moved SelfHealing to RA
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@@ -241,7 +241,6 @@
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<Compile Include="Traits\Repairable.cs" />
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<Compile Include="Traits\Reservable.cs" />
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<Compile Include="Traits\Selectable.cs" />
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<Compile Include="Traits\AI\SelfHealing.cs" />
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<Compile Include="Traits\SquishByTank.cs" />
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<Compile Include="Traits\Plane.cs" />
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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@@ -1,51 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.Traits
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{
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class SelfHealingInfo : ITraitInfo
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{
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public readonly int Step = 5;
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public readonly int Ticks = 5;
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public readonly float HealIfBelow = .5f;
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public object Create(Actor self) { return new SelfHealing(); }
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}
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class SelfHealing : ITick
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{
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[Sync]
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int ticks;
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public void Tick(Actor self)
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{
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var info = self.Info.Traits.Get<SelfHealingInfo>();
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if ((float)self.Health / self.GetMaxHP() >= info.HealIfBelow)
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return;
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if (--ticks <= 0)
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{
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ticks = info.Ticks;
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self.InflictDamage(self, -info.Step, null);
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}
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}
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}
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}
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