From 415df59e20843f510c9a958ccb76090c17a6653e Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 8 Apr 2013 03:26:39 -0700 Subject: [PATCH 1/4] shortened MSAM name. Tweak cloak time MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Mobile SAM launcher name shortened.  Stealth tank time increased 80 -> 90 until https://github.com/OpenRA/OpenRA/issues/2898 is addressed. Shortened a few other names. Fixed some descriptions. --- mods/cnc/rules/vehicles.yaml | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index f5b48d5a3e..4ea4ca34db 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -83,9 +83,9 @@ APC: Valued: Cost: 700 Tooltip: - Name: Armored Personnel Carrier + Name: APC Icon: apcicnh - Description: Armored infantry transport and mobile AA\n Strong vs Aircraft\n Weak vs Tanks, Infantry + Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: pyle @@ -128,7 +128,7 @@ ARTY: Tooltip: Name: Artillery Icon:artyicnh - Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft + Description: Long-range artillery.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq @@ -164,7 +164,7 @@ FTNK: Tooltip: Name: Flame Tank Icon: ftnkicnh - Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft + Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings, Vehicles\n Weak vs Aircraft Buildable: BuildPaletteOrder: 50 Prerequisites: anyhq @@ -200,7 +200,7 @@ BGGY: Tooltip: Name: Nod Buggy Icon: bggyicnh - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft + Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 20 Prerequisites: afld @@ -275,7 +275,7 @@ JEEP: Tooltip: Name: Hum-Vee Icon: jeepicnh - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft + Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 20 Prerequisites: weap @@ -310,7 +310,7 @@ LTNK: Tooltip: Name: Light Tank Icon: ltnkicnh - Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft + Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry, Aircraft Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq @@ -347,9 +347,9 @@ MTNK: Valued: Cost: 800 Tooltip: - Name: Medium Tank + Name: Med. Tank Icon: mtnkicnh - Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft + Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry, Aircraft Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq @@ -438,9 +438,9 @@ MSAM: Valued: Cost: 1200 Tooltip: - Name: Rocket Launcher + Name: MLRS Icon: msamicnh - Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft + Description: Long range rocket artillery.\n Strong vs all ground units. Buildable: BuildPaletteOrder: 50 Prerequisites: anyhq @@ -473,7 +473,7 @@ MLRS: Valued: Cost: 750 Tooltip: - Name: Surface-to-Air Missile Launcher + Name: Mobile S.A.M. Icon: mlrsicnh Description: Powerful anti-air unit.\nCannot attack ground units. Buildable: @@ -515,7 +515,7 @@ STNK: Tooltip: Name: Stealth Tank Icon: stnkicnh - Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks + Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry. Buildable: BuildPaletteOrder: 90 Prerequisites: tmpl @@ -531,8 +531,8 @@ STNK: RevealsShroud: Range: 7 Cloak: - InitialDelay: 80 - CloakDelay: 80 + InitialDelay: 90 + CloakDelay: 90 CloakSound: trans1.aud UncloakSound: trans1.aud Armament: @@ -553,7 +553,7 @@ MHQ: Valued: Cost: 1000 Tooltip: - Name: Mobile Headquarter + Name: Mobile HQ Icon: mhqicnh Description: Base of operations Health: From c810d0083abc14a05aea42000d317ceee0af5bdd Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 8 Apr 2013 04:10:15 -0700 Subject: [PATCH 2/4] apc gun given recoil --- mods/cnc/rules/vehicles.yaml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 4ea4ca34db..eb131948f5 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -103,9 +103,13 @@ APC: ROT: 10 Armament@PRIMARY: Weapon: APCGun + Recoil: 96 + RecoilRecovery: 18 LocalOffset: 85,85,299, 85,-85,299 Armament@SECONDARY: Weapon: APCGun.AA + Recoil: 96 + RecoilRecovery: 18 LocalOffset: 85,85,299, 85,-85,299 AttackTurreted: WithMuzzleFlash: From 3cc6874da01f54a4bae31c20fd240eb8600c840d Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 8 Apr 2013 04:20:41 -0700 Subject: [PATCH 3/4] APC muzzle flash made single shot inst. of double --- mods/cnc/sequences/vehicles.yaml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/cnc/sequences/vehicles.yaml b/mods/cnc/sequences/vehicles.yaml index 39a940b3e5..a10efcc60e 100644 --- a/mods/cnc/sequences/vehicles.yaml +++ b/mods/cnc/sequences/vehicles.yaml @@ -185,7 +185,8 @@ apc: Facings: 32 muzzle: apcmuz Start: 0 - Length: 6 + Length: 3 + Stride: 6 Facings: 8 close: Start: 32 From 3ad2689e38b200cb91dbaccb2c0d6024e4b8c1ca Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 8 Apr 2013 04:36:20 -0700 Subject: [PATCH 4/4] set A.I. max silos to build == 1, to save space MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Due to conyard build radius, unnecessary buildings should not be built. Silo is not really needed, so capping to 1.  --- mods/cnc/rules/system.yaml | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/system.yaml b/mods/cnc/rules/system.yaml index 5136ebc526..737f98935f 100644 --- a/mods/cnc/rules/system.yaml +++ b/mods/cnc/rules/system.yaml @@ -31,6 +31,7 @@ Player: eye: 1 tmpl: 1 fix: 0 + silo: 1 BuildingFractions: proc: 20% nuke: 9% @@ -47,7 +48,7 @@ Player: sam: 7% eye: 1% tmpl: 1% - silo: 4% + silo: 0% fix: 1% hpad: 2% UnitsToBuild: @@ -92,6 +93,7 @@ Player: eye: 1 tmpl: 1 fix: 0 + silo: 1 BuildingFractions: proc: 17% nuke: 1% @@ -109,7 +111,7 @@ Player: eye: 1% tmpl: 1% sam: 7% - silo: 7% + silo: 0% fix: 1% UnitsToBuild: e1: 30% @@ -153,6 +155,7 @@ Player: eye: 1 tmpl: 1 fix: 0 + silo: 1 BuildingFractions: proc: 17% nuke: 10% @@ -170,7 +173,7 @@ Player: eye: 1% tmpl: 1% sam: 7% - silo: 14% + silo: 0% fix: 1% UnitsToBuild: e1: 30%