Repair-by-conyard moved into a user setting (disabled by default)
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@@ -246,12 +246,12 @@ namespace OpenRa.Game
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void DrawButtons()
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{
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// Repair
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Rectangle repairRect = new Rectangle(Game.viewport.Width - 100, 5,repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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Rectangle repairRect = new Rectangle(Game.viewport.Width - 100, 5, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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var repairDrawPos = Game.viewport.Location + new float2(repairRect.Location);
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var hasFact = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ConstructionYard>());
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if (!hasFact)
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if (Game.Settings.RepairRequiresConyard && !hasFact)
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repairButton.ReplaceAnim("disabled");
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else
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{
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@@ -260,13 +260,13 @@ namespace OpenRa.Game
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}
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buildPaletteRenderer.DrawSprite(repairButton.Image, repairDrawPos, PaletteType.Chrome);
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// Sell
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Rectangle sellRect = new Rectangle(Game.viewport.Width - 60, 5,
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sellButton.Image.bounds.Width, sellButton.Image.bounds.Height);
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var sellDrawPos = Game.viewport.Location + new float2(sellRect.Location);
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repairButton.ReplaceAnim(Game.controller.orderGenerator is SellOrderGenerator ? "pressed" : "normal");
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sellButton.ReplaceAnim(Game.controller.orderGenerator is SellOrderGenerator ? "pressed" : "normal");
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AddButton(sellRect, isLmb => Game.controller.ToggleInputMode<SellOrderGenerator>());
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buildPaletteRenderer.DrawSprite(sellButton.Image, sellDrawPos, PaletteType.Chrome);
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@@ -3,19 +3,30 @@ namespace OpenRa.Game.GameRules
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{
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class UserSettings
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{
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// Debug settings
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public readonly bool UnitDebug = false;
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public readonly bool BuildingDebug = false;
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public readonly bool PathDebug = false;
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// Window settings
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public readonly int Width = 0;
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public readonly int Height = 0;
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public readonly bool Fullscreen = false;
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// Internal game settings
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public readonly int Timestep = 40;
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public readonly string Replay = "";
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public readonly int SheetSize = 512;
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// External game settings
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public readonly bool UseAftermath = false;
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public readonly string NetworkHost = "";
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public readonly int NetworkPort = 0;
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public readonly int SheetSize = 512;
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public readonly bool Fullscreen = false;
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public readonly string Map = "scm12ea.ini";
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public readonly int Player = 1;
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public readonly int Width = 0;
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public readonly int Height = 0;
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public readonly string Replay = "";
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// Gameplay options
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public readonly bool RepairRequiresConyard = false;
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}
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}
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@@ -45,19 +45,6 @@ namespace OpenRa.Game
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// Load user settings
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Game.Settings = new UserSettings();
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try
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{
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FileSystem.MountTemporary(new Folder("./"));
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IniFile SettingsRules = new IniFile(FileSystem.Open("settings.ini"));
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FieldLoader.Load(Game.Settings, SettingsRules.GetSection("Settings"));
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FileSystem.UnmountTemporaryPackages();
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}
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catch (FileNotFoundException) {}
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UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
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UiOverlay.ShowBuildDebug = Game.Settings.BuildingDebug;
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WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
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Renderer.SheetSize = Game.Settings.SheetSize;
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while (!File.Exists("redalert.mix"))
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{
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@@ -65,7 +52,23 @@ namespace OpenRa.Game
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if (Directory.GetDirectoryRoot(current) == current)
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throw new InvalidOperationException("Unable to load MIX files.");
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Directory.SetCurrentDirectory("..");
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try
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{
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// settings.ini should be located with the mix files
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FileSystem.MountTemporary(new Folder("./"));
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IniFile SettingsRules = new IniFile(FileSystem.Open("settings.ini"));
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FieldLoader.Load(Game.Settings, SettingsRules.GetSection("Settings"));
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FileSystem.UnmountTemporaryPackages();
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}
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catch (FileNotFoundException) { }
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}
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UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
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UiOverlay.ShowBuildDebug = Game.Settings.BuildingDebug;
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WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
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Renderer.SheetSize = Game.Settings.SheetSize;
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FileSystem.MountDefaultPackages();
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@@ -35,6 +35,8 @@ namespace OpenRa.Game.Orders
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}
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public void Tick()
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{
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if (Game.Settings.RepairRequiresConyard)
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{
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var hasFact = Game.world.Actors
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.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ConstructionYard>());
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@@ -42,6 +44,7 @@ namespace OpenRa.Game.Orders
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if (!hasFact)
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Game.controller.CancelInputMode();
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}
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}
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public void Render() {}
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