Add depth buffer support to RgbaColorRenderer.
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@@ -127,6 +127,7 @@ namespace OpenRA.Graphics
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{
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Game.Renderer.WorldSpriteRenderer.SetDepthPreviewEnabled(devTrait.Value.ShowDepthPreview);
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Game.Renderer.WorldRgbaSpriteRenderer.SetDepthPreviewEnabled(devTrait.Value.ShowDepthPreview);
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Game.Renderer.WorldRgbaColorRenderer.SetDepthPreviewEnabled(devTrait.Value.ShowDepthPreview);
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}
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RefreshPalette();
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