562ccb057..8a9d5409b6 100644 --- a/mods/ra/maps/soviet-04a/map.yaml +++ b/mods/ra/maps/soviet-04a/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 04a: Behind the lines -Description: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove. - Author: Westwood Studios Tileset: SNOW @@ -18,24 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: soviet4.vqa - GameStart: sovmcv.vqa - GameWon: radrraid.vqa - GameLost: allymorf.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - TechLevel: Medium - ConfigurableStartingUnits: False - Difficulties: Easy, Normal, Hard - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -647,6 +627,14 @@ Rules: -EnemyWatcher: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 World: -CrateSpawner: -SpawnMPUnits: @@ -655,6 +643,21 @@ Rules: Scripts: soviet04a.lua, soviet04a-AI.lua, soviet04a-reinforcements_teams.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove. + BriefingVideo: soviet4.vqa + StartVideo: sovmcv.vqa + WinVideo: radrraid.vqa + LossVideo: allymorf.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + TechLevelLocked: True + TechLevel: Medium + Difficulties: Easy, Normal, Hard + ShortGameLocked: True + ShortGameEnabled: False ^Infantry: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/soviet-04b/map.yaml b/mods/ra/maps/soviet-04b/map.yaml index 6f2e5f6acb..82ce456604 100644 --- a/mods/ra/maps/soviet-04b/map.yaml +++ b/mods/ra/maps/soviet-04b/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 04b: Behind the lines -Description: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove. - Author: Westwood Studios Tileset: SNOW @@ -18,24 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: soviet4.vqa - GameStart: sovmcv.vqa - GameWon: radrraid.vqa - GameLost: allymorf.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - TechLevel: Medium - ConfigurableStartingUnits: False - Difficulties: Easy, Normal, Hard - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -675,6 +655,14 @@ Rules: -EnemyWatcher: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 World: -CrateSpawner: -SpawnMPUnits: @@ -683,6 +671,21 @@ Rules: Scripts: soviet04b.lua, soviet04b-AI.lua, soviet04b-reinforcements_teams.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove. + BriefingVideo: soviet4.vqa + StartVideo: sovmcv.vqa + WinVideo: radrraid.vqa + LossVideo: allymorf.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + TechLevelLocked: True + TechLevel: Medium + Difficulties: Easy, Normal, Hard + ShortGameLocked: True + ShortGameEnabled: False ^Infantry: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/soviet-05/map.yaml b/mods/ra/maps/soviet-05/map.yaml index 592fae3be2..8d7b5947d0 100644 --- a/mods/ra/maps/soviet-05/map.yaml +++ b/mods/ra/maps/soviet-05/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 05: Distant Thunder -Description: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nIn addition, capture their radar center so we can track Allied activity in this area. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,24 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: soviet5.vqa - GameStart: double.vqa - GameWon: strafe.vqa - GameLost: sovbatl.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - TechLevel: Medium - ConfigurableStartingUnits: False - Difficulties: Easy, Normal, Hard - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -629,6 +609,14 @@ Rules: -EnemyWatcher: MissionObjectives: EarlyGameOver: true + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 World: -CrateSpawner: -SpawnMPUnits: @@ -637,6 +625,21 @@ Rules: Scripts: soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nIn addition, capture their radar center so we can track Allied activity in this area. + BriefingVideo: soviet5.vqa + StartVideo: double.vqa + WinVideo: strafe.vqa + LossVideo: sovbatl.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + TechLevelLocked: True + TechLevel: Medium + Difficulties: Easy, Normal, Hard + ShortGameLocked: True + ShortGameEnabled: False ^Infantry: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/soviet-06a/map.yaml b/mods/ra/maps/soviet-06a/map.yaml index e28178a382..40093664a4 100644 --- a/mods/ra/maps/soviet-06a/map.yaml +++ b/mods/ra/maps/soviet-06a/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 06a: Bridge over the River Grotzny -Description: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,23 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: soviet6.vqa - GameStart: onthprwl.vqa - GameWon: sitduck.vqa - GameLost: dpthchrg.