Repair-by-conyard moved into a user setting (disabled by default)

This commit is contained in:
Paul Chote
2010-01-03 12:55:37 +13:00
parent 109a1253b2
commit 50cc9175bf
4 changed files with 44 additions and 27 deletions

View File

@@ -3,19 +3,30 @@ namespace OpenRa.Game.GameRules
{
class UserSettings
{
// Debug settings
public readonly bool UnitDebug = false;
public readonly bool BuildingDebug = false;
public readonly bool PathDebug = false;
// Window settings
public readonly int Width = 0;
public readonly int Height = 0;
public readonly bool Fullscreen = false;
// Internal game settings
public readonly int Timestep = 40;
public readonly string Replay = "";
public readonly int SheetSize = 512;
// External game settings
public readonly bool UseAftermath = false;
public readonly string NetworkHost = "";
public readonly int NetworkPort = 0;
public readonly int SheetSize = 512;
public readonly bool Fullscreen = false;
public readonly string Map = "scm12ea.ini";
public readonly int Player = 1;
public readonly int Width = 0;
public readonly int Height = 0;
public readonly string Replay = "";
// Gameplay options
public readonly bool RepairRequiresConyard = false;
}
}