Fix ProductionTabsWidget not picking up ProductionQueue getting enabled/disabled during its lifetime
This commit is contained in:
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Widgets
|
|||||||
|
|
||||||
public void Update(IEnumerable<ProductionQueue> allQueues)
|
public void Update(IEnumerable<ProductionQueue> allQueues)
|
||||||
{
|
{
|
||||||
var queues = allQueues.Where(q => q.Info.Group == Group).ToList();
|
var queues = allQueues.Where(q => q.Enabled && q.Info.Group == Group).ToList();
|
||||||
var tabs = new List<ProductionTab>();
|
var tabs = new List<ProductionTab>();
|
||||||
var largestUsedName = 0;
|
var largestUsedName = 0;
|
||||||
|
|
||||||
@@ -105,6 +105,8 @@ namespace OpenRA.Mods.Common.Widgets
|
|||||||
readonly Lazy<ProductionPaletteWidget> paletteWidget;
|
readonly Lazy<ProductionPaletteWidget> paletteWidget;
|
||||||
string queueGroup;
|
string queueGroup;
|
||||||
|
|
||||||
|
readonly List<(ProductionQueue Queue, bool Enabled)> cachedProductionQueueEnabledStates = new();
|
||||||
|
|
||||||
[ObjectCreator.UseCtor]
|
[ObjectCreator.UseCtor]
|
||||||
public ProductionTabsWidget(World world)
|
public ProductionTabsWidget(World world)
|
||||||
{
|
{
|
||||||
@@ -243,12 +245,16 @@ namespace OpenRA.Mods.Common.Widgets
|
|||||||
{
|
{
|
||||||
if (a.Info.HasTraitInfo<ProductionQueueInfo>())
|
if (a.Info.HasTraitInfo<ProductionQueueInfo>())
|
||||||
{
|
{
|
||||||
var allQueues = a.World.ActorsWithTrait<ProductionQueue>()
|
var queues = a.World.ActorsWithTrait<ProductionQueue>()
|
||||||
.Where(p => p.Actor.Owner == p.Actor.World.LocalPlayer && p.Actor.IsInWorld && p.Trait.Enabled)
|
.Where(p => p.Actor.Owner == p.Actor.World.LocalPlayer && p.Actor.IsInWorld)
|
||||||
.Select(p => p.Trait).ToList();
|
.Select(p => p.Trait);
|
||||||
|
|
||||||
|
cachedProductionQueueEnabledStates.Clear();
|
||||||
|
foreach (var queue in queues)
|
||||||
|
cachedProductionQueueEnabledStates.Add((queue, queue.Enabled));
|
||||||
|
|
||||||
foreach (var g in Groups.Values)
|
foreach (var g in Groups.Values)
|
||||||
g.Update(allQueues);
|
g.Update(cachedProductionQueueEnabledStates.Select(t => t.Queue));
|
||||||
|
|
||||||
if (queueGroup == null)
|
if (queueGroup == null)
|
||||||
return;
|
return;
|
||||||
@@ -268,6 +274,22 @@ namespace OpenRA.Mods.Common.Widgets
|
|||||||
{
|
{
|
||||||
if (leftPressed) Scroll(1);
|
if (leftPressed) Scroll(1);
|
||||||
if (rightPressed) Scroll(-1);
|
if (rightPressed) Scroll(-1);
|
||||||
|
|
||||||
|
// It is possible that production queues get enabled/disabled during their lifetime.
|
||||||
|
// This makes sure every enabled production queue always has its tab associated with it.
|
||||||
|
var shouldUpdateQueues = false;
|
||||||
|
foreach (var (queue, enabled) in cachedProductionQueueEnabledStates)
|
||||||
|
{
|
||||||
|
if (queue.Enabled != enabled)
|
||||||
|
{
|
||||||
|
shouldUpdateQueues = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shouldUpdateQueues)
|
||||||
|
foreach (var g in Groups.Values)
|
||||||
|
g.Update(cachedProductionQueueEnabledStates.Select(t => t.Queue));
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool YieldMouseFocus(MouseInput mi)
|
public override bool YieldMouseFocus(MouseInput mi)
|
||||||
|
|||||||
Reference in New Issue
Block a user