Repair-by-conyard moved into a user setting (disabled by default)
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@@ -3,19 +3,30 @@ namespace OpenRa.Game.GameRules
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{
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class UserSettings
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{
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// Debug settings
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public readonly bool UnitDebug = false;
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public readonly bool BuildingDebug = false;
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public readonly bool PathDebug = false;
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// Window settings
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public readonly int Width = 0;
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public readonly int Height = 0;
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public readonly bool Fullscreen = false;
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// Internal game settings
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public readonly int Timestep = 40;
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public readonly string Replay = "";
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public readonly int SheetSize = 512;
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// External game settings
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public readonly bool UseAftermath = false;
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public readonly string NetworkHost = "";
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public readonly int NetworkPort = 0;
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public readonly int SheetSize = 512;
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public readonly bool Fullscreen = false;
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public readonly string Map = "scm12ea.ini";
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public readonly int Player = 1;
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public readonly int Width = 0;
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public readonly int Height = 0;
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public readonly string Replay = "";
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// Gameplay options
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public readonly bool RepairRequiresConyard = false;
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}
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}
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