Fixed bug where unit would occasionally "disappear" or face in an odd direction.

This commit is contained in:
Bob
2009-10-24 20:48:36 +13:00
parent f6ae86bb53
commit 5086f6ab51
4 changed files with 47 additions and 48 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRa.Game.GameRules
return float.Parse(x.Replace("%","")) * (x.Contains( '%' ) ? 0.01f : 1f);
else if (fieldType == typeof(string))
return x;//.ToLowerInvariant();
return x;
else if (fieldType.IsEnum)
return Enum.Parse(fieldType, x);

View File

@@ -168,7 +168,6 @@ namespace OpenRa.Game.Traits
{
moveFraction -= moveFractionTotal;
OnComplete( self, mobile );
//mobile.fromCell = mobile.toCell;
}
return;
}
@@ -177,7 +176,7 @@ namespace OpenRa.Game.Traits
{
self.CenterLocation = float2.Lerp( from, to, frac );
if( moveFraction >= moveFractionTotal )
mobile.facing = toFacing;
mobile.facing = toFacing & 0xFF;
else
mobile.facing = ( fromFacing + ( toFacing - fromFacing ) * moveFraction / moveFractionTotal ) & 0xFF;
}

View File

@@ -12,7 +12,7 @@ namespace OpenRa.Game.Traits
var leftTurn = ( facing - desiredFacing ) & 0xFF;
var rightTurn = ( desiredFacing - facing ) & 0xFF;
if( Math.Min( leftTurn, rightTurn ) < rot )
facing = desiredFacing;
facing = desiredFacing & 0xFF;
else if( rightTurn < leftTurn )
facing = ( facing + rot ) & 0xFF;
else