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 11500 - ConfigurableStartingUnits: False - Difficulties: Easy, Normal, Hard - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -855,6 +836,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 11500 World: -CrateSpawner: -SpawnMPUnits: @@ -863,6 +852,19 @@ Rules: Scripts: soviet06a.lua, soviet06a-AI.lua, soviet06a-reinforcements_teams.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover. + BriefingVideo: soviet6.vqa + StartVideo: onthprwl.vqa + WinVideo: sitduck.vqa + LossVideo: dpthchrg.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + Difficulties: Easy, Normal, Hard + ShortGameLocked: True + ShortGameEnabled: False ^Building: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/soviet-06b/map.yaml b/mods/ra/maps/soviet-06b/map.yaml index ee96b51fc6..7087a534ee 100644 --- a/mods/ra/maps/soviet-06b/map.yaml +++ b/mods/ra/maps/soviet-06b/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 06b: Bridge over the River VizchGoi -Description: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover. - Author: Westwood Studios Tileset: TEMPERAT @@ -18,23 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: soviet6.vqa - GameStart: onthprwl.vqa - GameWon: sitduck.vqa - GameLost: dpthchrg.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 11500 - ConfigurableStartingUnits: False - Difficulties: Easy, Normal, Hard - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -547,6 +528,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 11500 World: -CrateSpawner: -SpawnMPUnits: @@ -555,6 +544,19 @@ Rules: Scripts: soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover. + BriefingVideo: soviet6.vqa + StartVideo: onthprwl.vqa + WinVideo: sitduck.vqa + LossVideo: dpthchrg.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + Difficulties: Easy, Normal, Hard + ShortGameLocked: True + ShortGameEnabled: False ^Building: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/soviet-07/map.yaml b/mods/ra/maps/soviet-07/map.yaml index 4a861e2985..eb5bcba684 100644 --- a/mods/ra/maps/soviet-07/map.yaml +++ b/mods/ra/maps/soviet-07/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: 07: Core of the matter -Description: The Allies have infiltrated one of our nuclear reactors! They have tampered with the core so that a meltdown is imminent within 30 minutes. They must not succeed!\n\nEnter the base and find any remaining technicians. Guide them to the 4 coolant stations so they can activate them, then activate the main computer. The security systems have been armed so beware.\n\nKill any Allies you find. - Author: Westwood Studios Tileset: INTERIOR @@ -18,23 +16,6 @@ Visibility: MissionSelector Type: Campaign -Videos: - Briefing: soviet7.vqa - GameStart: countdwn.vqa - GameWon: averted.vqa - GameLost: nukestok.vqa - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 0 - ConfigurableStartingUnits: False - Difficulties: Easy, Normal, Hard - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -814,6 +795,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: @@ -822,6 +811,19 @@ Rules: Scripts: soviet07.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: The Allies have infiltrated one of our nuclear reactors! They have tampered with the core so that a meltdown is imminent within 30 minutes. They must not succeed!\n\nEnter the base and find any remaining technicians. Guide them to the 4 coolant stations so they can activate them, then activate the main computer. The security systems have been armed so beware.\n\nKill any Allies you find. + BriefingVideo: soviet7.vqa + StartVideo: countdwn.vqa + WinVideo: averted.vqa + LossVideo: nukestok.vqa + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + Difficulties: Easy, Normal, Hard + ShortGameLocked: True + ShortGameEnabled: False ^Infantry: -GivesBounty: Tooltip: diff --git a/mods/ra/maps/styrian-mountains.oramap b/mods/ra/maps/styrian-mountains.oramap index 666304bb79..94d68dedaa 100644 Binary files a/mods/ra/maps/styrian-mountains.oramap and b/mods/ra/maps/styrian-mountains.oramap differ diff --git a/mods/ra/maps/suffrage.oramap b/mods/ra/maps/suffrage.oramap index 045939a8bc..372316673b 100644 Binary files a/mods/ra/maps/suffrage.oramap and b/mods/ra/maps/suffrage.oramap differ diff --git a/mods/ra/maps/survival01/map.yaml b/mods/ra/maps/survival01/map.yaml index 1da62ddb7a..e55e1f8581 100644 --- a/mods/ra/maps/survival01/map.yaml +++ b/mods/ra/maps/survival01/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Survival 01 -Description: LANDCOM 66 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A34\n\nTHE SOVIETS STARTED HEAVY ATTACKS AT OUR POSITION.\n SURVIVE AND HOLD THE BASE UNTIL OUR FRENCH ALLIES ARRIVE.\n\nCONFIRMATION CODE 5593.\n\nTRANSMISSION ENDS. - Author: Nuke'm Bro Tileset: TEMPERAT @@ -18,19 +16,6 @@ Visibility: MissionSelector Type: Mission -Videos: - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - ConfigurableStartingUnits: False - Difficulties: Easy, Medium, Hard - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -1217,6 +1202,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 World: -CrateSpawner: -SpawnMPUnits: @@ -1225,6 +1218,15 @@ Rules: Scripts: survival01.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: LANDCOM 66 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A34\n\nTHE SOVIETS STARTED HEAVY ATTACKS AT OUR POSITION.\n SURVIVE AND HOLD THE BASE UNTIL OUR FRENCH ALLIES ARRIVE.\n\nCONFIRMATION CODE 5593.\n\nTRANSMISSION ENDS. + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + Difficulties: Easy, Medium, Hard + ShortGameLocked: True + ShortGameEnabled: False ^Infantry: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/survival02/map.yaml b/mods/ra/maps/survival02/map.yaml index a086d26648..6e9f859523 100644 --- a/mods/ra/maps/survival02/map.yaml +++ b/mods/ra/maps/survival02/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Survival 02 -Description: INCOMING REPORT:\n\nCommander! The Soviets have rendered us useless...\nReports indicate Soviet reinforcements are coming to finish us off... The situation looks bleak...\n - Author: Nuke'm Bro. Tileset: SNOW @@ -18,18 +16,6 @@ Visibility: MissionSelector Type: Mission -Videos: - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 5000 - ConfigurableStartingUnits: False - ShortGame: False - Players: PlayerReference@Neutral: Name: Neutral @@ -1026,6 +1012,14 @@ Rules: MissionObjectives: EarlyGameOver: true -EnemyWatcher: + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 5000 World: -CrateSpawner: -SpawnMPUnits: @@ -1034,6 +1028,14 @@ Rules: Scripts: survival02.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES + MissionData: + Briefing: INCOMING REPORT:\n\nCommander! The Soviets have rendered us useless...\nReports indicate Soviet reinforcements are coming to finish us off... The situation looks bleak...\n + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + ShortGameLocked: True + ShortGameEnabled: False ^Infantry: Tooltip: GenericVisibility: Enemy diff --git a/mods/ra/maps/synergy.oramap b/mods/ra/maps/synergy.oramap index 1deeb2947b..a3010423a7 100644 Binary files a/mods/ra/maps/synergy.oramap and b/mods/ra/maps/synergy.oramap differ diff --git a/mods/ra/maps/tabula-rasa.oramap b/mods/ra/maps/tabula-rasa.oramap index e9e02a7e4b..dd7c3c789b 100644 Binary files a/mods/ra/maps/tabula-rasa.oramap and b/mods/ra/maps/tabula-rasa.oramap differ diff --git a/mods/ra/maps/tainted-peak.oramap b/mods/ra/maps/tainted-peak.oramap index 56157a9fa3..12c18469ec 100644 Binary files a/mods/ra/maps/tainted-peak.oramap and b/mods/ra/maps/tainted-peak.oramap differ diff --git a/mods/ra/maps/temperal.oramap b/mods/ra/maps/temperal.oramap index de0246fed0..ac9141a5e3 100644 Binary files a/mods/ra/maps/temperal.oramap and b/mods/ra/maps/temperal.oramap differ diff --git a/mods/ra/maps/tournament-island.oramap b/mods/ra/maps/tournament-island.oramap index e48c53ce23..3a12ca9223 100644 Binary files a/mods/ra/maps/tournament-island.oramap and b/mods/ra/maps/tournament-island.oramap differ diff --git a/mods/ra/maps/training-camp/map.yaml b/mods/ra/maps/training-camp/map.yaml index 8532e5beb1..6be043de75 100644 --- a/mods/ra/maps/training-camp/map.yaml +++ b/mods/ra/maps/training-camp/map.yaml @@ -1,11 +1,9 @@ -MapFormat: 8 +MapFormat: 9 RequiresMod: ra Title: Training camp -Description: Defeat your enemys by capturing their buildings. - Author: Holloweye Tileset: TEMPERAT @@ -18,18 +16,6 @@ Visibility: Lobby Type: Minigame -Videos: - -Options: - Crates: False - Fog: True - Shroud: True - AllyBuildRadius: False - FragileAlliances: False - StartingCash: 100 - TechLevel: Unrestricted - ConfigurableStartingUnits: False - Players: PlayerReference@Neutral: Name: Neutral @@ -811,11 +797,25 @@ Rules: -CrateSpawner: -SpawnMPUnits: -MPStartLocations: + MapBuildRadius: + AllyBuildRadiusLocked: True + AllyBuildRadiusEnabled: False + MapOptions: + TechLevelLocked: True + TechLevel: Unrestricted Player: ClassicProductionQueue@Infantry: BuildSpeed: 1 ClassicProductionQueue@Vehicle: BuildSpeed: 1 + Shroud: + FogLocked: True + FogEnabled: True + ExploredMapLocked: True + ExploredMapEnabled: False + PlayerResources: + DefaultCashLocked: True + DefaultCash: 100 OILB: Health: HP: 6000 diff --git a/mods/ra/maps/vegetation.oramap b/mods/ra/maps/vegetation.oramap index 2fa593d6ac..5f98766c38 100644 Binary files a/mods/ra/maps/vegetation.oramap and b/mods/ra/maps/vegetation.oramap differ