Add depth buffer support to RgbaColorRenderer.
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@@ -119,7 +119,7 @@ namespace OpenRA
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lastResolution = Resolution;
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RgbaSpriteRenderer.SetViewportParams(Resolution, 0f, 0f, 1f, int2.Zero);
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SpriteRenderer.SetViewportParams(Resolution, 0f, 0f, 1f, int2.Zero);
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RgbaColorRenderer.SetViewportParams(Resolution, 1f, int2.Zero);
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RgbaColorRenderer.SetViewportParams(Resolution, 0f, 0f, 1f, int2.Zero);
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}
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// If zoom evaluates as different due to floating point weirdness that's OK, setting the parameters again is harmless.
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@@ -130,7 +130,7 @@ namespace OpenRA
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WorldRgbaSpriteRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll);
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WorldSpriteRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll);
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WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll);
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WorldRgbaColorRenderer.SetViewportParams(Resolution, zoom, scroll);
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WorldRgbaColorRenderer.SetViewportParams(Resolution, depthScale, depthOffset, zoom, scroll);
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}
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}
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