Merges minelayers into single unit placing AT mines

AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
This commit is contained in:
roundowl
2016-11-01 19:20:44 +03:00
committed by reaperrr
parent 285e9a8030
commit 508038e3f3
14 changed files with 25 additions and 92 deletions

View File

@@ -138,7 +138,7 @@ MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
MNLY:
Buildable:
Prerequisites: ~disabled

View File

@@ -161,7 +161,7 @@ MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
MNLY:
Buildable:
Prerequisites: ~disabled

View File

@@ -152,11 +152,7 @@ APC:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
MNLY:
Buildable:
Prerequisites: ~disabled

View File

@@ -138,11 +138,7 @@ APC:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
MNLY:
Buildable:
Prerequisites: ~disabled

View File

@@ -189,11 +189,7 @@ APC:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
MNLY:
Buildable:
Prerequisites: ~disabled

View File

@@ -159,11 +159,7 @@ MGG:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
MNLY:
Buildable:
Prerequisites: ~disabled

View File

@@ -212,11 +212,7 @@ MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
MNLY:
Buildable:
Prerequisites: ~disabled

View File

@@ -405,7 +405,7 @@ Actors:
SubCell: 1
Facing: 96
TurretFacing: 192
Minelayer: mnly.at
Minelayer: mnly
Owner: GoodGuy
Location: 67,45
Facing: 92

View File

@@ -142,7 +142,7 @@ GAP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
MNLY:
Buildable:
Prerequisites: ~disabled

View File

@@ -142,7 +142,7 @@ GAP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
MNLY:
Buildable:
Prerequisites: ~disabled

View File

@@ -104,11 +104,7 @@ MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
MNLY:
Buildable:
Prerequisites: ~disabled

View File

@@ -82,11 +82,7 @@ MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
MNLY:
Buildable:
Prerequisites: ~disabled

View File

@@ -252,11 +252,7 @@ MCV:
Buildable:
Prerequisites: ~disabled
MNLY.AP:
Buildable:
Prerequisites: ~disabled
MNLY.AT:
MNLY:
Buildable:
Prerequisites: ~disabled

View File

@@ -72,7 +72,7 @@ V2RL:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 120
BuildPaletteOrder: 110
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
@@ -111,7 +111,7 @@ V2RL:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 130
BuildPaletteOrder: 120
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
@@ -150,7 +150,7 @@ V2RL:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 190
BuildPaletteOrder: 180
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
BuildDuration: 2500
BuildDurationModifier: 40
@@ -395,47 +395,12 @@ APC:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
MNLY.AP:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Valued:
Cost: 800
Tooltip:
Name: Minelayer
Health:
HP: 150
Armor:
Type: Heavy
Mobile:
Speed: 128
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 5c0
Minelayer:
Mine: MINP
MineImmune:
AmmoPool:
Ammo: 5
RearmSound: minelay1.aud
DetectCloaked:
Range: 5c0
CloakTypes: Mine
RenderDetectionCircle:
Explodes:
Weapon: APMine
RenderSprites:
Image: MNLY
MNLY.AT:
MNLY:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
Prerequisites: fix, ~techlevel.medium
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Valued:
Cost: 800
@@ -494,7 +459,7 @@ MGG:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 160
BuildPaletteOrder: 150
Prerequisites: atek, ~vehicles.france, ~techlevel.high
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Valued:
@@ -526,7 +491,7 @@ MRJ:
Name: Mobile Radar Jammer
Buildable:
Queue: Vehicle
BuildPaletteOrder: 150
BuildPaletteOrder: 140
Prerequisites: atek, ~vehicles.allies, ~techlevel.high
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
Health:
@@ -553,7 +518,7 @@ TTNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 180
BuildPaletteOrder: 170
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Valued:
@@ -628,7 +593,7 @@ DTRK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 170
BuildPaletteOrder: 160
Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
Valued:
@@ -657,7 +622,7 @@ CTNK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 210
BuildPaletteOrder: 200
Prerequisites: atek, ~vehicles.germany, ~techlevel.high
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
Valued:
@@ -694,7 +659,7 @@ QTNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 200
BuildPaletteOrder: 190
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Valued:
@@ -721,7 +686,7 @@ STNK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 140
BuildPaletteOrder: 130
Prerequisites: atek, ~vehicles.england, ~techlevel.high
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued: